Near-Death Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

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Trade

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Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Near-Death Experience Discussion

wiredknight on I Kill Me To Win

1 month ago

Why wait for your next turn? If you have Near-Death Experience out, just play Plunge into Darkness at instant speed at the end of your opponent's turn!

king-saproling on If you win...it's a misunderstanding

1 month ago

Looks like a really interesting build! The life swap cards seem fun. I'm intrigued by Oriss's grandeur ability. It'd be hard to pull off, but you could make copies of her with Helm of the Host, return the original to hand with Erratic Portal, and discard the original using the clone. You could even lock a player out if you recur Oriss with the likes of Sun Titan/Bishop of Rebirth.

You might like these: Palace Jailer, Lapse of Certainty, Conqueror's Galleon  Flip, Throne of the High City, Arch of Orazca, Emeria, The Sky Ruin, Bonder's Ornament, Smothering Tithe, Near-Death Experience, Pariah, Stonehewer Giant, Ravnica at War, Slate of Ancestry, Lightmine Field

rychu on BRGW Commander EDH

4 months ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

Beeeeboy on Alternate Win-Cons Kenrith

5 months ago

okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.

The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.

Here are some recommended cards to help with alternative wins

Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.

Scapeshift - this is for maze's end, however can also get some really great utility lands such as Kor Haven Maze of Ith Karn's Bastion or simply to mana fix. Work's well with Field of dead

Pir, Imaginative Rascal - Better proliferate, halves the time. He can reduce your work of Helix Pinnacle to half by activating the ability 1 at a time to get each of pir's trigger.

Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know

Demonic Consultation - With the lab man wincon. Just name a card not in your deck. and win on your upkeep. Basically better than Morality Shift or Leveler

Vedalken Orrery Leyline of Anticipation Alchemist's Refuge - what feels better than just winning without your opponent's reacting sorcery speed

Artifact lands and Dryad Arbor - Helps with Happily Ever After condition

Alhammarret's Archive - This is a feel good card. You draw more, you gain life faster. Good with those life gain win cons. Imagine putting a Mechanized Production on this bad boy. Glorious honestly.

some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..

Raging_Squiggle on Mono-white Wincons

7 months ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

Raging_Squiggle on Mono-white Wincons

7 months ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

aogoli on Turn YOURSELF into a Planeswalker!!

9 months ago

I like cards like Axis of Mortality , Stunning Reversal , Near-Death Experience . So:

.

Enters with 3. Effect:

+1 target player loses 1 life point.

0 create an emblem with the following effect: austerity emblem comes to the battlefield with 3 time counters. In your turn's end step remove a time counter from austerity emblem. When austerity emblem has no time counters the player with lowest life points wins the match. If it its tied destroy austerity emblem.

-1 target player gains 1 life point.

I would call it: Kalrich, Sage of Austerity.

I could make one for each color but this is what came out first.

Oloro_Magic on Ad hoc ad nauseam v2

10 months ago

I'm sorry to tell you this but Near-Death Experience doesn't actually work with Ad Nauseam , nor does Angel of Grace . The pertinent part of Angel's Grace is that it prevents you from losing the game, and Ad Nauseam unfortunately for your purposes here is not going to win you the game off casting Near-Death Experience . The reason for this is that, like how modern Ad Naus works, lose of life and damage are two different things. When you cast Ad Nauseam after Angel's Grace you are still going to go to a very large negative life total, however Angel's Grace removes the state-based action that checks to see if you are at 0 life for that turn (more or less, not really what it does but for all intense purposes that is what it is doing). This makes Near-Death Experience unfortunately useless during the combo turn, it only coming up if you can Angel's Grace against a lethal attack.

If you want to go all in on the Ad Nauseam side of things then you definitely want Jace, Wielder of Mysteries as well as more 0-mana rocks if you can get your hands on them. You also probably want Solemnity in this list. Also, thanks for the upvote on my deck! Really appreciated, let me know if you have any questions about the combo.

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