Cower in Fear

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cower in Fear

Instant

Creatures your opponents control get -1/-1 until end of turn.

BruhYouFarted on UB Madness

2 years ago

I would personally take out Psychotic Haze for Cower in Fear to not accidentally kill your looters.

freezerboy on Sethron: Command The Horns

2 years ago

For flavor could always use a Bullwhip, Demonspine Whip, or Cower in Fear

MagicMonkZA on Hapatra and cards that give …

2 years ago

Hapatra, Vizier of Poisons says the ability triggers when a -1/-1 counter is put on a creature. Does that mean that cards like Cower in Fear or Kaervek, the Spiteful do not trigger Hapatra?

MagicMarc on Spreading Algae Deck

3 years ago

The real problem, like Flooremoji pointed out, is that you cannot force them to tap their land unless you add more cards. To stall your game plan, they just need to not tap the land enchanted with Spreading Algae. Once you start losing more card slots just to make it work then it starts looking like a bad combo.

Instead, try something like Kormus Bell + Urborg, Tomb of Yawgmoth and Cower in Fear. You can replace Cower in Fear with a lot of other cards like Doomwake Giant, Ethereal Absolution, Festering March, Profit / Loss, Make Obsolete, Plague Mare, Zealous Persecution and even Elesh Norn, Grand Cenobite.

Though, I am guessing, a deck built like this wouldn't be popular with the people you play with.

MrMortifex145 on Mono Black Control - 2022

3 years ago

Spell_Slam yeah Suffocating Fumes is better, I had Cower in Fear from before Ikoria so I just roll with that since I generally won't cycle it, as i'll only ever use it against faries and elves. I actually swapped edicts for Disfigure since at my lgs Boros is very common and I needed instant speed removal ready on turn 1. Also I predict stompy will become very common post ban so killing a 4/2 Rancor creature for 1 mana is good to stay in curve. Of course if your lgs meta is slower or Bogles is common i'd say swap em out for edicts. Even though Delver got hit hard with Mystic Sanctuary ban, being able to deal with Delver of Secrets  Flip for one mana is cool.

BioProfDude on Mono-Black 19 Relentless Rats!

5 years ago

marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.

Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.

Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.

I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.

Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.

I tried Unearth and found the removal was better to have.

Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.

Thanks again for the suggestions!

marcello627 on Mono-Black 19 Relentless Rats!

5 years ago

This is silly in the best way possible, that being said I think these changes would help. -2x Grasp of Darkness and -2x Echoing Decay for +4x Victim of Night , put the decays in the sideboard replacing the Cower in Fear . Decay is good in certain matches and a single target removal in others, making Victim better in most situations. I'd also put in +3x Barren Moor s and -3x Swamp s. I'd try and work in another Gray Merchant too since it's just too good not to have 4 of them. 4x Sign in Blood could also help with card draw and using the big life total to your advantage. Unearth ing the rats sounds like just the right amount of wackiness this deck needs, not sure what to cut though. I'd also remove the 2 Dead Weight s for 2 more edicts. Really cool deck idea, I'll have to try this out sometime.

Load more
Have (2) ajmcnulty , reikitavi
Want (0)