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0% fun Time feat. Teferi (Stax Cedh)

Commander / EDH* Competitive Control Stax

ZeGinger


Maybeboard


If you came to look at a fun deck, sorry to disappoint. This is not a fun commander deck, don't expect anything kind or casual.

Like seriously, this ain't something I take out to play a lot. I mostly play it at Competition level pods.

Stax is a term based around the card Smokestack , an artifact that makes players sacrifice permanents for each soot counter on it. The goal of playing it is to ruin friendships whilst weaning your opponents off their resources. While the deck does not run that card, it does run other cards that achieve similar results.

No this is not a casual edh tactic. I might as well be casting Armageddon for fudge's sake.

Yes I would run that card if I could, but I can't have everything I guess. I've been banned for playing Mld decks at my store, so I have to settle for Stax instead. Sorry not sorry.

So the basic premise of this deck is to slam stax pieces and slow down opponents' rolls while ramping into enough Mana to overcome global effects. I get around the downside of my lock pieces by untapping my various permanents with Teferi, Temporal Archmage so I can continue to move on with my plans to alienate myself among the group.

Win condition consists of using teferi, Mana rocks, and The Chain Veil . Using the chain veil's activated ability changes the rules of Planeswalker activations for the duration of the turn, meaning I can arbitrarily add additional Planeswalker activations each time I activate that ability. This combos with teferi's -1 ability, which I can then use to get arbitrarily large amounts of mana, and then arbitrarily large amounts of card draw off his +1 ability. Effectively with both in play (and enough Mana) I can draw and play my entire deck.

Demonstrating this combo is awkward and complicated, since one needs to take into account their Mana, the commander tax, and the amount of times one can activate Planeswalker abilities before going through the chainveil loop and restarting the process.

I might as well be playing storm at that rate, Through a static orb mind you. It's quite spicy.

There are counter spells, and there are other hate cards. Torpor Orb is a champion card in commander. Everyone should run it :)

There are a few other loops in the deck, some involving Paradox Engine , others involving Tidespout Tyrant . These can be achieved without my commander.

Questions, comments and suggestions appreciated! If you think I'm trash and need to take this deck apart, then feel free to say that as well. Believe it or not I hate blue as a color, and wish to be reminded of my mistakes.

Suggestions

Updates Add

Dropping Blightsteel Collosus and Master Transmuter for Emrakul, the Promised End and Isochron Scepter .

One-shot robot was a fairly fun way to win matches early but it never felt fast enough to reliably work towards. Never survived past my upkeep either.

Abusing it with Master Transmuter was also an issue, as master Transmuter ended up dying just as easily.

Emrakul brings another way to win the game off of Mind-slaver type effects. Isochron Scepter provides more redundant loops when paired with other cards.

Also the two (three) card combo of searching for Nexus of Fate off of a Mystical Tutor under Isochron Scepter is too fun to not try. Nine Mana is not hard to get, so this combo is very doable

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Date added 5 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

40 - 0 Rares

23 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Emblem Jace, Vryn's Prodigy, Emblem Teferi, Temporal Archmage, Manifest 2/2 C
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