Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
Level up (: Put a level counter on this. Level up only as a sorcery.) [2/3]
[Level 2-3]: , : Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4]
[Level 4+]: , : Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5]
2 months ago
Made an account just to say I really like this, was looking for a relaxed pre-made to play with some friends and it looks good! To try and give some consistency (and knowing who I'm playing against lol), I took some of the recommendations from wallisface and fully dropped Experimental Augury for the three recommended, in varying quantities, as well as Murder. I dropped a handful of the level ups (specifically, three of Beastbreaker of Bala Ged and two of Joraga Treespeaker, and a couple other changes like moving Echo Mage up from the Maybeboard), and added Sheoldred, Whispering One for a bit of pressure that doesn't require a bunch of mana dumping after-the-fact. Will be testing it here shortly in a multiplayer game, and would love to know any changes you've made that may give me some more insight, as a casual player who tends to miss seemingly obvious cards.
1 year ago
When i cast Time Warp and than Narset's Reversal , i get a extra turn. When i now use Echo Mage to copy Narset's Reversal , can i than use the Copy to bring Narset's Reversal back in my Hand and get i than a third turn?
1 year ago
Sideboarded Echo Mage since my total sorceries and instants is only 12 anyway.
2 years ago
I appreciate your suggestions jordanalessi this is my personal thoughts about the cards.
Meletis Charlatan is good for the general combo part of the deck. I however feel its slightly to expensive in mana cost, general overall usefullness outisde the combo. When your not comboing its a dead card.
Echo Mage Has a similar problem in being to expensive, being pretty bad outside the combo.
Muddle the Mixture I would 100% play this if budget wasnt the aim. Muddle the mixture is both used in searching combos and countering instants, sorceries. It thereby makes sure its never a dead card. Sadly its to expensive for this budget.
Dizzy Spell Im unsure how good this card would be in the deck. Its base spell is really bad in only being able to negate damage. However it can search for powerful 1 mana cost cards like Sol Ring, High Tide and Abjure. It needs to be tested a-bit to see how it does. I wont make any conclusions if its good for the deck.
2 years ago
Meletis Charlatan & Echo Mage are budget wizards that can each go inf w dramatic reversal too. I would consider adding those. Also, I think it needs Muddle the Mixture and/or Dizzy Spell to tutor for dramatic reversal / high tide.
2 years ago
I like this theme. There's a few of my favorite additions missing from your list, though, so I'll just drop them here...
Also, Telemin Performance is a card I really wish was good, and tend to run it even though it isn't, and Knowledge Exploitation is one of my absolute favorites, but probably wouldn't work for you because you don't have nearly enough Rogues to cast it for its prowl cost.
Furthermore, I've seen in the comments that you don't like to run cards that steal stuff because it makes hurt feels, but it's worth mentioning that Treachery is, in my opinion, seriously undervalued.
I'm not good at suggesting cuts, but just wanted to enter my two cents. Cheers!
3 years ago
If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .
3 years ago
Hey, you're welcome.
Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.
Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .
Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.
Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.
Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.
Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.
If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.