Gaea's Liege

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Gaea's Liege

Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Gaea's Liege Discussion

carpecanum on Green Bush Shrub Thing

1 year ago

Gaea's Liege is also handy for taking away mana. Especially with Instill Energy or Nature's Chosen, both of which would work with any of your tapping creatures.

[email protected]_only on The Cheating Green Monster

2 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

Rise_of_the_Hangover on

2 years ago

Interesting take on elves. Tappedout probably already alerted you to this but some of these aren't modern legal. Forestwalk is a cool strategy but unfortunately is completely dependent on your opponent having a forest, and if they don't the whole unblockable thing goes out the window. I wish there was a forest equivalent to Blood Moon or Urborg, Tomb of Yawgmoth, but the only modern legal things that could change land types into forests are targeted: Lush Growth or Gaea's Liege. And not to sound critical, but rather just constructive, 12 lands is probably too few despite the fact that so many elves tap for mana. You really have no way to deal with control magic, other than if you manage to equip Lightning Greaves, and most of your elves will be bolt bait otherwise, so having more actual land cards is more important than you think (I've found that it's irresponsible to assume my elves will resolve or live long enough to use them as a consistent mana source.) Feel free to check out my elf deck(s) for ideas.

tapanmeister on Old School Mono Green

2 years ago

Totally fine, thanks for the credit JonAvon.The deck has definitely been updated since the post, theres some amazing Pendelhaven/Elves/Scryb Sprites abuse that helps the deck survive zoo a little better. Replace Crumble with Scavenger Folk for more 1/1's, add another Tracker and a Giant Growth, oh and Gaea's Liege is cute, but for a more competitive feel, replace it with Ernie.

Draw_Wurm on Azusa aggro/token

3 years ago

Elephant Grass for defense while ramping. Gaea's Liege for a retro blocker. Dungrove Elder for something hard to remove. Yavimaya Elder and Yavimaya Dryad for ramp.

Dirtcowl Wurm is fun. Elvish Aberration for the forest cycling. Allosaurus Rider

Creeping Corrosion and Tranquil Grove are also good tech.

Abundance, Explosive Vegetation and Deep Reconnaissance also good ramp.

newbuu2 on Ezuri's Elvish Overrun

3 years ago

@FlyingJ4

I've just retooled this deck to be combo oriented, here's the old version. The old version ran very little non-permanents as the main win conditions were with Primal Surge and Genesis Wave. While wins with those cards were fulfilling, it rarely happened.

The whole idea of this is to generate infinite mana and kill the table ASAP.

Elvish Soultiller has always been a consideration. I might cut Seeker of Skybreak for it, just because Seeker of Skybreak is one of the last cards that I would want to tutor for.

Acidic Slime was replaced with Woodfall Primus.

Glissa Sunseeker is nice, but unless I have a haste outlet or Thousand-Year Elixir out, she's going to be a sitting duck. Plus, her ability has a goofy requirement.

Rain of Thorns has a ton of versatility, but unfortunately I cannot tutor for it. If I need an answer I can always tutor for something like Woodfall Primus, Reclamation Sage, or Strip Mine.

Llanowar Druid is in the same situation as both Glissa Sunseeker and Seeker of Skybreak. I don't know that I'd want to tutor for her and I have to wait for summoning sickness. Plus, she has to sac herself and can possibly assist my opponents.

Drove of Elves is just a beater. His size irrelevant considering the whole point is to make infinitely large Elves with Ezuri, Renegade Leader.

Elvish Champion's anthem is nice, but that's all it really does. The forestwalk and even anthem are irrelevant when pumping with Ezuri, Renegade Leader.

Gaea's Liege requires that my opponents be playing forests, otherwise it's mostly dead card. Sure, it can turn lands into Forests but once its destroyed any progress made is lost.

FlyingJ4 on Generic Ezuri Deck

3 years ago

I have not only archdruid but Priest of Titania, Wirewood Channeler and I guess Elvish Guidance. I've added a Wirewood Symbiote and I have Ring of Three Wishes which gives me three cards, creatures or other. Also I do have an Elvish Harbinger. I saw a Heritage Druid at the shop yesterday but they're like 11$ and I wanted Nissa Revane lol. Worldly Tutor is pretty sick, plus if I already have my Elvish Champion I can go get my Gaea's Liege to make all my elves unblockable.

FlyingJ4 on Ezuri's Elvish Overrun

3 years ago

Boardwipes can be a big problem for this deck, especially something like Wrath of God. To solve this I like to run Elvish Soultiller. Acidic Slime isn't the best value card you could be running. Glissa Sunseeker is good value or if enchantments are a problem then Rain of Thorns can be useful as you don't have to pick over a land or an artifact. Good value. Also a Llanowar Druid can provide some fantastic temporary ramp. You seem to be running less forests than me so it devalues it quite heavily. Drove of Elves is amazing, and Elvish Champion is fantastic with something like Gaea's Liege, while both holding value as the liege can disable lands and is a strong blocker while the champion is a good early game lord.

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