Reconstruction

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reconstruction

Sorcery

Return target artifact card from your graveyard to your hand.

KBK7101 on Rule 0 - Urza and …

1 year ago

Yeah, I only found a handful of recursion effects. Reconstruction takes the spot of "random old reprint with new art" for the deck. Lol

God-Pharaoh's Gift and Dollhouse of Horrors both seem like they'd work well.

Think Storm the Vault  Flip would be too powerful because it flips into a land?

mynameisfifi on Llawan Stax

3 years ago

Sumradagnoth thanks for the update!

Reconstruction seems like a great include, the deck can certainly afford to lose the Gitaxian Probe so that sounds like a good decision. I think I will edit that change into my version of the decklist as well.

As for your other two suggestions, I'm not completely sure about them. Shifting Sky seems pretty good at first glance because it allows Llawan to bounce everything, but on the other hand it becomes a completely dead card if you draw it after Llawan is already in play unless you have blink effects. I think Wash Out costs too much mana for it's effect, especially at sorcery speed, but it may be a good meta call depending on what your opponents are playing. I think I'll add a maybeboard section to this decklist just to keep these "almost" cards organized and easy for myself to remember.

Thanks again for all of your input and hard work playtesting the deck! It feels great to be getting updates on this deck's performance from another user while I have it disassembled. Cheers!

Sumradagnoth on Llawan Stax

3 years ago

mynameisfifi small update...

I have removed Gitaxian Probe for Reconstruction. Artifacts are so critical for wincon and my pod was getting very aggressive so this switch has helped.

Maybeboard now includes Shifting Sky and Wash Out.

Please comment on any of this :) I appreciate your input.

abby315 on Rona is maybe not bad

4 years ago

I've never seen a Rona deck either so I love the idea! So feel free to take these suggestions with a grain of salt, but I think they'll fit your gameplan. I'm including cards that would give you a self-mill subtheme, because you can play with your graveyard as an extension of your hand.

Whir of Invention - artifact tutor, seems good to grab your wincons.
Baleful Strix - it's just Good Value, Son . Stitcher's Supplier, Liliana, Death's Majesty, Champion of Wits. Fact or Fiction, Dakmor Salvage, - graveyard feeders on good cards
Murderous Cut, Treasure Cruise, Dig Through Time - since you only need one artifact that combos in your GY, you can use the rest for good Delve fodder!
Drown in the Loch - if you do add the self-mill strategies
Argivian Restoration, Buried Ruin, Fortuitous Find, Reconstruction, Scrap Trawler, Trading Post?, Tezzeret, Master of the Bridge? - to return good artifacts/Krark Clan to your hand if you mill it

Not totally sure on cuts because I haven't played the deck, but if you need help I can suggest some cards that look on the weaker side!

Rilakai on Kefnet the time lord

4 years ago

I'm not sure I understand all of the artifact recursion: Reconstruction , Junk Diver , Myr Retriever , and Junk Diver .

With that extra space you might consider:
Dramatic Reversal would combo well with your Isochron Scepter and large mana rocks for infinite mana.
Dream Cache and Sensei's Divining Top for more topdeck manipulation.
Stroke of Genius if you want any more redundant draw X.
Fade Away , Inundate or Wash Out for some board control.
Long-Term Plans to tutor for a spell to topdeck with Kefnet.

enpc on Urza's Final Word

4 years ago

So you get infintie mana, then what? you're not really running any clean lines to actually just win the game. Walking Ballista + Conjurer's Bauble / Reconstruction is a good mana outlet that actually finishes the game. You also have loops you can form with Narset's Reversal and Timetwister to let you make infinite bird tokens with Swan Song .

You have quite a few expensive to cost cards which don't really add much to the deck - Blinkmoth Urn , Mycosynth Lattice , Ugin, the Ineffable and even Myr Battlesphere don't add enough value to the deck to warrant a spot IMO. Cards like Isochron Scepter + Dramatic Reversal on the other hand provide the deck with a very fast an efficient infinite mana outlet with Urza.

Njirk on

4 years ago

How about Chrome Mox , Mox Opal , Mox Diamond , Mana Vault , Mana Crypt and Sensei's Divining Top instead of the janky equipments? Also, I would probably run stuff like Mana Drain , Force of Will , Swan Song , Pact of Negation and the new Force of Negation in a mono blue combo deck like this (if money is not an issue).

You can also add Intuition and Reconstruction so you have an additional tutor to search for your artifact combo pieces. (Search for Reconstruction , Buried Ruin / Academy Ruins and the combo piece.) Good thing about these cards is that they are also useful on their own.

Tolaria West can be a useful tool to tutor for specific lands or your zero mana stuff (especially usefull if you add pact of negation).

SentientRhombus on Secret Agent Jodah

5 years ago

This is frickin' hilarious and I'm jealous I didn't think of it first.

My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:

I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.

Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:

Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.

As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.

Since like half of your name-abusing bomb cards are sorcery speed, stuff like Quicken and/or Alchemist's Refuge could really help with flexibility.

Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.

Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!

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