|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Uncommon|
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Return Molting Skin to its owner's hand: Regenerate target creature.
Molting Skin Discussion
1 month ago
You might like these: Vanishing , Flickerform , Heliod's Pilgrim , Unquestioned Authority , Shielding Plax , Eidolon of Blossoms , Sram, Senior Edificer , Mark of Eviction , Seal of Cleansing , Flickering Ward , Broken Fall , Molting Skin , Crystal Chimes , Copy Enchantment , Spark Double
2 months ago
Nice list! You might like these: Masako the Humorless , Unquestioned Authority , Snake Umbra , Champion's Helm , Flickering Ward , Canopy Cover , Alpha Authority , Inquisitor's Flail , Battle Mastery , Eidolon of Countless Battles , Sage's Reverie , Wild Growth , Fertile Ground , Broken Fall , Molting Skin
2 months ago
Tuvasa is an intriguing general, particularly with enchantments that have flash or built-in recursion. These might interest you: Hanna, Ship's Navigator , Lunar Force , Vanishing (protects your general from everything without removing her auras), Flickerform , Wilderness Reclamation , Vernal Equinox , Jolrael's Favor , Serpent Skin , Mystic Veil , Mark of Eviction , Seal Away , Flickering Ward , Broken Fall , Molting Skin , Seal of Cleansing
3 months ago
Yavimaya Hollow is pretty pricey, but worth the regen on a stick, especially in a creature heavy deck. The issue is you’re still spending 2 mana each time you use it. I still think it’s worth it.
So now I’m sitting here, staring into void, thinking what do I do with my draw outlets.
I added in Smuggler's Copter , which I know is weird but somehow works with creatures that aren’t doing much combat if I don’t have Dolmen Gate or Vigor . My big debate is if all the weird search discard/search cards I have suffice or if I’ll need to add Sylvan Library and/or Dark Confidant .
With a more healthy aggro approach, I might need to add in more destroy cards too
3 months ago
I completely agree about Vivien over Garruk in this context. She feels more like a fit especially given the lack of removal (generally speaking).
Agreed on Yavimaya Elder . It's a great "step" card, as in, it's just a step on the way to upgrading for something better like Crop Rotation . Like you said, Elder has it's benefits but it is definitely lackluster in most cases.
I see you made the leap on the Demonic Tutor . Good man! I just picked up my first one back in March.
Increasing Savagery is just one of those older cards that can go in EDH decks like this. Your reasoning for taking it out is correct though. It is certainly slow and won't provide enough POP in 80% of scenarios.
4 months ago
I like what you took out for Dolmen Gate. That makes sense in context since you have Molting Skin as well.
I picked up Sixth Sense but not Keen Sense yet, and yeah, I can totally see how they become more viable with evasion effects. I can certainly see the reasoning behind keeping both in the deck, and I don’t disagree with your assertion that it is also overkill. Depends what you’re looking for with gameplay and if you are already drawing enough cards and if played, they provide an equal or greater than pay-out to what it cost.
I suppose for your brew it makes more sense to run Garruk over Rishkar’s Expertise if we had to make choices here. You’re running plenty of creatures for that +1 to have great pay-out. And then there’s Vivien... who I would probably run with Garruk because she has some target removal on the minus (your brew only seems to have a handful of target removal). Maybe worth mulling over at the very least.
Love hearing about how well Ouphe works! Can’t wait to use it!
4 months ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
7 months ago
Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.
You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.
Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!
Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .
Finally, as just a neat card, you might consider playing Cloud Cover .
As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.
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