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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Constant Mists
Instant
Buyback — Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
![Szarel, Genesis Shepherd feature for Terror Forming Terraforming [Primer]](http://static.tappedout.net/mtg-cards-2/EOC/szarel-genesis-shepherd/regular-1750573316.png)



Crow_Umbra on
Terror Forming Terraforming [Primer]
1 week ago
Thank you for the suggestions KayneMarco, I appreciate you taking the time to list some solid suggestions. I will note that I am already running some of the stuff you suggested (Zuran Orb, Need for Speed, and Constant Mists).
As I mentioned in a previous comment, I'm being pretty picky with my 5 cmc slot as casting competition with Szarel.
Of the other suggestions you mentioned, I could see a few of the following as potential swaps:
-
Rites of Flourishing could possibly replace Horn of Greed as a 1:1 CMC swap & some extra land drops.
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Storm Cauldron is fun, I totally missed that one. I could see this replacing maybe Price of Glory for an adjacent effect.
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Idk a swap for either, but I do have copies of Springheart Nantuko and Evolution Sage in my collection. I might have a Geode Rager as well.
Are there any potential cuts you could suggest, or maybe stuff you've personally been iffy on from your own play experience?
KayneMarco on
Terror Forming Terraforming [Primer]
1 week ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
Voodoo_Gremlin on
Gates can be good!?!?!?!?
2 months ago
I tried goldfishing the deck a few times and it seems to durdle a bit. You may want to include Constant Mists, Fog with buyback. I'd probably take out Enter the Unknown. It seems like the weakest ramp.
bjgivesbj on
Hazezon, Shaper of Sand - Desert Warfare (v0.5)
6 months ago
Wow! Those are cards you had on hand? What a pile.
I was playing around with a Hazezon brawl deck before all those new utility deserts came out, and rather than graveyard recursion, I kinda had a stax/group slug/ lane destruction theme going where some key pieces included Storm Cauldron, Ankh of Mishra, and Zozu the punisher. Probably not what you were looking for, but I was also working with some cards that may overlap well with yours:
Nahiri's Lithoforming Martyr's Bond Sylvan Safekeeper Elvish Reclaimer Constant Mists Sosuke, Son of Seshiro Currency Converter Goblin Bombardment From the Ashes Molten Vortex
Also, There are a couple artifacts that just say your lands enter untapped. I can’t remember the names, but they may be worthwhile because I recall they were low CMC and so many deserts enter tapped. Anything that tells you to discard and draw is excellent, because of course, you just discard a desert and play it anyway. Pretty wild.
Anyway, looks like a fun deck. I hope your playgroup finds it just as amusing. :)
bryanedds on
Double Dragon
6 months ago
Constant Mists is a classic turd in the punchbowl for optimized Green.
Flarhoon13 on
Gay Kings can win through love
8 months ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks
Sep 27
Gay Kings can win through love... And they did. Ramped and got beaten down by Syr Ginger, the Meal Ender before stabilizing with a Blazing Archon. Jesse's -2 of Tezzeret, Master of the Bridge made us each lose about 18 life, killing Josh (Ginger). My Kraum, Ludevic's Opus *f-etch* attacked wearing Empyrial Armor. Will attacked Jesse for 30 and I used Reins of Power to finish him with Will's Selesnya fatties. Will was at six and Valakut Exploration plus Psychosis Crawler was enough to finish him, after a Constant Mists saved my life, raising my losers' record to 7-15
jarncards on
vaal hazak
1 year ago
Three Visits Open the Way Nature's Lore are better ramp
Second Harvest, Culling Ritual, Return of the Wildspeaker, Garruk, Primal Hunter, Beseech the Mirror, Moment's Peace, Obscuring Haze, Spore Frog, Darkness, Constant Mists
jamochawoke on
Uurg eats everything
1 year ago
This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.
First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!
Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!
Terravore is nice if you never hit Cultivator in your games (or it gets hated out).
Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.
Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.
Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).
The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.
The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.
Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.
Assassin's Trophy for instant-cast targeted removal of EVERYTHING.
Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.
Casualties of War for when you need to get rid of a lot of different pests that turn.
Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.
Drown in Filth for a land-synergistic targeted removal that gets around indestructible.
Terror Tide for land-synergistic boardwipe that also gets around indestructible.
Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.
Rain of Filth for a MASSIVE spike in mana for that turn.
Worm Harvest for generating a TON of tokens off of the lands in your 'yard.
Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.
Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!
Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.
Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.
Life / Death for making an army out of your lands or pulling something out of your 'yard.
The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.
If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!
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