Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Printings View all
|Masters Edition III (ME3)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Freyalise's Winds Discussion
5 months ago
I love the Alliances set, it was around that time that I really started to like the game. The rules for me making this deck is to not use anything post-Homelands and was readily available in my collection.
Really what made me want to build the deck is just my play-style, my goal isn't to win, it's to see the cards I'm playing passed around the table and see how they interact with much newer cards. I love it when some bonkers left-field card comes into play and busts the game. The most nuts thing was how Freyalise's Winds interacted with some other tie-up-the-game card and the whole game was in lockdown for like 20 turns. I didn't have much fun with it since but it's in the wings still.
8 months ago
Coming up with a stax ban list. First pass -
Dream Tides Energy Flux Invoke Prejudice Mudslide Nether Void War Tax Contamination Death Cloud Dictate of Erebos Grave Pact Sheoldred, Whispering One Tainted AEther Decree of Annihilation Martyr's Bond Smokestack Razia's Purification Null Rod Stony Silence Words of Wind Creeping Dread Embargo Manabarbs Nicol Bolas, Planeswalker Painful Quandary Pestilence Pestilence Demon Pyrohemia Jace, Unraveler of Secrets Gaddock Teeg Iona, Shield of Emeria Kaervek the Merciless Void Winnower Ward of Bones Catastrophe Jokulhaups Lethal Vapors Dueling Grounds Ensnaring Bridge Silent Arbiter Leovold, Emissary of Trest Back to Basics Freyalise's Winds Hokori, Dust Drinker Mist of Stagnation Rising Waters Stasis Static Orb Tangle Wire Vorinclex, Voice of Hunger Winter Orb Blood Moon Destructive Flow Equipoise Helldozer Land Equilibrium Magus of the Moon Mana Vortex Ruination Bottomless Pit Jin-Gitaxias, Core Augur Mind Slash Necrogen Mists Oppression Words of Waste Cursed Totem Hushwing Gryff Linvala, Keeper of Silence Portcullis Torpor Orb Ravages of War Armageddon Wildfire
1 year ago
Storm Cauldron, Freyalise's Winds, and Vorinclex, Voice of Hunger are exceptional pieces for hating on lands. You can use Azusa to recover from those effects much faster than your opponents. Be warned though, I tried building and playing an Azusa stax deck.... Very competitive... Very unfriendly... :p I dismantled it in the end because it wasn't my kind of fun.
2 years ago
City of Solitude - Stops countermagic,
Hum of the Radix - punishing artifact tax
Choke - lolbluedecks
Freyalise's Winds - can harm you but it's a staxy control thing that really hurts opposing decks
Dosan the Falling Leaf - like City of Solitude, but a people.
Magus of the Library (not control/stax, but should be good for card advantage?),
Willow Satyr - Green Empress Galina!
Titania's Song - artifact hate
Arboria - a weeeird, janky card that could work in your favour. You could spend turns activating loyalty abilities.
Kudzu - land destruction but it comes back to bite you. Being green, you should have enough ramp to not care though.
Drop of Honey - green Porphyry Nodes
Power Conduit could help with your age counters, but that's entirely optional.
Thank you sir, you've inspired me for some Green Shenanigans.
2 years ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
2 years ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.
3 years ago
Halphinian Thanks for the comment and plus one! I've played Dismiss into Dream before in this deck. It pretty much turns Derevi into a cannon. I think I cut it because I was usually too busy targeting my own cards with Derevi than my opponent's cards. It's worth a replay sometime though, and fer sure a card that makes sense in this deck.
As for Freyalise's Winds I have not played with that card in this deck. I might have to give it a go. It seems like a silly and annoying card for my opponents. I like it!