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Cartouche of Ambition
Enchantment — Aura
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and lifelink
Cartouche of Ambition Discussion
Skyler1776 on Nope
3 weeks ago
Ammit Eternal , Canker Abomination , Carnifex Demon , Cartouche of Ambition , Channeler Initiate , Decimator Beetle , Defiant Greatmaw , Devoted Druid , Exemplar of Strength , Karn's Bastion , Evolution Sage , Festering Mummy
2 months ago
Also I personally like adding Cartouche of Ambition in my main board to remove creatures and to give your big creatures a lot of lifelink. I found this also really good when paired with cards like Kor Skyfisher and might be good with Invasive Species.
2 months ago
Permanents that let you pay life for free are allstars in Greven. Fortunately, the ones you don't have are also cheap. Moltensteel Dragon , Souldrinker , Soul Channeling , Unspeakable Symbol are all good.
After dumping up to 16 life into these, you're total might be getting low. That's why lifelink is critical for Greven. You're missing the cheap ones again: Cartouche of Ambition , Vampiric Link , Butcher's Cleaver .
Lastly, to make Greven's menace count, you want to clear at least all but one of each opponent's creatures (without killing Greven). You aren't including Fleshbag Marauder , Plaguecrafter , Merciless Executioner , or Vona's Hunger ; all of which clear one or more creatures from EACH opponent! Not to mention some all-star Greven board wipes like Chandra's Ignition , Ritual of Soot , and Crater Hellion . Spot removal can fill the gaps; pack a few.
A couple other notes. First strike can help Greven win any combat without a scratch, regardless of blockers. Double strike is obviously better. Card draw is better on permanents: Greed and Arguel's Blood Fast Flip are good, so is erebos. Chainer, Dementia Master lets you lose life to reanimate, so does Phyrexian Delver (reanimate on a stick).
I'd add one land and some usefull bigger creatures. Get some five and six toughnesses in there and you can put Greven on the two-hit clock without a lifesink. The goal is to lose life after all.
I like where you're going with this thing. Hopefully I've shown you some cards you missed!
3 months ago
All required enchantments for control-voltron:
Possible enchantment: Arcane Laboratory (slightly better than Rule of Law , unless Pyroblast / Red Elemental Blast are played often), Aura of Silence , Imprisoned in the Moon , all dependent on metagame.
Otherwise, run a lot of 2cmc or less mana rocks, the best 0-2 cmc interaction, some hate, lands, etc. and win.
4 months ago
Okay, the easyest ways to upgrade this deck are:
This frees up fourteen slots.
To fill them I would add:
4x Undead Augur
Other (expensive) options:
Gravecrawler is great, but after it spiked, it might be a little to expensive. If you ever do add Gravecrawler , Carrion Feeder is insane. Tidehollow Sculler is one of the best zombies, but without expensive lands, it might not be the right fit.
Thoughtseize : Although you probably don't want to play Inquisition, Sculler and Thoughtseize , they are all good cards. Blood Moon compleatly shuts down some decks, while mostly leaving red decks intact. Leyline of the Void is A+ Sideboard Material, and is always a good cards to play in the 15.
Bloodstained Mire , Polluted Delta , Blackcleave Cliffs and Blood Crypt are all staples of R/B manabases, because of the fetchlands ability to fetch Blood Crypt . Because of this, they are at a crazy price right now, but they are the best.
Dango on Control Zur
10 months ago
I'm just curious what your thoughts are on Humility since it's such an oppressive effect that you have immediate access to with Zur. You wouldn't necessarily lose your Voltron win con either if you drop a Humility before Empyrial Armor and Cartouche of Ambition because the earlier timestamp of Humility would allow Zur to retain the effects from Empyrial and Cartouche, but it would remove these effects if it came out afterward instead for example.
Something to think about. I think your deck can work around a timely Humility really well and cause most decks in the current cEDH metagame to struggle until they can find an answer. It feels incredibly viable and seems like your deck isn't even hit as hard as HEMAN lists that are constructed around the card.
11 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
1 year ago
@AquaticAce26, yeah, Luminarch Ascension is a fine win con - it definitely has synergy with the deck and the plan. The win cons in the deck can be a little fragile - like if you have Rest in Peace and someone destroys your Helm of Obedience, you have to shift to the other win. So in that sense, a third one-card win con is ok. On the other hand, having a very few dead cards for combo slots or wincons is one of the strengths of the deck. You could drop the voltron cards (Empyrial Armor and Cartouche of Ambition) and add Luminarch Ascension and maybe Replenish, if you want to stay at 2 wincons. Or you can just add it and go up to 3.
I'd probably try another board wipe against those decks instead of Illness in the Ranks. Massacre or Yahenni's Expertise. They're both vulnerable from their creature mana. I'd probably want to play another GY hoser, maybe leyline or Planar Void, which should help against blood pod and tasigur. Yeah.
I hear you on card prices... even 2 years ago Tabernacle was 400$. Should have bought a playset then. :/
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