My playgroup is casual and competetive. Everyone has good decks (not ridiculous decks) like Animar, Nekuzar, Oona, etc. This deck wins a fair amount of games, at least 1 a night. There are many win conditions.

Ghave combos with EVERYTHING. The objective is to last as long as you can until you get a win condition, which can be a combo, or synergy to overwhelm and swing out. A couple board wipes, tutors, and multiple outlets for everything Ghave does best. It is very resilient in dealing with attacks (there are few flying creatures in this deck, need to add something), as long as you can keep Ghave alive and on the field. Ramp early to play your enchantments and use Ghaves ability. A few draw outlets help keep your hand stocked and moving through your deck, allowing you to find some condition to let Ghave go off.

This deck will not win you the game on turn 5, but it can get very out of hand around turn 8. Be prepared to do math and keep track of your triggers. Everything from Ghave is an instant, so remember to use his abilities wisely to overcome attacks and removal spells

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Date added 7 years
Last updated 7 years
Exclude colors UR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

32 - 0 Rares

22 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.78
Tokens Beast 3/3 G, Clue, Copy Clone, Eldrazi Spawn 0/1 C, Emblem Elspeth, Sun's Champion, Insect 1/1 G w/ Flying, Deathtouch, Pegasus 1/1 W, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Wurm 6/6 G
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