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If you stare into the Maelstrom...

Commander / EDH Combo Four Color Infinite Combo



Been wanting to make a new commander deck for awhile but I've been waiting for something to really catch my eye. Yidris really filled that spot, I mean cascade every spell you play for a turn? That's craaaaazy.

So when I first tarted this deck the idea was to create as much cascade as possible by multiple triggers of Yidris, utilizing double-strike cards such as Assault Strobe, and multiple combats from things like World at War.

I have have changed it up since then scaling down on the amount of redundancy for double-strike and multiple combats, and started focusing more on combos in addition to utilizing Yiris's strengths.

The plan is to use Yidris to cascade into free cards and set up a combo piece with them, eventually winning the game. The combos are as follows:
With the infinite mana we can cast Exsanguinate or Comet Storm for the win.

The deck also make use of cards like Soothsaying, Scroll Rack, Worldly Tutor, etc. to mold the top of my deck to best suit Yidris when he cascades, allowing me to get a degree of control out of an otherwise random spell.

One last thing to mentions is it makes use of the eldrazi titans Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre to refresh my graveyard so I can re-cascade into what I need if I cannot get it back normally

Any comments, suggestions or tips are always welcome and greatly appreciated! And don't forget to tip your Deck Builders with a +1



Had the chance to try out the deck yesterday at my local FNM. It ended up winning the game I tested in on turn 9. I played against a Marath deck found here , a Saskia the Unyielding found here , and an Anafenza deck that i don't have a link to.

I was able to play Panharmonicon turn 8, into a Palinchron turn 9 for infinite mana and Comet Storm for the win.

Yidris, Maelstrom Wielder was out since turn 4 and was fully capable of cascading every turn without any buff to him. First impression stand that Yidris will be a fairly powerful commander.


Chuff_Bucket says... #1

I think 46 lands is too many - maybe 42. Additionally, I think your curve is a little whack at the moment XD haha. I would recommend finding lower CMC utility creatures and curving out to a top curve.

Also, more ways to cheat on high CMC cards. Overload cards are good here - and stuff like Fury of the Horde, which has high CMC but alternative casting cost. Get the most value out of Cascade that you can

October 27, 2016 1:40 p.m.

Swiftfoot Boots, Lightning Greaves, Champion's Helm and Whispersilk Cloak would all be good cards to protect Yidris

October 28, 2016 3:01 p.m.
October 28, 2016 10:50 p.m.

calexander says... #4

i agree with the above idea... even 42 is way too many lands. you should play more ramp spells that can cascade into stuff rather than lands. im thinking 37. id cut cavern of souls because you dont really have a clear tribe to go with, and then one of each basic. then add stuff that searches for forests because you have shocklands that have the forest subtype.

check out mine here. i took a similar approach to yours. http://tappedout.net/mtg-decks/the-shrekoning-2/

November 3, 2016 11:11 p.m.

Shpalm says... #5

Here is what I think.

Your ramp is probably ok, but at the same time it has room for improvement. Since you want to cast big spells to have a chance to cascade into something else big, as well as double strike enablers, you do need a ton of mana fast, which I dont think you can produce yet. And I agree with everyone above me, 42 lands is too many. A few should be swapped for ramp and fixing, such as Birds of Paradise, Deathrite Shaman, and Farseek.

I do not like to play Tempt with Discovery in a deck without really good targets, because it allows opponents to grab their utility lands while you have to settle for a Cavern of Souls or Boseiju, Who Shelters All at best. I am guessing this depends on your playgroup, but I believe it would be better to either remove Tempt with Discovery in favour of some other form of ramp, even as simple as Explosive Vegetation, or add more targets for it, which brings me smoothly into my next point.

Double strike is cool and all, but commander games come to a time when it is not enough. I would suggest adding some unblockability to the list. Whispersilk Cloak is the first thing that comes to mind, since it gives evasion as well as protection, which by the way could also use some improvement. Rogue's Passage, Thassa, God of the Sea, and Cover of Darkness could also be viable. Some more options, which can be tutored for with Tempt with Discovery, could be Shizo, Death's Storehouse and Urborg, Tomb of Yawgmoth + Filth , which makes all your creatures unbockable!

If however you want to stick to the double strike theme only, then I feel Savage Beating is a must. You may also want to find a spot for Scourge of the Throne, a cute dragon than gives you free additional combats, as long as you are not the player at most life.

I am trying a completely different route for my Yidris, but I will be happy to kep discussing this list, should anyone want to.

November 4, 2016 6:09 a.m.

Tiddilywinkus says... #6

Shpalm: I can definitely see why Tempt with Discovery could be removed, but until i test it out tonight I'm hesitant to take it out because it allows me to grab my non-basics as well. If it proves to be too much a problem ill probably replace it with a Skyshroud Claim or something.

I ended up taking a bit of lands out and putting in Farseek and Thassa, God of the Sea, along with Shizo, Death's Storehouse. The unblockability is definitely good suggestion, but Whispersilk Cloak might be a bit much on the equipment side and I'm going to hold off on it for now.

Double strike isn't meant to be the main route for the deck anymore but the cards that are in there are able to stick around a bit longer, and just give Yidris a couple more triggers if i really want them. Who knows they might still come out to make the deck more consistent.

Thank you for suggestions!

November 4, 2016 3:17 p.m.

I feel like you may want to put in more turn 2 ramp. Whether that be Rampant Growth, Nature's Lore, Gruul Signet, Rakdos Signet, Simic Signet, Izzet Signet, Talisman of Dominance, Talisman of Impulse, Talisman of Indulgence or Mind Stone. Maybe cut Wild Ricochet, Yavimaya Elder, or 1/2 more basics. Now I'm not saying to put in all of the turn 2 ramp effects I suggested, but your deck should be more consistent with some in there. I would also suggest cutting a Swamp for Urborg, Tomb of Yawgmoth. Lastly, Prismatic Omen is another Chromatic Lantern like effect.

November 5, 2016 1:23 p.m.

Also, assuming this is meant to be a pretty competitive deck, put in Ancient Tomb.

November 5, 2016 1:26 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.93
Tokens */* Generic
Folders Fun new commanders, Yidris, IDEAS, list, Decks to modify, EDH, Yidris Tiddily
Top rank #26 on 2016-11-13
Views 3740

Revision 6 See all

1 year ago)

+1 Shizo, Death's Storehouse main
+1 Thassa, God of the Sea main
-1 Mountain main
+1 Farseek main
-1 Island main
-1 Swamp main