|Commander / EDH||Legal|
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When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than paying cycling costs.
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New Perspectives Discussion
5 days ago
Lorewise, Ixalan/RIX was so sweet because Jace turned out to not be as huge a jerk as we thought. His character development with Vraska was so awesome to read.
Mechanically, I've really enjoyed the balanced gameplay of DOM. As a recent Hipsters of the Coast article put it, blocking matters again, which makes me happy as a control player. It's also got a lot of depth to it and callbacks to older cards, which is fun to see.
Best art probably comes from AMK for me. They just nailed the unique aesthetic for me.
Overall, though...it's gotta be Amonkhet for me. The unique Egyptian world, the way that WotC totally nailed -1/-1 counters after the misery that was New Phyrexia, the lore of the Gatewatch encountering their first defeat, sick build-arounds like New Perspectives, and the potential to revisit Amonkhet and see Djeru and Samut rebuilding their lives out in the desert makes the whole set stand out for me.
1 month ago
Um Argy, you do realize that Amonkhet and Hour of Devastation rotate out with Kaladesh and Aether revolt right?
The Scarab God will be no more
Approach of the Second Sun will be no more
I'm pretty sure the current RDW will turn into a Goblin Tribal build
Mono Green Stompy or Elves will come back to standard, as well as Wizard tribal being one of the janky brews that wins, kind of like New Perspectives combo right now.
Artifact midrange with the new Karn will definitely be a thing.
Someone is going to take one of the weird legendary creatures that they spoiled and turn it into an almost unbeatable deck and Wizards will ban either the legendary creature itself or another card(s) that basically gives the deck all of its power.
Those are my predictions! Hope that helps.
2 months ago
I can agree that New Perspectives can be invaluable here if you can 7 or more cards in hand, but getting to that will be the tricky part. You have 7-8 cards that actually refill your hand (remember, cycling does not net you additional cards), so something like Rhystic Study would be a great addition, as well as a few more draw engines (especially because if you get too many cards in hand, you will be forced to discard them anyways). I can definitely see the argument for keeping New Perspectives if you add a good chunk of extra draw.
2 months ago
GaryofAshpodel Thank you so much for your input! I'll definitely be adding these cards to my deck. Maybe I'm being optimistic on New Perspectives, but I feel like it would be way invaluable if I could get it online. Perhaps adding a Rhystic Study to get ahead on cards would allow me to keep it?
2 months ago
2 months ago
2 months ago
Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:
Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!
Compulsion: You can now cycle any of your cards!
Cast Out: Cycles, and is a versatile removal spell.
Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!
Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.
Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.
I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:
Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.
Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.
Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.
New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.
Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.
Regardless of what you end up doing, this looks like a fun deck. Good luck!