|Commander / EDH||Legal|
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When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than paying cycling costs.
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New Perspectives Discussion
1 week ago
magicsheep- Funny deck idea, I just have one quick suggestion. Take out New Perspectives since you don't have any cycle cards, so it is a dead draw. If you just want its card draw ability, there are many cheaper alternatives.
1 month ago
LVL_666: it doesn't seem like a bad idea. I have some reservations in that for most games, New Perspectives will feel like a 6 mana sorcery speed draw three cards. But as mentioned, the combo potential is solid. Obviously it is susceptible to graveyard hate but that will come down to reading the situation.
1 month ago
Rian "the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback."
I disagree. While guaranteeing that I have colored mana for creatures is good and all, the drawback of not having colored mana for anything else is far too costly. There are roughly 23 colored spells that aren't creatures in this deck- of which are my primary control spells and one of my wincons. If I don't have Chromatic Lantern or Nature's Lore or anything else to help get me the mana I need then that would set me back multiple turns. It's just not worth it.
I think you're losing sight of the bigger picture when it comes to Gemstone Mine and the Filterlands as there will be situations where playing a Sliver isn't the optimal choice. There are times when I want to hold back mana for a Counterspell, or play some removal at the end of an opponent's turn. You have a good argument for Unclaimed Territory. It is an excellent card, but in my opinion there just isn't any room for it in this deck.
enpc, thanks for answering AioriaxWingz's question. That leads me into another card that i've been thinking of testing out, and that would be New Perspectives. Combined with Homing Sliver (being in play that is) I could cycle out all of my slivers, placing them into the graveyard and bringing them all back using Patriarch's Bidding or Living End. For the time being i'll swap in New Perspectives for Rhystic Study. What're your thoughts on this enpc? Think it'll work?
1 month ago
Where is your New Perspectives??? It makes Shadowstorm Vizier and Archfiend of Ifnir so broken! Also, completely pays for Hollow One, especially with Abandoned Sarcophagus in play, you can cycle a Hollow One for free, draw a card, and cast him for two less. Value! I also recommend taking out Razaketh's Rite. It doesn't do enough, especially for 3BB.
2 months ago
I like the concept of this deck, but I don't know how it will win against more aggressive decks. If you are going for cycling, I recommend a New Perspectives. Maybe a drake haven, or just a game wining card like Ulamog, the Ceaseless Hunger (Not that card though).
3 months ago
Hey DanowarElf, thanks for the comment! I'm glad you like my deck idea. You make a good point about the difficulty to find New Perspectives. I may add something like Ethereal Usher for an extra search to go alongside Long-Term Plans. Although, New Perspectives isn't necessary to win; I recently won a multiplayer with Alhammarret's Archive and The Locust God out, then Brainstorm, Gush, and some cycling to suddenly get 15 insects, finally attacking with Pursue Glory to win. Admittedly it helped that the other players mostly left me alone for the whole game, I think I may get a lot more aggro next time!
Cool, I'll check out your Locust God deck and comment!
5 months ago
6 months ago
Thanks for the input. I've tried running full playsets of Shadowstorm Vizier but unfortunately they don't tend to perform very well due to their susceptibility to Fatal Push and Grasp of Darkness (I think it's called.)
Drake haven is cool, I haven't used it yet since I only have one copy. It's definitely in the maybe pile.
I've also tried New Perspectives, but for better or worse my games are usually over before I drew into it (though I only have two of them.) I personally don't find it to be worth the cost when it does go off. But it's also something I'll continue to tinker with.
The apoc demon is actually one of my star performers. I usually don't play him until I've got 10 or so cards in the graveyard, and with a little planning I've always been able to swing with him, thanks to the sarcophagus letting me bring back creatures from the graveyard to sac on my following turn.
I've also run playsets of the Sphinx, but like shadowstorm it's susceptible to fatal push and grasp, and usually doesn't end up being worth the casting cost vs keeping it open for control and other shenanigans on the opponents turn.