|Commander / EDH||Legal|
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When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than paying cycling costs.
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|Have (12)||BladeMasta220 , ecurps , meowCat1234 , KB2187 , Wolfninja , Mrbiscuit22 , Regulus1010 , Spinalripper , firemind12 , philktoken8998 , golgarigirl , PhotogenicParasympathetic|
New Perspectives Discussion
1 day ago
4 days ago
Usually what I do (in Modern at least, just a bit different), make sure you have plans/cards that deal with all the top decks.
Having an unexpected angle helps too. Like the New Perspectives combo deck, it takes a route most people don't expect.
That's just my two cents though.
4 days ago
5 days ago
Even though Soulstinger doesn't look powerful, in a deck like this, it could be a useful way to nuke an opponents creature. As Murphy77 noted above there are some solid additions that make this strategy tick. Ruthless Sniper was tailor-made for this type of deck, it lowers the curve of the deck and gets the engine started. I see that you added the Wasteland Scorpions which should help a lot with early game defense and as a cycler in the late game. I don't like New Perspectives for this archetype because of one fatal flaw, it requires you to have 7 or more cards in hand to function. Yes, it draws you three cards but it would also make you second guess casting anything. I like having Faith of the Devoted as a win condition and it should be considered as an auto-slot for a cycling deck in most cases. In this case though, your deck is leaning toward aggro more than control. FotD could be in your sideboard to swap in for Drake Haven when facing a control deck. You may want to consider cutting Horror of the Broken Lands because I fear that it's cmc is too high and even with cycling it lacks that game-ending quality. If it had a keyword that enabled it to evade (Menace) or overpower (Trample) a defender it would have much more value. Last but not least Shadow of the Grave is another auto-slot to me, it just helps so much! The common argument I hear is "but then you'll end up having to discard at end of turn", isn't that what this deck wants to do? I'll admit that I have not piloted this deck myself, but I have faced it a few times. When they get "free" discards that trigger their other abilities it is devastating to my board-state or life total. Which is why deck brewers were salivating over New Perspectives during spoiler season, but it dropped off drastically once players got their hands on it. The "free" discards from NP are negated by it's steep mana cost of 6 because you cannot pay to activate your abilities that cost mana. SotG can generate a similar turn sequence for cmc 2 which is four activations in this deck. I hope some of the above babbling is helpful with tuning your deck. Good luck and kudos for not net-decking jerkyfiddle.
5 days ago
Playing New Perspectives allows you to cycle at no cost. Shadow of the Grave can then return cycled cards to your hand. I would also look at Faith of the Devoted, Ruthless Sniper, Wasteland Scorpion and all and instants and sorceries with cycle abilities.
1 week ago
1 week ago
I would switch Noxious Gearhulk for a Worldbreaker in this situation. There's a slight chance you wont hit anything with gearhulk, but Worldbreaker can hit lands artifacts and enchantments, so it has a target every time you cheat it out. And because it can hit artifacts, you have mainboard hate against other marvel decks or decks with artifacts.Its ability to hit enchantments is also good since if you run into New Perspectives combo, you have mainboard hate for that as well.
1 week ago
So if I may, I'd like to add to the general Knowledge Pool first. First things first: pay close attention to the wording of each card. As you mentioned above with Cruel Reality when she said "you know in a real game they won't remind you about your abilities", in response you could have pointed out that the ability is not a "may" situation. Which would have lawyered her into not skipping your ability. The next subject, that has already been mentioned but I'd like to add my New Perspectives to is deck construction. I know that certain people might disagree, but in my opinion there are three main deck types: Kill, Control, and Focus. Kill wants to get to your opponent's life points at all costs, whether through creatures dealing damage during combat or non-creature spells damaging them directly. Control wants to dominate the board state (permanents on the field of play). They do this via counter spells and removal spells, eventually casting something big enough to close out the game. Focus wants to use a group of cards that have interactions that just outright win the game. An example that is running the Standard format right now is the Aetherworks Marvel deck. Their early turns are low cost energy producers, then they cast their Marvel and spin the wheel hoping to land a monster of a card like Ulamog, the Ceaseless Hunger. I realize that the description of a focus deck got a bit long winded, but it is usually a complex deck to build and pilot so I wanted to clarify with a contemporary example. The advice "stop buying sealed product" is an extremely common thing you hear, but more often than not you will catch the same people who told you that buying packs themselves. The paradox is that even though it is not cost effective, cracking packs is just too much fun. If you're looking for a specific card just use one of the big tcg (trading card game) sites or check the case at your lgs (local gaming store) to find what you're looking for. You will get more for your money, but you may start to miss the brownie points from giving the extra cards to your gf. XD If you are still interested in expensive/rare cards you can google tcgplayer.com and then search their database for black lotus. Just take a seat before you do...