Territorial Hellkite

Legality

Format Legality
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Territorial Hellkite

Creature — Dragon

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

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Territorial Hellkite Discussion

Bxbx on Endeavor, The Eternal

1 month ago

Ah, I see, Aggravated Assault is truly the real deal in this deck!

Another card that comes to my mind is Price of Progress as long as you're not in a meta full of monocolored decks.

There's one more thing I would like to notice. If you're playing Neheb, the Eternal on turn 5, you will sometimes get no immediate value out of him, because you can't play a burn spell in the same turn and you sometimes won't have any other creatures in play that turn, because you're only playing 15. Maybe you could add some strong creatures with evasion that cost 4 mana like Territorial Hellkite or Thunderbreak Regent, which you could cast on turn 4 and then attack with them after you played Neheb on turn 5.

Xanitsu on

1 month ago

I would invest in better dragon creatures if possible. You have some good ones but others can be replaced with just better dragons. I would take out Territorial Hellkite, Ryusei, the Falling Star, Dromoka, the Eternal, Scion of the Ur-Dragonand Broodmate Dragon to start. I would also keep Savage Ventmaw his mana ramp is crazy strong and worth it based on my results with the deck.

As far as board clears you only really need 1 or 2 spells then I use creatures to board whip for me repeatedly like Silumgar, the Drifting Death, Siege Dragon, Scourge of Kher Ridges, and Balefire Dragon. so you wouldnt really need Earthquake.

you can use enchantments to help your creatures attack more then giving them haste with like Bower Passage or protect you if you are playing too slow. All you are using your enchantments for are buffing, haste, draw, and to act as a kill spell. they can do so much more then that and some can be replaced with another card that does the same thing. I would take out Fervor, Fires of Yavimaya and Monastery Siege

I would add in more tutors other then Dragonstorm. there is Sarkhan's Triumph, Thalia's Lancers, Diabolic Tutor as cheap options.

Also you dont really need to pay mana to cheat dragons into play because most of the time they cost less or equal to the cards that cheat them in like Fist of Suns and Quicksilver Amulet, so adding Urza's Incubator would help reduce the cost of your dragons. Plus there are some enchantments and creatures that can sheat dragons into play for free. invest in those

I would run about 36 lands 33 just seems to little especially with how few ramp cards you are playing (if you cannot draw the mana how can you play your mana fixing cards, ramp spells are generally cheap to play and help a lot).

The Ur dragon is amazing you can put any permanent onto the battlefield that includes planeswalker. At the very least Sarkhan Unbroken is a must have. The other sarkhan's are good and same with nicol bolas, but you can run any planeswaker to do whatever you need it to do.

you have a solid base but it just needs a bit of work

evannovak on Dragons Matter

1 month ago

From your creatures, I'd cut:

Taurean Mauler
Territorial Hellkite

Derpsofdoom on The Dragon's Nest: Ancestry

2 months ago

Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.

Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.

Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.

Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.

Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.

Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.

Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.

Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.

Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.

Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.

I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.

DrukenReaps on Draconic Domination (Revisedv1.1)

2 months ago

You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.

Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.

DrkNinja on The Ur-Dragon - There can be only one

2 months ago

So... I just built this deck for my best friend, and I have a lot of knowledge if you are willing to listen.

The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.

Cards to take out:

  • Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.

  • Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.

  • Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.

  • Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.

  • Consecrated Sphinx: The card is way too expensive and it doesn't get any cost reduction because you are playing a dragon deck. There are dragons that are just better to take it's place.

  • Dragonlord's Servant: I get why it's in here, but again you can cheat dragons out with reanimation and this isn't good enough.

  • O-Kagachi, Vengeful Kami: the card is WAY too situational, it assumes that you are playing against a deck that wants to attack you and not by other means. My play group is Omnath, Daretti, Mizzix, and Superfriends none of which this card works to help defeat.

  • Spellbound Dragon: this is only good if you discard dragons to reanimate them.

  • Sunscorch Regent: lets imagine you get this card to become a 20/20 before it gets back to your turn then, I can now Unsummon/Doomblade/Path to Exile/etc. and all it's hard work was for nothing. It's too big a target and takes too long to matter.

  • Fractured Identity: it helps the people you are eventually trying to kill too much to be competitive.

  • True Conviction: It's good but its too expensive when you could play akroma's memorial for the same CMC that doesn't require THREE white.

  • Moat: Dawg... I think you have somethings mixed up here... You are playing DRAGONS, you dare a mothafucker to swing into you! You need to feed your dragons man! Honestly you are the one on offense in this deck you shouldn't care about anyone attacking you; even if they are playing something as annoying as elves, Balefire Dragon just wipes the table with their boardstate. There's just a better card for this slot.

  • Mirror of the Forebears: Mirage Mirror is just better in all ways.

  • Herald’s Horn: Descendants' Path is just better.

Cards To Add Or Look At:

DrkNinja on The Ur-Dragun

2 months ago

So... I just built this deck for my best friend, and I have a lot to say if you are willing to listen.

The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.

Cards to take out:

  • Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.
  • Foe-Razer Regent: It isn't all that great, because for less you could be playing Frontier Siege which gives all your dragons the Foe-Razer ETB and is versatile enough that you can play it early for ramp.
  • Glorybringer: It's a weaker version of Balefire Dragon honestly. It's just not worth.
  • Oracle of Mul Daya: Creatures are the easiest type of permanent to kill, so I'd suggest just running Exploration or Burgeoning both are enchantments, which are the hardest permanent type to deal with.
  • Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.
  • Rattleclaw Mystic: just is a lackluster Sylvan Caryatid, he dies so much easier and isn't half the blocker caryatid is.
  • Scalelord Reckoner: Karmic Justice is just a better reckoner because it's ALL your permanents not just dragons, AND it's an enchantment which makes it, again, harder to kill.
  • Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.
  • Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.
  • Call to the Kindred: just run Descendants' Path, it's 100% better. You can't just kill the creature that it's attached to to get rid of it..

I wanted to say though i really like the Rishkar's Expertise and the Ever After, those are really good, think I might take those.

If you want some good ideas for the deck just come look at the deck I built for my friend. Its super competitive and honestly has been a threat to our play group.


'Dance Dragon, Dance!'

Commander / EDH* DrkNinja

SCORE: 1 | 8 COMMENTS | 347 VIEWS | IN 2 FOLDERS


Yen24 on Dragons, Dragons, Dragons!

2 months ago

Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones

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