Near-Death Experience


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Near-Death Experience


At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Price & Acquistion Set Price Alerts



Near-Death Experience Discussion

xyr0s on Gideon Planeswalker

6 hours ago

Honestly, neither Angel's Grace or Near-Death Experience is going to do as much for you, as going up to 4 Lightning Bolt and lose 3 singleton bad creatures and the Act of Heroism.

precociousapprentice on Konda's Yojimbo Learns Aikido

1 week ago

Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.

For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.

Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.

landofMordor on Looking for an outrageous deck

1 month ago

I would build a Barren Glory win condition deck, using One with Nothing and/or Leave / Chance.

Or a Near-Death Experience deck using Wall of Blood.

Either that, or play a 20-card tuned version of Infect and lose some friends.

landofMordor on THAT Player

2 months ago

LOL this thread made me laugh -- MagicalHacker is on point, as is Argy.

I have a couple I've been ruminating on for awhile now:

The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.

The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.

The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.

I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:

The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.

PhotogenicParasympathetic on Card creation challenge

2 months ago

Approach of Eternity -


Lose 3 life. You may destroy target creature.


Create a card that rewards you for hurting yourself. (Death's Shadow, Darien, King of Kjeldor, Near-Death Experience etc)

DuTogira on What's it feel like to ...

2 months ago

Barren Glory is a pretty simple one: if you have nothing, how can you suffer loss? (Based on the flavor text and it referencing magus of the disk, id also imagine the idea is that something "super-wrathed" a plane and you're all that's left. You have nothing... not even opponents).
Near-Death Experience is a Gideon card... beef slab goes to tank some damage, passes out from all the damage he took, wakes up still not dead because he's Gideon... and wins because his opponents get bored of trying to kill him?
It also works if you think of yourself as not just a planeswalker but a saiyan. If your opponent just leaves you at one you're gonna come back and wreck him.

SteelSentry on What's it feel like to ...

2 months ago

I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?

Snap157 on Something Else Entirely

3 months ago

Not nearly as infuriating as losing to Near-Death Experience lol

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