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Wort: the Ramp Mother of Burn

Commander / EDH Aggro Burn Ramp RG (Gruul) Tokens

MegaMatt13


Description

Wort, the Raidmother and her cute little babies like playing with matches (what could go wrong with that?). They ramp, ramp, ramp, and then throw a giant fireball at your face. This deck focuses on copying green ramp spells, red burn spells, and token-generating spells. The deck plays very synergistically with its heavy emphasis on sorceries and Instants in order to maximize Wort's ability. The dropdown menus provide more detail into how the deck works. Please provide feedback and up vote if you like it.

Wort costs 6 mana so getting her out can take a while. Don't wait for Wort to come online before ramping. Getting her out ASAP is crucial. The deck has a ton of ramp spells so there WILL be more to conspire later. Use any of the 4 or less CMC ramp spells to get to 6 mana quickly. I would only hold off on Crop Rotation, Harvest Season and Primal Growth as the first one doesn't really ramp you unless copied and the latter two are so much better when you have a token to sacrifice.

Early Ramp

Nature's Lore, Farseek, and Skyshroud Claim: Great because they can fetch Cinder Glade or Sheltered Thicket.

Rampant Growth, Cultivate, Kodama's Reach, Harrow and Explosive Vegetation: Can only fetch for basics but are still great at getting you to 6 mana for Wort.

Myriad Landscape and Blighted Woodland: Ramping lands. They move a little slowly but are low opportunity cost to run since they take up land slots.

Value Weenies

Also, in the early game don't be afraid to play some of the value weenies. At the very least they'll provide early game chump blockers and a little extra burn or token production. If they stick around for a while they can provide great value.

Young Pyromancer: Makes more tokens for conspiring with Wort.

Guttersnipe: Provides burn forcasting sorceries and instants which is exactly what this deck is designed to do.

With Wort out now comes the fun part: copying spells for crazy amounts of mana and tokens. Card draw an disrupting opponents are also important in this phase.

Mega Ramping

This deck has so many green ramp sorceries that it is quite possible to pull every basic land from the deck. This will allow us to cast massive X spells later. Ad well as the ramp spells discussed in the previous section, there are a few other key cards:

Nissa's Renewal: Larger ramp spell that can propel you into the late game.

Primal Amulet: Speeds up the deck early game with the sorcery/instant cost reduction. Then transforms into a bomb copying spells.

Primal Growth: for the small cost of sacrificing one token, this spell can fetch 4 untapped lands when copied.

Harvest Season: New from Amonkhet, this spell can fetch you a lot of lands if you've already copied a spell with Wort this turn.

Boundless Realms: When conspired this card basically pulls every basic land out of the deck.

Removal

Wort can devastate board states when her spells are copied. She can keep opponents at bay while building up her own resources:

Blasphemous Act and Hour of Devastation: boardwipes to keep opponents from going out of control.

Fiery Confluence: can flexibly be used for artifact destruction, a mini boardwipe, or extra burn.

Beast Within and Krosan Grip: Green removal staples.

Artifact Mutation: Doubles as both removal and token creation.

Decimate: this spell is massive card advantage even when not copied.

Card Draw

One shortcoming of aggro decks is that they tend to run out of gas as you play out your hand. Card draw helps keep wort fueled with options.

Tormenting Voice and Cathartic Reunion: the card ditching cost only has to be paid with the original spell. When copied these rummaging spells give you great card advantage value for only 2 CMC.

Manamorphose: when copied this spell both ramps you and gives you 2 cards.

Faithless Looting: Cheap spell to dig deeper into the deck for what you need.

Harmonize: green card draw staple that gets you 6 cards when copied.

Shamanic Revelation and Rishkar's Expertise: Creature-based card draw that draws a decent amount of cards even if Wort and her babies are the only creatures out. Rishkar's Expertise is particularly good because it will give you 2 free spells when copied.

Skullclamp: The deck produces quite a lot of 1/1 tokens, making them great sac fodder for this card draw engine.

Sylvan Library: It's ability to dig through the deck is incredibly useful, particularly in the early game while you're trying to get Wort online.

Reforge the Soul: A "wheel" effect that fills the hand back up. The deck tends to play out its hand fast so the refill is incredibly helpful.

So how do Wort and her babies actually win? By burning s*#t down! Giant X spells and hordes of tokens with haste burn out her enemies.

Comet Storm, Fall of the Titans, Banefire, Devil's Play, Red Sun's Zenith and Clan Defiance: X burn spells that go right to the face. Can act as removal in a pinch but I much prefer to use these as finishers.

Primal Command: When copied this tutor can fetch two creatures. Search for the deadly Purphoros and Avenger of Zendikar combo to finish off opponents.

Firecat Blitz, Tempt with Vengeance, and Beacon of Creation: Produce massive armies Firecat Blitz is particularly good because of the flashback. Leave 2 red mana open after casting it and then immediately cast and copy it again by sacrificing mountains. Kittens for days!

Avenger of Zendikar: in this deck, Avenger often creates 20+ tokens on the spot. Deadly with Purphoros, Impact Tremors, Goblin Bombardment, or Burn at the Stake.

Second Harvest, Saproling Symbiosis, and Mogg Infestation: token doublers that get out of hand quickly. Devastating when paired with Burn at the Stake, Impact Tremors, or Purphoros.

Burn at the Stake: when doubled this spell deals 6 damage per creature. It only takes 7 tokens to deal 42 damage, killing someone at full health. This deck easily gets far more than 7 tokens.

Impact Tremors and Purphoros, God of the Forge: Standard red burn staples. Spit out a bunch of tokens and burn opponents for the win.

Rude Awakening: with so many lands out, may as well turn them into an angry army of mountains and trees.

Mizzix's Mastery and Past in Flames: turn your graveyard into a giant bomb waiting to go off. Easy to win on the spot of either of these resolve.

Kessig Wolf Run: makes even a 1/1 token terrifying in this deck.

Xenagos, the Reveler: turns tokens into a massive amount of mana to pump into an X spell. Also can create a token for more conspiring.

Early Harvest, Battle Hymn and Mana Geyser: Provide huge boosts of mana helping X spells deal enough damage to finish off opponents.

Goblin Bombardment: similar to purphoros and Impact Tremors, this sac outlet turns all your tokens into extra burn.

The following cards have been tested and I've decided against them:

Reiterate: I try to avoid infinite combos in my decks. I find I get bored of them too quickly.

Reverberate, Fork, and Howl of the Horde: I found that one shot spell copiers were unnecessary. Increasing Vengeance stays because of its great flashback ability.

Rampaging Baloths and Omnath, Locus of Rage: the deck used to have more of a landfall theme. However I found the token generation to be too slow for what I needed. They were fun to play with though.

Siege-Gang Commander and other goblin cards: these would be great in a goblin tribal build. However they were too low impact for what I was trying to do.

Updates

Just one card I am considering from Ixalan: Primal Amulet. I worry about it getting removed before I have a chance to flip it. Having a permanent spell copier with no activation cost is undeniably powerful though. I'm considering where I can make room to try it out.

Couple other changes:

Tunneling Geopede ---> Reforge the Soul: The deck needed another card draw spell. I wanted one that didn't rely on Wort being out in order to be effective. Yes, Reforge helps everyone but I think it will help me most as I often find myself emptying my hand with this deck.

Treacherous Terrain ---> Red Sun's Zenith: Treacherous Terrain is great in the late game when opponents have lots of lands. However, this deck tries to win before the game gets to that point. I was too often holding on to Treacherous Terrain. I'd rather have another X burn spell I can dump my mana into.

Comments View Archive

crowned says... #1

Have you checked Sunbird's Invocation yet? It seems pretty solid.

October 14, 2017 1:56 p.m.

AKBZ says... #2

My recommendations would be Ruby Medallion, Emerald Medallion, and Helm of Awakening. Anything that allows you to ramp faster into your spells would make your deck more consistent. Personal opinion.

October 15, 2017 8:10 p.m.

Angry_Potatoes says... #3

Star of Extinction for another board wipe + double Stone Rain?

October 22, 2017 10:57 a.m.

Davihelio says... #4

Why not Decimate? Its great in any G/R and deals with a lot of stuff and offer a lot of value, even more if you conspire it!

October 23, 2017 5:39 p.m.

MegaMatt13 says... #5

Davihelio, Decimate is in there :) As you say it's great value!

Angry_Potatoes, I thought about Star of Extinction. The only reason I ultimately decided against it was that it is 7 CMC. Trying to keep the average CMC down.

AKBZ, a while back I purposely changed all the ramp to sorcery and instant based ramp so that it synergizes with Wort. Conspiring the ramp spells brings a ton of lands on to the battlefield (which is great for thinning out the deck and triggering Valakut or Avenger of Zendikar)

crowned, thanks for pointing out Sunbird's Invocation...I hadn't thought of that! I will consider it...my hesitation is that it is a permanent (and 6 CMC). I am very choosy with the permanents I have in here since they can't be copied with Wort.

October 23, 2017 5:58 p.m.

Davihelio says... #6

Yeah, I somehow missed it. Great job with the deck!

October 23, 2017 6:44 p.m.

crowned says... #7

@MegaMatt13 - Glad seing you still active on TO :) Shaper's Sanctuary is a super niche card, but has an extremely low CMC and does provide card advantage... I don't know where to put this myself either right now. Maybe it works best in Abzan Tokens.

October 24, 2017 9:03 a.m.

DaDarkSlowpoke says... #8

Throne of the God Pharoah seems pretty tight for the deck, but the deck is so smooth idk if you even need it.

October 24, 2017 10:06 p.m.

crowned says... #9

The changes in draw and token-generation really helped! I've fiddled around in Xmage a bit and sometimes I even forgot to play Wort, because it wasn't the fastest win. I was very doubtful about cutting all these caracteristic Gruul creatures, but the deck doesn't really need them. primal amulet and Hour of Devastation are great inclusions!

November 16, 2017 12:13 p.m.

MegaMatt13 says... #10

crowned, really happy you are having success with the changes!

I agree especially about primal amulet. once it transforms the deck just goes off.

I was hesitant to cut creatures too. it makes me feel vulnerable. however the deck just works better when very focused on instant and groceries. you can get to explosive burn so much faster

November 17, 2017 10:52 a.m.

Khirgan says... #11

Hey bud, have you considered Glacial Chasm at all to help turtle and give you the time you need to set the world on fire?

November 18, 2017 10:20 a.m.

Khirgan says... #12

Oh also Prismatic Omen might be something to consider if one of your main win conditions is Valakut, the Molten Pinnacle.

November 18, 2017 10:34 a.m.

crowned says... #13

@Khirgan it also synergizes with Beacon of Creation, but it's actually rather easy to get Valakut online and finish the game with it without any further help.

November 18, 2017 10:42 a.m.

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