Spike Tiller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spike Tiller

Creature — Spike

Spike Tiller enters the battlefield with three +1/+1 counters on it.

(2), Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

(2), Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

bushido_man96 on Trostani

6 years ago

Thought of another card that would fit your theme well: Arachnogenesis. Just what you want, I think.

I think I'd get rid of spells like Reap What Is Sown and Common Bond. I don't think they will do enough for you, and other spells, even utility or removal, would serve you better. Replacing one of them with Ley Line would be better, although that card allows everyone to add counters to creatures, so approach that one with some caution. Cards that would do what Reap What Is Sown and Common Bond, and can be repeatable, are the Spikes, like Spike Feeder, Spike Tiller, Spike Worker, Spike Colony, Spike Hatcher, Spike Weaver (repeatable fog effect there), Spike Breeder (use counters to make token creatures....that's sweet for this deck!), Spike Soldier, and lastly, Spike Drone to round them all out. Now, you don't necessarily need all of them, but several of them could fill slots in your deck, and be 2-for-1 deals.

Quazzle on The super-synergy deck

6 years ago

Thank you for the suggestions.

Shapers of Nature is to be tested, but I think it's just going to be an expensive version of Zameck Guildmage.

My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).

Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).

Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.

Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).

Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter  Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.

Again, thanks for the time you took to help me with the deck.

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

6 years ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.

Fog.

Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

Snickles@EDH_only on The Cheating Green Monster

6 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

Sage123redwood on Side in some salt will ya

8 years ago

Spike Tiller it's basically a slug