Frost Lynx

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Battlebond (BBD) Common
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

Combos Browse all

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Browse Alters

Frost Lynx Discussion

Natalbee on Undead Cats

5 months ago

Varina, Lich Queen low-key looks like a cat to me. Opens you up to Arcane Adaptation to make everything cats and Frost Lynx , Illusory Ambusher .

joecool1299 on Brago Eternal Triggers

7 months ago

Here are some easy swaps when you have the chance.

Voidwielder and the other subpar bounce creatures for either AEther Adept or Man-o'-War or Reflector Mage or all three!

Scholar of Stars for Mulldrifter

Fogwalker for Frost Lynx although honestly I'd cut it when I get the chance.

Spell Burst for Forbid but that's pretty expensive, Insidious Will is a lot better or you could go full protection and go for Swan Song or Dispel

Enlightened Ascetic for War Priest of Thune or Leonin Relic-Warder

Fleeting Memories for New Perspectives though again, I'd cut this when I get the chance.

Divine Favor for literally anything else but I'll say Flickering Ward

Meteorite and Manalith for Chromatic Lantern and Coldsteel Heart. I don't think you need a subpar card like Meteorite when you have infinite blinks.

Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.

That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.

Finally 33 lands is kinda low. I aim for at least 36, maybe even 38

StonedJesus on Daxos's controlling hug

1 year ago

Opal Palace, Swiftfoot Boots, Lightning Greaves, and maybe more removal would be beneficial.Frost Lynx, Man-o'-War, Gather Specimens, and Cloudshift all seem unnecessary. Cyclonic Rift is a must

Austin_Smith_of_Cards on Chestburster 2.0

1 year ago

Emerge is a pretty fun mechanic to play around with, and the synergies with undying is an interesting angle.

I'd add a playset of Ancient Stirrings as a powerful 1-drop that can grab your emerge creatures off the top or find a land you need.

You need to add some more early drops so you can be doing something for the first few turns. Young Wolf and Strangleroot Geist are powerful early drops with undying, so you can either block for a couple turns or pressure aggro, and synergise with emerge later on.

You could also add a couple evoke creatures so you can cheaply emerge an Elder Deep-Fiend. Mulldrifter seems like the best option, since it also provides card advantage alongside a hefty converted mana cost. By evoking it and flashing in the Deep-Fiend, you can cast it for only five mana.

For cuts, I would drop your more expensive undying creatures and chaff, so cut Frost Lynx, Primal Huntbeast, Relentless Skaabs, Wall of Frost, and the Woodland Patrol. I would also cut Mockery of Nature since artifact/enchantment destruction is more sideboard material.

Brutal_B on Noob to Magic; need help ...

1 year ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Tremblayk19 on Merfolk tribe

1 year ago

You definitely want spells. I wouldn't want more than 26-28 creatures IMO. I think Unsummon is a great temporary removal spell that can help you get in for some damage. Blossoming Defense is a card I like in any green deck, especially one that's aggressive. I would also go up to 4 Deeproot Waters.

As for creatures, I think the best are: Herald of Secret Streams, Merfolk Branchwalker, Metallic Mimic, and River Sneak.

Kopala, Warden of Waves seems pretty good too. I would rather it than the Frost Lynx

Another possibility is Verdurous Gearhulk for the high end. Distributing counters and/or creating a huge trample-y (potentially unlockable with Herald) creature is good.

As for the lands, Hashep Oasis might be worth considering. I'm assuming Botanical Sanctum is omitted due to budget?

I hope this comment helped a little bit. If nothing else I would highly recommend cutting it down to 60 cards. I look forward to seeing what you do with the deck!

Gidgetimer on Can you tap card:Spireside Infiltrator ...

1 year ago

Spireside Infiltrator has a triggered ability that happens whenever he is tapped, but has no way to tap itself. You are also not allowed to tap permanents without something having you tap them. Spells or abilities that tap him either as a cost (Crew is the big one considering what block it was printed in) or as an effect (Frost Lynx, Crippling Chill, etc) will trigger the ability. As will attacking with him as long as he hasn't gained vigilance.

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