Domri, City Smasher
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Domri, City Smasher

Legendary Creature — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn.

-3: Domri, City Smasher deals 3 damage to target creature, player or planeswalker.

-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Recommendations View more recommendations

TypicalTimmy on Are we seeing a shift …

2 years ago

Ellywick Tumblestrum is mono-green and her emblem grants haste, which is not unheard of but it also isn't common. Normally you have Gruul if something in green globally grants haste, such as Rhythm of the Wild and Fires of Yavimaya, or Domri, City Smasher, as just a few examples.

But Elly is mono-green. Not Gruul.

And now the spoiled / released Wrenn and Eight gives an emblem that has no maximum hand size. And she, this time, is also mono-green.

Are we on the cusp of seeing green step out of its sphere? Are there other examples of this trend happening recently?

Epicurus on Card creation challenge

3 years ago

If you ask me, Domri, City Smasher is top 10 most disappointing cards all-time. You're gonna take a weenie deck agro king, make him 6 CMC, and have him do more or less the same shyt at the same power level as his counterparts that cost half as much? C'mon, R&D!

Let's make him mono-green..


Domri, Stampede Chief

Legendary Planeswalker - Domri

Attacking creatures you control get +2/+1

+1 Add

0 Target creature you control gets +2/+0 until end of turn. It fights target creature you don't control.

-8 Search your library for up to 3 Beast creatures and put them onto the battlefield. They gain Double Strike, Hexproof, Trample and Haste until end of turn.

4


Make an enchantment that cares when instant and/or sorcery spells target creatures.

kpres on

4 years ago

You should have at least two cards that grant haste to all your creatures, if you're using Craterhoof or planning on attacking the same turn as Warp World.

  1. Akroma's Memorial

  2. Chasm Guide

  3. Cyclops of Eternal Fury

  4. Domri, City Smasher

  5. Hellraiser Goblin

More hasty stuff on Gatherer:

https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[creatures]+[you]+[control]+[haste]&color=+![W]+![B]

Joe_Ken_ on Prossh Token Hell

4 years ago

Probably Domri, City Smasher since it is pretty high cost and dosen’t bring all that much to the table.

Lightning Strike since 3 damage to a target won’t come in handy that often. Abrade is effectively the same but also artifact removal.

Trespasser's Curse is only really good if you are up against another token deck.

Possibility Storm isn’t all that necessary and you don’t want the randomness too often in edh.

Ayula's Influence since triple green can be hard to cast sometimes and discarding cards for 2/2 tokens isn’t all that great.

Wolf's Quarry costs way too much for what it does.

Nissa's Triumph dosen’t really ramp, only guarantees some land drops.

Zhur-Taa Goblin he is an early drop, but dosen't do much beyond like turn 4.

Edh is a marathon for the most part. You want to ramp and get momentum to bring you to the end game and keep yourself in a better position than other players. Getting ramp and removal is necessary to make sure they don’t pull too far ahead of you. I’d check YouTube and EDHrec for other Prosh decks to get some more ideas for your deck.

ScionsStillLive on Rioting against Humans

4 years ago

Replace Domri's Nodorog and Domri, City Smasher with Domri, Chaos Bringer . If you need some help on Gruul:

https://tappedout.net/mtg-decks/15-09-19-the-swarm/

KronkTheFish on Whisperer Citadel

4 years ago

Really like this deck! Maybe include a 1-of Heroic Reinforcements or Domri, City Smasher to make sure you can combo off and swing in with the Doom Whisperers?

EchoScorch on WAR Standard - Abzan Bolas's Citadel

5 years ago

Bolas Citadel Combo The main issue with the deck is that it is a glass cannon - It either goes off or dies. While it can gain life to get past aggro, if they have a constant board state and you do not kill, you will die and control is a god awful matchup. After play testing your deck more it looks like a more midrangey deck that gums up the board is a better option.

The things that I am testing in your deck right now are either Domri, City Smasher or End-Raze Forerunners in order to give all of the creatures that you play on your turn haste in order for a turn five/six kill.

Feridia on Gruul Midrange

5 years ago

You might look into putting the other domri that is standard legal into this deck, he is really good at Boosting your creatures Domri, City Smasher .

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