Typhoon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Typhoon

Sorcery

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

bjgivesbj on Simic Choke Control Needs Help

3 years ago

Ever since I saw the card Spreading Seas, the fantasy of designing a deck that locks a player out by turning all of his/her lands into islands has been unable to leave my mind. It started as mono blue with nothing but identity-changing land enchantments and creatures with islandwalk, but sadly it was to weak to contend with any deck with the smallest semblance of synergy. It also had nothing to stop creatures that had snuck onto the battlefield. You see, even though I could turn lands into islands, I could not stop my opponent from tapping them.

Then I found a card called Choke. To me, it made the gimmick tantalizingly close to something casually competitive. Combine this with Propaganda to keep creatures from attacking and finally Typhoon as a win condition when the opponent has 20 islands. Finally, I added a Stormtide Leviathan for good measure.

I would love feedback on this deck! For one, should I add more creature or permanent bounce such as Unsummon? Are there any other cards that have synergy with this deck? Should I add cards that reward me for playing enchantments and/or cycling (many of my cards have cycle effects)? How would you feel if you played this deck against your friends? How would you feel if you had to play against this deck?

https://tappedout.net/mtg-decks/choke-em-out-copy-1/

Snickles@EDH_only on The Cheating Green Monster

6 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

MenacingBunny on Typhoon Price spike??

8 years ago

Anyone have an idea why Typhoon went from $2.54 to $35.00? Or was it just a buyout?

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