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PhinnRobyn, 5 years ago

Varchild, Betrayer of Kjeldor -> Vona, Butcher of Magan

Sigarda's Aid -> Painful Truths

Open the Armory -> Loxodon Warhammer

Swamp -> Midnight Reaper

Orzhov Signet -> Burnished Hart

Vault of the Archangel -> Plains

Added more draw as the deck was in dire need and I'm gonna move towards bigger cooler cards in the future

Going Over the Board

pizzanui, 5 years ago

Mainboard Changes

Out: 1x Force of Negation
In: 1x Dismember

I often felt naked without any creature removal whatsoever mainboard, and often found that 4x Force of Negation was a little excessive. Starting with just 1-for-1 for now, but may end up cutting creatures in the future to make the deck a bit more interactive as a whole.

Sideboard Changes

Out: 2x Echoing Truth
Out: 2x Tidebinder Mage
In: 2x Gut Shot
In: 2x Damping Sphere

The sideboard slots for this deck are super tight, so I'm having a real hard time fitting everything in. Infect and Storm are two matchups that this deck really struggles with, so I'm putting in more answers to those. I'm also noticing that many people have started playing Chalice of the Void in the sideboard, but I simply don't have the money to pick those up at the moment.

It's becoming clear to me that many of the best merfolk players are splashing green to jam a whole playset of Collector Ouphe in the sideboard, and while I can't say that's a decision I disagree with, I definitely lack the funds to grab the requisite lands. May experiment with it if I manage to pick up the Breeding Pools and Misty Rainforests, subbing in Kumena's Speaker for Benthic Biomancer and Merfolk Mistbinder for Merrow Reejerey.

None

PhinnRobyn, 5 years ago

Plains -> Fabled Passage

Gift of Estates -> Past in Flamesfoil

Fists of Flame -> Dreadhorde Arcanist

Grand Abolisher -> Fabled Hero

Fabled Hero package to maybe have a tutorable Feather alternative if she costs too much.

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gregor2001, 5 years ago

Ok, version 3.0 posted now. Looking to push the pressure more reliably in early turns with haste and lowered curve. I am taking out Foulmire Knights and adding in Dreadhorde Butcher. Also adding Regisaur to the board to combat mono red aggro - something I see a lot on Arena and can get underneath with a good draw.

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jospri02, 5 years ago

EDH 0 / 0
Springbloom Druid feature for korvold goat

Exchange

StaggerLee84, 5 years ago

Out: 1x Watcher for Tomorrow In: 1x Trade Routes

Faerie/Control focus

jconeil1988, 5 years ago

While I am still keeping the Artifact theme, I'm thinking about adding a little more Faerie flavor with a touch of a little bit more control. This move is going to weaken the decks overall power, I feel, but the flavor win is more important to me, especially since I don't get to play much and when I do, it is mostly a very casual play. **NOTE** not shifting to straight Faerie Tribal. Will keep the artifact over all theme. Any suggestions with that can complement the Faerie Artifacts theme would be appreciated. Secret Lair Bitterblossom package will be gotten and added here. That art is saweet, it's blingy. Also, Cardkingdoms Faerie tokens are beautiful.

None

BubbaDoongai, 5 years ago

Complete Rework

EntityLord, 5 years ago

I have reworked this from Sultai into a Dimir deck based on The Scarab God. I have added and removed many cards since my last update!

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IQuarent, 5 years ago

IN: Ulamog's Crusher, Avoid Fate, Aggressive Instinct

OUT: Wildheart Invoker, Tangle Golem, Moment's Peace *list*

Ulamog's Crusher is a better win condition than Wildheart invoker is, and there is a reason why so many pauper decks run the crusher.

As the deck becomes more and more reliant on Baloth Woodcrasher to win, it needs more protection. Therefore, a 5/4 won't do much to help even if it costs zero mana.

I love Moment's Peace, but it's one of those cards that's only good if our game plan goes awry, or if I'm feeling particularly cocky and decide to fight full powered EDH deck with this thing. Aggressive Instinct can kill almost anything when Baloth Woodcrasher gets big enough, and some redundacy wouldn't be amiss.

notes

jaokap, 5 years ago

replace bloodsoaked champion and blood artist with budget alternatives

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Adrianax, 5 years ago

Planeswalker Surge

Sedohr, 5 years ago

Was still having problems with mana ramp towards late game (CMC 7-8) and consistent mid game presence. Thanks to recommendations I have put in some planeswalkers to help with mana ramp and more mid game options.

Removed...

2x Domri's Nodorog

1x Domri, City Smasherfoil

2x Scorching Dragonfire

2x Burn Bright

1x Mountain

Replaced with...

3x Domri, Anarch of Bolas The natural +1/+0 to creatures is like a mini version of Burn Bright I removed, except it stays on instead of ending with the turn. The +1 adds more assistance with mana ramp and makes sure the creature is not countered if I don't have Rhythm of the Wild out yet. The -2 can help take out key defenders causing headache, or clear some creatures before the attack phase to open up the opponent. Since it has a different name than the other Domri in the deck, they can both stack on the field for their mana abilities as well.

3x Domri, Chaos Bringer The +1 adds ways to bring in riot stacks while helping with mana ramp. The -3 helps get desirable cards and put weaker ones/excess mana on the bottom of the deck as the game progresses. Finally while the -8 won't gain riot bonuses from Rhythm of the Wild, it would gain bonuses from Grumgully, the Generous and is otherwise a strong ability. Since it has a different name than the other Domri in the deck, they can both stack on the field for their mana abilities as well.

2x Jaya's Greeting Having 4 of these to more reliably use the scry effect is more desirable than being able to target a planeswalker. Could always put Scorching Dragonfire into my side deck if I think exiling would help against a player that uses their graveyard.

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blahguy, 5 years ago

-1 Magus of the Wheel -1 Green Sun's Zenith -1 Dryad Arbor +1 Wheel of Fortune +1 Finale of Devastation +1 Ancient Tomb

7yyeyeye

Barbatron, 5 years ago

nice

wgw

Barbatron, 5 years ago

wvsvs

try again

Barbatron, 5 years ago

1 more time

New Set, New Options, with one MUST include

Ishio, 5 years ago

So with the newest set dropping a little over a month ago, I've been looking at the latest cards that dropped. The biggest must add to this deck was Castle Locthwain. This card has such a huge advantage to use, especially if we're low on cards and need to try and search for something. It's a good mana dump, which can be something that we find ourselves sitting too much of on.

I am excited to see what this card does for me in the meta.

Another card I've been eyeing, but haven't puled the trigger on is Rankle, Master of Pranks. We don't normally care to swing with our creatures, keeping them up as blockers mostly, but the modes available here are just so great! I just need to play-test it a bit before I say yes or no.

Another card, Wishclaw Talisman has made it's way into my eye as well. This card looks like it has some good advantages, especially for those who are on a budget and can't get some of the more expensive tutors, though there is a lot of artifact hate out there, and we do not have much to stop it. So being able to drop is quite a commitment. It's an instant speed our-turn tutor, which is great, but the passing it to an opponent is a huge drawback. We can get it back, but we want to really save Homeward Path for when our opponents steal our creatures/enchantments.

Epic Downfall seems like a nice removal card, but the Sorcery speed is kind of putting me off of it for a more focused build. If you find yourself lacking in removal, give it a try!

I'd love to hear in the comments some further thoughts on these.

EDH 21 / 25
Liliana, Heretical Healer feature for Discards for Lili

32r32

Barbatron, 5 years ago

this is it

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turbobrick, 5 years ago

remove: * soul of the harvest * nullmage shepherd add: * the great henge * once upon a time * veil of summer