|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Rare|
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At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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|Have (16)||GoldGhost012 , Shiromakuro , chrishuffman95 , Esquire_ , BlueMageBrandon , TheAlmostHero , RazortoothMtg , dexxter7 , Vasbear1 , abby315 , meowCat1234 , Riku580 , vashaclarens , spike1395 , ThisIsBullshit , silvereh|
Near-Death Experience Discussion
1 month ago
Ideally blooms and that. The point is, you've gotten the idea in your head that if you don't win by turn 3, you've lost. Modern is a turn 3 format only when there is no interaction. By using more controlling elements, and more consistent ramp, you can drop your combo sorcery early on and win from there. For example, this deck has only street wraiths, and you have Near-Death Experience in it. You have no way to set and stay at 1 life. Also, you can get some cheap Hate enchantments like Rest in Peace and Stony Silence for the SB
1 month ago
1 month ago
Suns_Champion, ya I got a lot of those in, but you did point out a couple I missed. Comeuppance seems sweet, as effectively a wrath for one opponent, and fetchable with Sunforger (which I had been considering, but left out bc I didn't know if I had enough cards to get with it. I'm adding it after I add Comeuppance and maybe some of those Fogs). I already had Selfless Squire, Worship, and Rakdos Charm. Not a huge fan of Deflecting Palm here, as in my meta the only time it'll do a ton of damage is after a Craterhoof Behemoth resolves or something similar. Wrath of Goad seems at the very least a lot of fun. And a tad more damage prevention would probably be smart, so Gisela, Blade of Goldnight or something similar should be in here (Is Protection of the Hekma is probably too little for too much mana. Maybe Ajani Steadfast for the ult? His other abilities might be a good wincon, either by slowly getting in with Marchesa or pumping up a ton of tokens).
DrukenReaps: Gonna read through your deck as soon as I post this. I know Aikido is a much better version of what I'm trying to do here, but my playgroup always tries to kill me first, so politics isn't my strong point.
cdkime: As I said above, thanks so much for suggesting Near-Death Experience! Didn't even think about that. I'll test Soul Link and the others, since as I said above I do need a little more damage prevention so I don't just force people to kill me. On that note, the Fogs might make their way in, starting with Batwing Brume and Pollen Lullaby. Darkness and Holy Day will really only be considered if I go with the Paradox Engine idea, but I'll have to make sure I have enough instants w/ CMC 2 or 1 for Isochron Scepter, and enough cards that will make Paradox Engine useful elsewhere. Or maybe I just add a lot more tutors.
Thanks everyone for so much support on this deck so far!
1 month ago
1 month ago
Soul Link, Spirit Link, and Vampiric Link are unusual cards that you might find helpful. You can throw these auras on an enemy creature and be the recipient of the lifegain the aura grants. This effectively provides you immunity from that creature's damage, as you would gain as much life as you would lose.
It might be useful to add Paradox Engine and Isochron Scepter alongside fogs (Darkness, Holy Day, Pollen Lullaby). This will give allow you to gain immunity each turn, as well as use your mana rocks to infinitely activate cards such as Basandra, Battle Seraph. Angel's Grace could be a fun one to use, particularly alongside Near-Death Experience.
2 months ago
3 months ago
Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.
For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.
Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.
4 months ago
Either that, or play a 20-card tuned version of Infect and lose some friends.