Maybeboard


This is ramping with lands and it never stops(unless u run out of lands). With Omnath, Locus of Rage this never loses value, but gets even more important late-game.

I think the biggest strength lies in the fast ramp and the resulting fast rebuild from eventual board wipes, that all will be careful to make for you have the possibility to shoot a thunderbolt for every token destroyed.

It is as simple as it sounds. Just drop many lands and go to town, nevertheless there are some cards that you might find helping with your plans.
5/5 Elemental tokens are good? Well just look at these pretty pumpers:

Triumph of the Hordes gives us the powers of Phyrexia to strike down our enemies, pump is nice, infect and trample are the essentials, just kill them all at once, no matter how many there are.

Overwhelming Stampede is in this deck simply a better overrun, you almost never want to attack without your tokens and if you do you most certainly attack with another big thread, bigger then 3 attack and thus makes this card a better overrun. And if this wasn't enough there is Overwhelming Stampede on a stick called Pathbreaker Ibex, same game just repeatable and needs haste to work the turn it comes out.

Warstorm Surge and Where Ancients Tread are THE nuking machines, faces or creatures they make no difference and they will be effective for sure.

Champion of Lambholt solves a big weakness of this deck: Decks that have even more creatures. After a few pumps on champion you will care a shit about spirits tokens and over tokens alike, nobody can stop the elemental forces.

Aaaand of course there is haste, the good old way to get your guys to town without your opponents having time to react. Second Harvest can make a similar effect if it is played at the last end step before you are to play again.

Mana Echoes and some sort of X-Spell. Just make massive amounts of mana through producing elemental tokens and then shoot your opponents to death. Notable here is Tempt with Vengeance which just squares the mana you have.

I would like all kinds of tips, but wanna stay with this play-style of ramping up all the time. A major issue is that I only have little ways to deal with flying threads, so some advice there would be appreciated.

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Date added 7 years
Last updated 6 years
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

30 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.75
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Dragon 5/5 R, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 3/1 R, Elemental 5/5 RG, Plant 0/1 G, Saproling 1/1 G
Folders Commander, me, deck ideas, Commander Decks (Unlikely to make)
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