Description

Ever since I saw cplvela0811's deck DarkSong, I have wanted to build a commander deck around Maralen of the Mornsong. My problem is that using her as a commander was not going to work because there are 0 Mindlock Orb-type effects in mono-black. Then I saw that Taigam, Sidisi's Hand was going to be released in the Commander 2017 Wizards deck. That's when I knew I had found my commander.

This is a combo deck that should be played in a specific order for the best effect and to lock all your opponents out of the game as soon as possible. The first thing for this combo to work is getting Maralen of the Mornsong on the battlefield. Usually this is done with any of the 3 cmc transmute cards (Drift of Phantasms, Dimir Machinations, and Perplex). Then, on your next turn you want to search for Mindlock Orb using Maralen's ability (and maybe wait a few turns to play it so you can fetch some protection or Dark Confidant/Dark Tutelage as well), and finally you want to play Taigam. The reason you want to wait before playing taigam is that he makes you skip your draw step so until Mindlock Orb is on the battlefield to prevent your opponents from using Maralen's ability you want to keep Taigam away. However, once the combo is set up, Taigam prevents us from taking three damage every turn (on top of whatever we are taking from Dark Confidant, and Dark Tutelage etc.) while our opponents still do. If you can manage to get this combo up and running, your opponents shouldn't be able to "draw" anymore cards, so unless they have a solution ready in their hand, you should be finishing off the game alone. To make sure they have the smallest chance possible of having an answer in hand, I have added a number of discard cards to make sure the opponents' hands stay relatively empty. Advice is very appreciated, however, I will not be adding Liliana of the Veil because of how I feel she negatively affects a fun game of magic (Necropotence is also on the butchers block to be cut if it becomes too poisonous to the games).

Updates

I found an alternative lock piece than Mindlock Orb in Ob Nixilis, Unshackled. I think he could close out the game much quicker, but there is also the fact that my opponents can just fetch removal which makes him much more fragile. I'll probably fetch him before the orb to get some fast damage in, then I'll get Mindlock Orb for when my opponents kill him. Hopefully, this should speed up the games a little bit

Comments

dlamars says... #1

Paradox Haze works great with this guy. Also it's expensive to play but Possessed Portal is a lock piece as well.

August 13, 2017 3:37 a.m.

skoobysnackz says... #2

Thanks a lot dlamars, Paradox Haze seems amazing for this deck, Possessed Portal is definitely worth considering, but it seems a little bit expensive.

August 13, 2017 9:59 p.m.

dlamars says... #3

For sure Possessed Portal is expensive, I have a Master Transmuter I'll probably use in a deck very similar to help. Also, I'm not sure about Omen Machine but honestly it might be worth testing out, I think it performs well against combo decks but not so much against others.

August 13, 2017 11 p.m.

Venomous08 says... #4

Was it an intentional choice to play wizard tribal or do the creatures just happen to be wizards? You only have one payoff card for playing wizards, so I would suggest you either add more tribal payoff cards or run creatures that are more useful for the deck instead

August 14, 2017 5:04 p.m.

SlavicGhaespar says... #5

This looks like a very promising list. Ulamog, the Infinite Gyre would be a good addition so you don't mill yourself. Also I would definitely play Herald of Anguish :)

August 15, 2017 4:23 a.m.

skoobysnackz says... #6

Thanks SlavicGhaespar and Venomous08, I appreciate the advice! When I was building the deck, all the creatures that seemed the most useful were wizards so I kind of just ran with it. If you were thinking of me adding Coat of Arms or other similar cards, I'm not sure it's necessary or the direction I want to take the deck in. But if you have creatures in mind that you think would be better than any of the creatures I have, I would love to hear about them!

Herald of Anguish is definitely a card I've been considering, and I'll give it a try. I think Ulamog, the Infinite Gyre is worth considering too, but I feel it should be said that this combo kind of prevents me from even being able to mill myself (at least to lose this way) because I can't actually draw cards. I believe the rules say that if you would draw a card when there are no cards in your library, then you lose but it doesn't say much about revealing cards from the top of your library and putting them into your hand. Still, Ulamog could be useful if not just to shuffle my graveyard into my library to recover those cards and keep the card advantage going. Again, I appreciate the insight, and hope y'all are enjoying the C17 deckbuilding as much as I am!

August 15, 2017 12:51 p.m.

SlavicGhaespar says... #7

This deck is something I am definitely going to make, as soon as I get Taigam, and I think mindlock orb :)Feel free to check out my decks, I would like some feedback. Liliana and Yidris are the latest ones :)

August 15, 2017 1:41 p.m.

dlamars says... #8

This guy is also a perfect commander for a Mist of Stagnation lock. Things like Web of Inertia and Leyline of the Void can be super oppressive.

August 15, 2017 2:08 p.m.

Umm id argue with your logic on not running Necropotence or Ad Nauseam.. you say you wont run them cuz they "take the fun out of magic, yet you're playing a dimir commander, the least 2 fun colors of magic and even less fun combined, not to mention your decks purpose is to LOCK PEOPLE OUT OF THE GAME entirely with Mindlock Orb and maralen.. the least you can do is use GOOD cards to speed up the painful process which you intend to use this for, you're going to get hated on just for playing dimir and after the first use of the mindlock combo the hate will double, you almost NEED ad and necro to finish games quicker or your opponents will quickly grow bored of not beimg able to do anything and either team up on you every following game or scoop. I play a [very competitive nekusar] (http://tappedout.net/mtg-decks/competitive-multiplayer-nekusar/) deck, and I certainly would rather scoop to a draw lock than fall asleep waiting 40 turns for you to win, theres a reason Leovold, Emissary of Trest just got banned, and this is basically a downgrade but equally oppressive, which I do admire as a grixis player but most opponents wont be so impressed lol.

Decent deck though, he does seem to be arguably the best "dimir wizard" commander as far as card advantage, can abuse draw step as much as ol' nekusar

August 15, 2017 11:32 p.m.

Oops competitive nekusar bad link, but yea, one of the best cards in nekusar i proxy and NEED is Chains of Mephistopheles, if you ever win the lottery that card locks your opponents down and taigam ignores it!

As far as discard/draw hate, heres some options

Oppression

Bottomless Pit

Painful Quandary

Breathstealer's Crypt

Notion Thief

Lim-Dul's Vault

Consecrated Sphinx

Whispering Madness

August 15, 2017 11:43 p.m.

skoobysnackz says... #11

goblinguiderevealpls, thanks a lot for your insight! It's true that if any of my decks could run Necropotence with out it taking over a game or the theme of the deck, it would be this one, and your reasoning has me reconsidering it in this particular deck. But what I have a problem with in that card is that all that card drawing power should not cost just 3 mana, even with the life loss it's just not balanced enough imo. Even blue, the color of card draw has very few cards that have similar card drawing power until you get to the x draw spells.

I don't think the fact that this deck is dimir alone will have everyone ganging up on me. I usually only play with 1-3 other people and there has never been a game where anyone gangs up on anyone just because of the colors in their deck. Unfortunately I don't go to FNMs and other occasions really so I don't know how people outside of my friends who play magic react to dimir decks. But if just the color of an opponent's deck is enough to make them not want to play against it and gang up against the user, then I don't want to play with them anyways. Not to mention that I personally think red is the worst color to play against.

I also don't think the comparison of this deck to leovold is completely fair. While I understand that both decks encourage longer games, leovold does this alone, just by being on the battlefield, which can be done EVERY game seeing as you don't have to fetch him and his mana cost is relatively low at 3. On the other hand this combo is probably better at locking people out once it's achieved, but keep in mind that it is a three card combo in a 100 card singleton deck. The combo is not easy to set up and therefore will not affect every game the way leovold does. I've got no problems ending the game via scoop, it's usually how most game I play end up anyways.

I understand that necro/ad naus would probably just speed up a slow process here, and that's why I'm reconsidering them, but if I find that they become too oppressive, they are coming right out.

August 16, 2017 12:04 p.m.

Personally I would playtest or ask your playgroup, if they're ok with it, run them, if not theres tons of blue filler available, yea he is not a leovold in the command zone, but the 3 card combo maralen, mindlock and taigam seems very similar to functionality as Notion Thief plus a Windfall in my nekusar, i guess the comparison i meant was more of a "draw denial" theme.

I may have spoken from experience, but the "color hate" im referring to is more the card pools, my playgroup is very high end so legacy cards like Force of Will Mana Drain Timetwister Chains of Mephistopheles The AbyssNether Void Jace, the Mind Sculptor Imperial Seal Vampiric Tutor Mana Crypt and Candelabra of Tawnos, obviously there are other budgetless cards in white red and green, but blue/black in a legacy pool is perhaps the strongest 2 color, the most prominent example being Underground Sea and it being one of the most expensive dual lands.

In a budgetless playgroup, black and bluehas the scariest selection of spells, its also the colors needed to run the competitive storm archetype due to needing black for Doomsday and blue for Laboratory Maniac and a "draw 4 cards" spell such as Read the Runes or Breakthrough in the doomsday pile, and those decks are definition of unfun, turn swamp, Dark Ritual, Doomsday putting lab maniac on bottom, then win in 5 or less turns when you cast LM and draw with 0 cards in deck... Laboratory Maniac is EXTREMELY useful in mill decks for obvious reasons: opponents die to mill but you dont

August 16, 2017 1:41 p.m.

dlamars says... #13

Hey got another card for you: Uba Mask. I think it's a good alternative until you find the lock.

August 18, 2017 2:12 p.m.

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Compare to inventory
Date added 1 week
Last updated 31 minutes
Legality

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Taigam, Sidisi's Hand
Cards 100
Avg. CMC 3.57
Tokens 1/1 Human Wizard
Folders Commander, EDH/Commander, Gave me a Boner
Top rank #13 on 2017-08-17
Views 1051

Revision 7 (5 hours ago)

-1 Taigam, Sidisi's Hand main
+1 Taigam, Sidisi's Hand main
+1 Ob Nixilis, Unshackled main

See all