Taigam, Sidisi's Hand
Legendary Creature — Human Wizard
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. B, t, Exile X cards from your graveyard: Target Creature gets -X/-X until end of turn
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Taigam, Sidisi's Hand Discussion
1 week ago
I think you want to go in on the self-mill, make zombies theme, so you should trim the fat on things that don't fit what you want to do. I like the dredge cards, and I like the cards that put cards from the top of your library into your graveyard to trigger Sidisi, Brood Tyrant .
Cut Prime Speaker Vannifar , Razaketh, the Foulblooded , Sidisi, Undead Vizier , Tasigur, the Golden Fang , Taigam, Sidisi's Hand , The Scarab God . I'm not big on counters, so I'd probably leave out Frilled Mystic . Liliana of the Veil and Liliana Vess don't really fit the theme. Switch Wonder for Filth , especially since you're running Urborg. I think most of your tutors could go, so Diabolic Tutor and even Jarad's Orders could go. I'm not sure Jarad, Golgari Lich Lord fits very well, other than he's a zombie. If you see yourself sacrificing lots of zombies to him, then keep him.
You should run Rooftop Storm , and consider Soulquake . Take out Shriekmaw and put in Fleshbag Marauder (fits the tribe), and don't forget that Gray Merchant of Asphodel is a zombie, too, and you're running a high black pip count; he'll pay off. I'm wavering on Meren and Muldrotha; I see why they are here, and how the will be useful...especially Muldrotha. If you had to choose one, I'd keep Muldrotha. Villainous Wealth is fun, but is it what you want this deck to do?
I hope that helps you get started!
1 month ago
Try pairing card selection with your mill to get more value out of those spots. Fact or Fiction , Search for Azcanta Flip, Sphinx of Uthuun , Patient Rebuilding , Jace, Vryn's Prodigy Flip, Forbidden Alchemy , Extract from Darkness , Taigam, Sidisi's Hand , Tunnel Vision , and Intuition , can help with that.
1 month ago
I'd cut a land, Taigam, Sidisi's Hand , you could cut Birthing Pod or Prime Speaker Vannifar (I don't think you need both), maybe Search for Azcanta Flip and Desecrated Tomb (I don't think you'll get enough value from this to run it).
So, I think what you need to do is focus your deck. It looks like you tried to take a bunch of Sultai good stuff and cram all of it into your deck. It looks like you are trying to do a "lands matters" build with a ton of value creatures in it, too. You have to figure out which way you want to go, as you probably won't be able to do both (but if it works, I guess go for it...I just don't see it). If it were me, I'd cut the lands matters route, but keep just a few of the cards for value, like World Shaper and Boundless Realms .
You've got a ton of creatures crammed in here, and are running quite the reanimator package to go with it. I think this can work well, too, as you can cast a creature once with Muldrotha and then a reanimating enchantment once per turn. You might be running too many creatures, though, and not leaving room for other permanent types to get the value out of Muldrotha, so look at this and see how it plays for you. It may be tough to do both the reanimator route and the lands matters route, but please, let me know if it works out well for you. I hope my suggestions help out a little.
1 month ago
I think you should cut Taigam, Sidisi's Hand :)
1 month ago
Potential Adds: Artisan of Kozilek , Sheoldred, Whispering One , Ever After , Cauldron Dance , Unburial Rites , Infernal Offering , Fearsome Awakening , Dawn of the Dead , Whip of Erebos , Apprentice Necromancer , Life / Death , Sidisi, Brood Tyrant , Liliana Vess , Tasigur, the Golden Fang , Tormenting Voice , Karador, Ghost Chieftain , The Mimeoplasm , Liliana, Heretical Healer Flip, Sedris, the Traitor King , Taigam, Sidisi's Hand , Underrealm Lich , Victimize , Sylvan Safekeeper , Realms Uncharted , Reanimate ,
Definitely put in this: Solemn Simulacrum
4 months ago
Good! What good ideas for my muldrota deck! And what about a alternative to Contamination for winning condition...? Possessed Portal! With the muldrota and with cards that feed the cemetery you continue to play your game keeping the opponents to die slowly in all the turns without anything to do, just sacrifice or discard!!! Taigam, Sidisi's Hand Underrealm Lich Liliana, Death's Majesty Sultai Ascendancy Perpetual Timepiece Are just a few examples of how the possessed portal will not hurt you! An excellent winning condition for the muldromate! Thanks for the ideas!
4 months ago
I've been playing The Scarab God Zombie EDH deck for a long while now. He's a great combo commander because his passive ability is aggressive and helps you hit combos while his active ability perfectly plays along with the zombie theme.
That being said, you've made some weird card choices, especially among your creatures.
Here's some Zombie's that I'd suggest to replace the many non-Zombie creatures you're running:
Balthor the Defiled, Cryptbreaker, Ghoulcaller Gisa, Grave Titan, Graveborn Muse, Gravecrawler (this is the most important combo piece in the deck), Gray Merchant of Asphodel, Havengul Lich, Lazav, the Multifarious (as a shapeshifter, he is a Zombie), Lich Lord of Unx, Lord of the Accursed, Lord of the Undead, Mikaeus, the Unhallowed, Noxious Ghoul, Razaketh, the Foulblooded (can pull all combo pieces in 1 turn, and play all 4 for 6 mana), Relentless Dead, Risen Executioner, Sidisi, Undead Vizier, Taigam, Sidisi's Hand (not a zombie, but fills your graveyard with them and has built in removal). These guys would go a long way to improving the consistency and power level of your deck.
Here's a few non-zombie cards that synergize with them very well:
Attrition (repeatable removal and sac engine), Dictate of Erebos+Grave Pact (combos well with Gravecrawler+sac outlet), Secrets of the Dead (works with all the ways we can play zombies from our graveyard and combos with Gravecrawler), Herald's Horn (draw + ramp), Urza's Incubator (ramp), Vanquisher's Banner (pump + draw), Whip of Erebos (lifelink zombies + graveyard play), Buried Alive (use this to put Gravecrawler, Wonder, and Risen Executioner into your graveyard for a great little combo that instantly gives you access to 3 cards), Search like Diabolic Tutor, Demonic Tutor, and Diabolic Intent helps to get out combo pieces.
The main combo I keep talking about is Rooftop Storm + Gravecrawler + a sac outlet, usually Grimgrin, Corpse-Born, and something to abuse like Grave Pact/Dictate of Erebos, Diregraf Captain/Plague Belcher/Noxious Ghoul/Bontu's Monument. These are all pieces that are individually good, but when put together will instantly win you the game in one way or another. Razaketh, the Foulblooded can be used to grab all 4 combo pieces, then you only need to play Rooftop Storms and you can play the rest of the combo for free! It's a really great card in black combo decks like this.
Anyways, feel free to take a look at my deck if you want any ideas. Zombies are my favorite tribal and are always a blast to play. I love that they can be so combo heavy, yet still be an unstoppable horde if you can't combo out thanks to all the +1/+1 anthems that Zombies get. Good luck with your deck!
5 months ago
So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD
With that being said, there are several places I might tune this deck, sorted into the rough categories below:
Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.
Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)
Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.
Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.
Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.
I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.
I hope that helps!! :)
Taigam, Sidisi's Hand occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%