Near-Death Experience

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

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Near-Death Experience Discussion

landofMordor on Why Has WotC Been Reducing ...

1 month ago

Yeah, I never said they were as powerful, but they did get printed at the common/uncommon rarity. It helps smooth Limited games without being completely busted in those formats. Those baby tutors still reward skill, but it’s skill at the deckbuilding level (as early GRN Standard decks running 4x Militia Bugler can attest, not to mention some Modern Humans lists!).

I’d also note that, even in a world where every tutor was a functional reprint of Demonic (and let’s assume everything becomes combo because it can be so consistent), competitive Magic would still be partially a game of luck, but the emphasis would shift from “did you draw into your combo” to “who drew enough lands, whose combo is favored, and who is on the play”, which sounds much less fun to me.

It depends quite a bit on the format, too. In Singleton formats, some amount of tutors might help janky decks built around Near-Death Experience win Commander games, or whatever. So I’m not arguing we shouldn’t have tutors, but I do clearly see and agree with WotC’s reasons for limiting their power (especially in Standard/Modern-legal products).

What formats do you prefer, DemonDragonJ? (Just curious)

legendofa on How are spells with the ...

2 months ago

Edit: it prevents all non-mana activity between casting and resolution. You can act after it's resolved, but nothing can affect its resolution.

Another example would be Angel's Grace with Near-Death Experience.

RiledUpWhiteKiddo on Repayment Plans

2 months ago

Using comments to track changes:

BMHKain on Soldier of Fortune, Boros' Final Stand

2 months ago

@landofMordor: I added an amount of X-Burns that should conform to such a stratagem. What I also want to know is: How can I repeat Mistveil Plains' ability in the first place, & how good exactly is Barren Glory + Oblivion Ring + Apocalypse? Also, What card do you think would work well w/ Near-Death Experience in Boros' Colors? Or is it pointless to use?

enpc on Zur’s Paradox Theorem

3 months ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

Hi_diddly_ho_neighbor on Zur’s Paradox Theorem

3 months ago

Interesting deck idea! A few comments:

So the Carrion Howler + Darksteel Plate combo won't work the way you think it will. Indestructibility doesn't stop a creature dying to state based effects (i.e. -1/-1 effects). However, you should still be able to continuously activate the Howler in response to its own ability. If you want the Howler to come back then a card like Gift of Immortality might be better. Though if you are only using the Plate as a way to keep the Howler alive until you are ready to go off then my comment is a moot point.

Platinum Angel or Phyrexian Unlife might be a decent safety net.

Near-Death Experience could be a hilarious alternate win-con.

Is the only purpose for Arena Rector to go get Aminatou? Unless I am missing something neither of those cards seem very synergistic with your deck. I feel cards like Erebos, God of the Dead, Damnable Pact, Idyllic Tutor, Bond of Agony, Greed, or even Heliod, God of the Sun (to gum up the board) might be better.

+1 and good luck with deckbuilding!

Kogarashi on lose life to win

5 months ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

WillowtheCouncil on Falling Off of a Bridge

10 months ago

Ideally blooms and that. The point is, you've gotten the idea in your head that if you don't win by turn 3, you've lost. Modern is a turn 3 format only when there is no interaction. By using more controlling elements, and more consistent ramp, you can drop your combo sorcery early on and win from there. For example, this deck has only street wraiths, and you have Near-Death Experience in it. You have no way to set and stay at 1 life. Also, you can get some cheap Hate enchantments like Rest in Peace and Stony Silence for the SB

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