Wort: the Ramp Mother of Burn

Commander / EDH MegaMatt13

SCORE: 153 | 95 COMMENTS | 23281 VIEWS | IN 84 FOLDERS


100 Upvotes —March 13, 2018

Just past the 100 vote mark! Thanks for all the support and feedback. This is one of the decks I've had the longest and I still find it very enjoyable to play.

Couple small changes:

Faithless Looting ---> Commune with Lava: Faithless looting is good card selection but it doesn't net any extra cards. This deck tends to empty its hand pretty quickly and needs to restock. Commune with Lava can give a large temporary boost of cards.

Beacon of Creation ---> Hour of Promise: Throwing Hour of Promise back in because lands like Valakut and Kessig Wolf Run are very helpful to tutor for. Beacon of Creation was a decent inclusion but I didn't like the fact it shuffled back into the library. It meant my explosive graveyard cards couldn't interact with it.

bumcheeks says... #1

January 24, 2018 7:52 a.m.

crowned says... #2

MegaMatt13 - Deck's performing well! I do approve of the changes, especially Search for tomorrow <3 (primal amulet was an auto-include right away). Unfortunately I just had 1 game yet, which didn't really work out well for me. Most mulligans felt oddly hard for me and sometimes you're really left out dry without draw - should be just my decisionmaking rather then deck construction. At this point, there's enough draw in the deck afaik.

January 26, 2018 9:13 a.m.

MegaMatt13 says... #3

crowned, happy you are still enjoying the deck!

Hmm...it's interesting that sometimes you find you're not drawing enough cards. There are a fair number of card draw spells and regrowth effects for card advantage. Soul's Majesty is decent if you want to throw in another spell. Seasons Past is another regrowth effect I've considered which can result in large card advantage.

January 26, 2018 12:08 p.m.

crowned says... #4

MegaMatt13, it was just an awkward game and that must be it.

I played a turn 3 Xenagos, the Reveler thanks to Search for Tomorrow, Skullclamp following later. Unfortunately clamp got removed relatively quickly before drawing cards. I could play Boundless Realms without any way of copying it - felt really weird, but ended up with 12 lands in play, decked Pyromancer's Goggles and Hour of Devastation to keep the pace of the game relatively chill. Big problem was just that I had no outlet for all the mana. In hand I still had Early Harvest and Tempt with Vengeance, the latter was utter useless because of Impact Tremors and Authority of the Consuls (->annoying enchantment, especially against conspire).

In retrospect I should have kept a "lower" profile by keeping Boundless Realms in hand to copy it with Wort later on. By filtering that amount of lands you can be certain to draw into some gas. But again, Authority was out so I couldn't do Wort+Conspire.

January 26, 2018 12:39 p.m.

MegaMatt13 says... #5

crowned, ouch...yeah...Authority of the Consuls and Blind Obedience really slow this deck down. Gotta hope for removal with those enchantments :(

January 26, 2018 12:48 p.m.

Treehugger003 says... #6

So I'm working on my own Wort deck and I was checking out which other decks on tapped out had. I would like to reiterate Sunbird's Invocation it uses cast so you can double the spells it casts as well. Who doesn't want free stuff?

I was wondering if you had problems with counterspells. I'm thinking of including Red Elemental Blast, Pyroblast and the green/red one that I can't think of the name at the moment as a way of ensuring my big X goes off.

I'm also considering running Channel for extra fuel/fun.

For another idea I've been thinking about is Strionic Resonator to copy, copies of spells with the Conspire trigger.

Thanks,

Tree

January 29, 2018 11:35 a.m.

Crivaro says... #7

@Treehugger: Channel is banned in commander.

January 29, 2018 12:24 p.m.

MegaMatt13 says... #8

Treehugger003, thanks so much for the suggestions. As noted above, Channel is banned in Commander unless your playgroup specifically allows it.

As for Sunbird's Invocation, it's a powerful card but doesn't interact with X spells well since it will set X to 0. My version of the deck runs enough X spells for this to be problematic.

I used to have Pyroblast in here but actually found it to be unnecessary. If someone counterspells, they can only counter one of the two copies of the spell. I've found that most blue players psychologically feel as though this is "wasting" a counterspell since one copy still gets through. If your meta is heavy on blue though, it still may be worth running since it is very cheap removal!

Strionic Resonator is an interesting suggestion! Does it work with the way conspire is worded though? Strionic Resonator says in the reminder text that it can be used with "When", "Whenever" or "At" triggers. I don't see conspire being worded that way. I could be wrong though.

January 29, 2018 1:55 p.m.

Treehugger003 says... #9

Oh darn, thanks for the info on Channel, Now I have to revise that deck before Friday. I was trying to see if Illusionist bracer's would work with Wort, they don't; however it was stated that strionic resonator will. I didn't follow all the logic but my understanding was that Wort has two seperate effects based on how the conspire ruling works. theres the static effect of as you cast a spell you may choose to tap two creatures. and the triggered ability that says when you cast a spell if its conspire trigger was paid copy it. Therefore you should be able to copy the copy spell effect.

As i type this I should just post the link to the discussion I was reading...http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/528866-illusionist-bracers-or-strionic-resonater-with

with further research here: https://mtg.gamepedia.com/Conspire

Tree

January 30, 2018 12:09 p.m.

miixxedup says... #10

You are wrong about Sunbird's Invocation, you use the value chosen for X as long as it is on the stack. See gatherer page, where this is specified.

February 19, 2018 6:08 p.m.

crowned says... #11

miixxedup- what Matt meant in post #22 was that if you "cascade" via Sunbird's Invocation and get an X cost spell, the chosen X value will be 0. Since the deck has a ~9 x-spells which are also win-conditions, it would be incredibly counter-productive to lose them to Invocation.

It's a cool card especially for commander, but you always have to consider it's CMC and if the effect can win you the game or not. Since it has no direct impact the turn you play it (unless it's combined with another spell) and most of our cards are ramp spells, it would generally cascade into more ramp. Does that win us the game?

February 20, 2018 5:51 a.m.

miixxedup says... #12

My bad, couldn't extract that from the context in which I was reading it.

From my experience Wort is a slow playing deck, with very explosive turns which requires setup. What has worked multiple times for me, is that even if you hit an X spell, you still cast it and let it go to the yard. There it can be Regrowth or Past in Flames. Red/Green lack the tutors to find spell "stuff" and Sunbird's Invocation has helped me serval times in this way by simply filtering. This way, you could maybe reduce your x-count spells, which might get stuck in the hand.

I can see why (and why not) you should play sunbirds. For me however, it has been nothing but success.

February 20, 2018 9:19 a.m.

crowned says... #13

Maybe I put it into my deck and check it out at a gamenight - even though I have a reputation as "guy, who hates value" to hold within my playgroup.

February 20, 2018 3:43 p.m.

butcher234 says... #14

Hull Breach? It is nice in that it gives you options and doesn't force you to have all the targets of Decimate. I don't recommend it over Decimate, but it is really good RG removal at a lower CMC.

February 22, 2018 2:23 p.m.

MegaMatt13 says... #15

butcher234, I had Hull Breach in there before but it got cut somewhere along the way...not sure exactly why lol. I've put it back on my maybelist. Thanks!

crowned and miixxedup, yeah I've thought about Sunbird's Invocation quite a bit. Definitely don't see it as a bad choice at all. I just love how consistent the deck is right now in sticking with tons of sorceries and instants as a theme. A non-land permanent has a hard time cracking into the deck.

February 23, 2018 7:24 p.m.