Well, I don't really like playing counters in this particular edh, mostly because of how cascade works. Cascade happens when the commander is cast, not when it hits the battlefield, as such, your commander is still on the stack when you cascade. So it's very possible for you to cascade into a counter and be forced to counter your own commander with it, which is specially deppressing if that counter happened to be Spell Crumple for instance.
On that same note, playing spells on your deck like Devastation and Jokulhaups will often win you the game on the spot, for the same reason. Since cascades happen when your commander is still on the stack it can go like: "I cast my commander, cascade into jokulhaups, reset the board, then my commander comes into play in an empty board".
Primeval Titan is now banned in edh. Also, you could use a few more basics, usually your ramp spells along with a couple shocks and fetches will do all the mana fixing you need. And you'll probably be really pissed when someone drops a Blood Moon or destroys all of your lands with an early game Dwarven Miner .
As a final word. You could consider running Trygon Predator . He can really put pressure on your opponents ramping (Breaking sol rings each turn and so on). From the early game on.
Cascade says that you may cast it, not that you must cast it. If you hit a counter spell you may simply choose not to cast it and it will go to the bottom of your deck.
Yeah orange silk you don't need to cast the card...so since your running blue you might as well have a few counterspells in there... You need more cascade! Etherium-Horn Sorcerer
I like the idea of Deadeye Navigator but that's just me.
You should not use Green Sun's Zenith, because you can't cast it without paying its mana cost with the Cascade. It has no effect.
|Date added||2 years|
|Last updated||1 year|
This deck is Commander / EDH legal.
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