|Commander / EDH||Legal|
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When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than paying cycling costs.
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New Perspectives Discussion
23 hours ago
@Jaytotheareokay My only problem with New Perspectives is that 6 mana is a lot of mana to tap out for. Essentially I have engines with drake haven and faith but I'll consider maybe as a one of somewhere in the 75 I just don't know necessarily where though.
23 hours ago
New Perspectives? I can't help but try to put it in every cycling deck because 0 cost cycling costs 0.
1 day ago
You definitely NEED 4 New Perspectives, when I play my deck I have a hard time drawing one of the 4, 2 just seems impossible! Other than that I'm glad someone else put Countervailing Winds in their deck! Have fun winning on turn 6!
2 days ago
I really like the idea of this deck. It looks pretty fun to play. There are only two things I'm a little worried about for this deck is the low amount of mana. Sure you can cycle multiple cards in order to get to your land drops, but that isn't always reliable. My suggestion is to increase the number of lands at least by 2-4.
Outside of that I'd recommend playing 4 copies of Hieroglyphic Illumination just because it's such a sweet card. Seeing you aren't attempting to be a combo deck then maybe remove New Perspectives? It's a nice card that does draw you 3, but with your deck going pretty low to the ground I just can't see it being as useful. Especially with the low amount of lands in your deck currently.
This is just a preference of mine, I'd think that you should remove two of your Countervailing Winds in favor of 2 more copies of Censor. I think the Winds is a great counter in this deck, but at 3 mana it really is awkward for your spells. Yes you can cycle it away, but being at a cycling cost of 2 still makes it feel clunky. My recommendation is to keep one and use it as a means to defend against wraith effects and use the Censors as a way to keep your enemy off balance with their curve while you beat them down with your other creatures. The cycling for only a really helps as well.
The final thing that I'll point out is that instead of the Horror of the Broken Lands I think you should run two copies of Cryptic Serpent instead. Most of the time it'll be cheaper than the Horror and it does a better job of working with all your instant and sorcery spells filling your graveyard with cycling.
REMEMBER! These are all just suggestions and if you like the deck as it is right now then have fun and I hope it goes well.
2 days ago
I'm not certain on Fraying Sanity, it looks like something to add to it for some silliness in some casual matches.
Cast Out was definitely a thought. Issue being single target and I would have to change my land distribution if I were to consider sideboard and mainboard. Grind / Dust is just more effective thanks to interactions with Archfiend of Ifnir
New Perspectives and Abandoned Sarcophagus are going to replace both Scribe of the Mindful and Wander in Death as Sarcophagus breaks the synergy. I was considering 2 of each and fitting in 2 more Nimble Obstructionist for some countering and tricky flashback from the grave thanks to sarcophagus and new perspectives interaction with each other.
3 days ago
If you are splashing into white for Grind / Dust, then I would recommend also adding some Cast Outs for extra removal/cycle potential. Also, this one is a bit of a silly idea, but Fraying Sanity might work well here due to all of the cards being cycled, particularly if you combine it with New Perspectives.
3 days ago
4 days ago
New Perspectives is your friend, especially if you have a full hand. Shadow of the Grave for when you empty your library and want to do it again for either terrible life loss for your opponent, while you gain that same life, or a huge fleet of drakes for direct damage.