Out of all my decks, this is my strongest and the most difficult to play with. It has an answer to everything from planeswalkers to artifacts,lands and enchantments (Acidic Slime). There are very few things that this deck can't deal with once he starts going. .reason for the lack of big token makers is that I have already two other decks that focus on tokens and I did not want a third

Mistmeadow Witch : Roon 2.0 Her ability is exactly like Roon's, with the exception that her ability costs 4 two of with is UW but she can start using in as soon as you are at 4 mana and she can blink herself too.

Containment Priest: She is a double-edge sword, she can prevent you from blinking your own board but she can slowly exile your opponents creatures with any one of the blink effects in the deck. Bonus that you can stack how creatures enter the battlefield if you blink multiple creatures in a turn,that works if you want to blink her a few of your creatures and a few of your opponent's.

Wickerbough Elder: A simple creature with a really big ability. He may not seem all that strong but he's a really good answer to cards like Torpor Orb because he still enters with the counter and sits there until you want to remove an artifact or enchantment.

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Date added 10 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

55 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Beast 3/3 G, Elephant 3/3 G, Emblem Venser, the Sojourner, Myr 1/1 C
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