|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Iconic Masters (IMA)||Common|
|Magic 2015 (M15)||Common|
Combos Browse all
Creature — Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frost Lynx Discussion
5 months ago
6 months ago
Cut suggestions: Cultivate, Grow from the Ashes, Kodama's Reach, Skyshroud Claim, Displace, Ghostly Flicker, Momentary Blink, Angel of Condemnation, Avacyn's Pilgrim, Cloudblazer, Djinn of Wishes, Elvish Rejuvenator, Elvish Visionary, Felidar Guardian, Flickerwisp, Frost Lynx, Kitchen Finks, Llanowar Empath, Lone Missionary, Militia Bugler, Sakura-Tribe Elder & Satyr Wayfinder
7 months ago
Here are some easy swaps when you have the chance.
Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.
That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.
Finally 33 lands is kinda low. I aim for at least 36, maybe even 38
1 year ago
1 year ago
Emerge is a pretty fun mechanic to play around with, and the synergies with undying is an interesting angle.
I'd add a playset of Ancient Stirrings as a powerful 1-drop that can grab your emerge creatures off the top or find a land you need.
You need to add some more early drops so you can be doing something for the first few turns. Young Wolf and Strangleroot Geist are powerful early drops with undying, so you can either block for a couple turns or pressure aggro, and synergise with emerge later on.
You could also add a couple evoke creatures so you can cheaply emerge an Elder Deep-Fiend. Mulldrifter seems like the best option, since it also provides card advantage alongside a hefty converted mana cost. By evoking it and flashing in the Deep-Fiend, you can cast it for only five mana.
For cuts, I would drop your more expensive undying creatures and chaff, so cut Frost Lynx, Primal Huntbeast, Relentless Skaabs, Wall of Frost, and the Woodland Patrol. I would also cut Mockery of Nature since artifact/enchantment destruction is more sideboard material.
1 year ago
I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.
1 year ago
You definitely want spells. I wouldn't want more than 26-28 creatures IMO. I think Unsummon is a great temporary removal spell that can help you get in for some damage. Blossoming Defense is a card I like in any green deck, especially one that's aggressive. I would also go up to 4 Deeproot Waters.
Another possibility is Verdurous Gearhulk for the high end. Distributing counters and/or creating a huge trample-y (potentially unlockable with Herald) creature is good.
I hope this comment helped a little bit. If nothing else I would highly recommend cutting it down to 60 cards. I look forward to seeing what you do with the deck!
1 year ago
Spireside Infiltrator has a triggered ability that happens whenever he is tapped, but has no way to tap itself. You are also not allowed to tap permanents without something having you tap them. Spells or abilities that tap him either as a cost (Crew is the big one considering what block it was printed in) or as an effect (Frost Lynx, Crippling Chill, etc) will trigger the ability. As will attacking with him as long as he hasn't gained vigilance.
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