Gadianten Deckling

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Said on Rule #2: The ......

#1

Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.

Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.

If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.

I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.

Looks like fun +1

September 21, 2018 11:12 p.m.

Thanks for looking the list over SandwichMan007. I have used Westvale Abbey  Flip in other builds of the deck with some success but the short answer why its not here anymore is to increase mulligan consistency. The long answer is that I find it necessary to start with three lands that let me cast Tymna the Weaver and without greens color fixing ability to protect me I find my deck will brutally betray me if I don't have that in my starting hand, like 10 cards till the next land levels of spite and betrayal. The strangest thing is I have seen people play less lands then me and NOT be consistently screwed by it whereas I literally need to fight to need consistent land drops.

So to recap, to strengthen my first five turns, current low creature count, used to have 34 clerics at one point, and poor interactions with my main reanimation loop, typically powered by Mirror Entity as the sacrifice outlet... it feels waaay bad when that happens. To give you an idea how important that meeting necessary colors is I have even toyed with removing Reliquary Tower but its general interaction with Necropotence always stops me. Although with the recent inclusion of Crucible of Worlds I may reevaluate it.

P.S. My meta reaaaally likes their combos and clerics are terrible at beating people down so I find constancy to be VERY important as the best case scenario of me durdling around tends to be dragon tribal value engine to the face and from there it only gets darker and more heinous, where Westvale Abbey tends to be a speed bump at best.

September 16, 2018 1:15 a.m.

Said on Angel Tribe...

#3

Possibility Storm is probably the greatest enemy of all to control players there is and it has little down side for your deck.

Karmic Guide is a useful angel and helps with removal problems and Angel of Serenity is good removal/recursion. If you prefer more protective measures there's Aegis Angel, Archangel Avacyn  Flip and Deathless Angel for in tribe options.

You may want to add more cards that cheat angels into play like Cryptic Gateway and Quicksilver Amulet to help the beat down come out faster, also has the bonus of being at instant speed.

I think you are better off skipping the voltron route as its kinda slow and instead aim for haste and extra combat effects like Aggravated Assault (goes infinite with Sword of Feast and Famine), Combat Celebrant, Waves of Aggression and just crush your opponents quickly. If you go this route Crescendo of War and Archangel of Strife will make things very interesting.

With that in mind you may have better luck with Aurelia, the Warleader piloting the deck, I personally think the extra combat step is more valuable as your not geared to exploit pinging damage or burn spells with Gisela, Blade of Goldnight. If you don't swap her out you should add Heartless Hidetsugu then and exploit that damage bonus.

September 14, 2018 6:52 a.m.

Spellseeker might be a nice addition since you seem to have a good assortment of targets for it and would reinforce that answers for everything theme you have going on.

Thawing Glaciers is actually really powerful with your commander as you can fetch multiple basic lands a turn with your untap triggers since it does not return to your hand until your cleanup step.

A nasty addition would be Static Orb if your feeling degenerate.

September 10, 2018 4:56 a.m.

Said on Saskia the Pied ......

#5

I think Marrow-Gnawer is a worthwhile option, providing evasion for the rats in the form of fear and a potential massive boost for existing Rat Colony's in the sheer amount of rats it can spit out.

I don't know your meta but Kessig Wolf Run might be a worthwhile land as the trample is nice and Druids' Repository would be a better replacement for Carpet of Flowers as its less conditional unless there really is that much blue in your meta.

Triumph of the Hordes is a nice gotcha card in case you run into infinite life gain or if infect is frowned upon try Altar of Dementia as an alternate win condition; its a great mill source for either you or your opponents, especially with Bloodbond March.

Really like the deck +1

September 8, 2018 12:50 a.m.

Decks

Divine Machinations (Cleric Tribal)

Commander / EDH Gadianten

SCORE: 51 | 33 COMMENTS | 9309 VIEWS | IN 18 FOLDERS

Finished Decks 14
Prototype Decks 7
Drafts 0
Playing since Invasion
Avg. deck rating 26.50
T/O Rank 573
Helper Rank 712
Favorite formats Commander / EDH
Good Card Suggestions 20
Venues Tier 1 games
Last activity 3 days
Joined 1 year