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Overview

This deck revolves around sacrificing and reanimating creatures. Wins come primarily through life drain combos, but mill and attacking with a mass of tokens are also options. Wins should come by turns 5-7.

This Chainer, Dementia Master build differs slightly from others in that it is more line-of-play focused with substantial redundancy. Whereas other builds tend to incorporate stax elements, toolbox options, and a degree of life gain, I've found more success with a 'the best defence is a good offence' approach (i.e. keep threatening to close out the game and see if other players can answer, rather than try and answer their threats).

A full list of combos appears at the end of the page, however the main winning combos with infinite life drain are:

With the level of redundancy in the deck you will usually end up with one or two combo pieces in hand, as well as one or more tutors to get the other pieces. If you're really short on pieces, tutor Rune-Scarred Demon or Sidisi, Undead Vizier and cycle them to get what you need. High mana cost creatures are typically brought into play via the graveyard, and lower cost artifacts played from hand.

Card breakdown

Creatures:

Sacs

Misc.

Combos & WinCons

Suggestions

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Date added 8 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Bat 1/1 B, Harpy 1/1 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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