Taigam, Sidisi's Hand

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Taigam, Sidisi's Hand

Legendary Creature — Human Wizard

Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. B, t, Exile X cards from your graveyard: Target Creature gets -X/-X until end of turn

Price & Acquistion Set Price Alerts

C17

Ebay

Recent Decks

Taigam, Sidisi's Hand Discussion

Ruggley on Sidisi's Milkshake

1 day ago

Can you please comment on a few cards with your thoughts and playtesting results? It'll be helpful to me with my deck Grave Impermanents: Arixmethes, Slumbering Isle I def need ramp. This good for you? Profaner of the Dead I don't have high toughness in my deck but I do consider it. Loaming Shaman If I could more reliably flash this I'd play it. I do have Alchemist's Refuge and Winding Canyons though. Teferi, Mage of Zhalfir Again, flash is good for me because I run 100 permanents and I need speed wherever I can find it. How's it been for you? Taigam, Sidisi's Hand (I use Underrealm Lich) I almost won't even hear arguments between these two for my deck. Underrealm Lich is an allstar. And no I can't run both. Liliana, Death's Majesty I've run it. Cut it. added it. Cut it. Without just knee jerk responding, think about how she's been for you and lmk. I'm not sold. I would be if the deck was Muldrotha and if it was all permanents. Shapers' Sanctuary this actually good enough for an inclusion?

oliveoilonyaasscureshemorrhoid on Reanimator's Wet Dream: Sidisi Edition

2 days ago

@Mapk I actually just took out Jin-Gitaxias in my most recent update, because I found it too detrimental in a casual format. This deck isn't tuned to face against the cEDH decks (T&T, DD Zur, FC Tazri, CV Teferi, etc), and has some problems that I am aware of (high curve, difficult combos, lacking tutors, etc), and I'm fine with that. So that's the main reason I didn't stick with Jin-Gitaxias, basically it's too good. Your suggestion is too good haha!

@goodair I have more hype than I should from the new Ravnica set. WOTC has been releasing better and better sets ever since I joined. From Jarad v Izzet duel deck, to Eldrazi, to werewolves, to Greek mythology, to Egyptian mythology, and now back to Jarad! I love the flavor text on Golgari Locket so much. Anyway, I think a few have a good chance of replacing cards, like Underrealm Lich. It's cool, it doesn't exactly draw, but it's better than Taigam, Sidisi's Hand, and is a resilient little bugger. I'm not too fond Doom Whisperer, I don't need more consistency/tutors and usually wouldn't want to pay 20 life to only mill 20 cards, even if it's probable I'll get 20 power from Sidisi's zombies. Izoni, Thousand-Eyed/Lazav, the Multifarious/Find // Finality are all good too, but probably won't find a home here. Gruesome Menagerie isn't great because this deck has no one-drops, I'll just play that and Mnemonic Betrayal in standard and be happy. What about you?

Saljen on Muldrotha, the "fun" tide

2 months ago

Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.

For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.

Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.

Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!

Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.

There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.

Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.

In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.

Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!

Anyways, sorry for the wall of text. Hopefully some of this is helpful!

kingyfyvf on Grixis Wizard Commander Help

2 months ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

ShikiTen on Hands Matter

2 months ago

I thoroughly enjoy the thematic innovation of this deck. While I do think Dragonlord Silumgar may be the better commander choice for this deck, I feel like there's a missed opportunity with Taigam, Sidisi's Hand. Either way, +1 from me!

Starsky2814 on Protean Chromium, Elder Dragon

2 months ago

Regoober, I’ll have to add Crux of Fate to the sideboard for now. I’ll swap stuff around, if there needs to be elementals of removal and control spells. Thanks for checking out the build! Hopefully, I can brew this up to be something big.

skoobysnackz, thanks for the +1. The deck has been extremely fun in a trial base setting, so far. As for Taigam, Sidisi's Hand and Search for Azcanta  Flip. They both have the potential to be added. I like the top deck filtering they both provide and helps put auras in the graveyard. I’ll have to give them a shot. Thanks again!

skoobysnackz on Protean Chromium, Elder Dragon

2 months ago

I'm a big fan of this! looks like a lot of fun. Would Taigam, Sidisi's Hand fit in here? He digs three cards deep every turn and puts your auras directly into the graveyard. Search for Azcanta  Flip seems to me like it could fit a similar role too.

odedonlife on Muldrotha, the Value Engine

2 months ago

Golgari Grave-Troll + Life from the Loam + Stinkweed Imp all great means for self milling with dredge. Liliana, Death's Majesty, Living Death, Command Beacon would be really good additions. You have almost no means to sacrifice you own creatures to recur their effects, which is a key component to golgari/sultai. Whisper, Blood Liturgist + Diabolic Intent + Scourge of Nel Toth + Razaketh, the Foulblooded + Eater of Hope are great means for using the etb effect creatures to be able to re-use them again from grave. Replace Taigam, Sidisi's Hand with Sultai Ascendancy because it's pointless to skip your draw step, you never want to exile cards form your graveyard, and it's cheaper. Pelakka Wurm, Mikaeus, the Unhallowed, Rune-Scarred Demon, Journey to Eternity  Flip, Pattern of Rebirth, The Mending of Dominaria, Birthing Pod, Mimic Vat, Nim Deathmantle, Sword of Feast and Famine, Boseiju, Who Shelters All, Demonic Tutor; all should be considered.

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