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Vintage | Legal |
Avacyn's Pilgrim
Creature — Human Monk
: Add .








king-saproling on
The Progenitus Project.
5 months ago
I really dig your intention to focus on Progenitus as the win-con. Personally I would swap out some of the "goodstuff" and tune the list more toward getting Prog out early. If you play a dork T1, a 3-cmc rock that can generate 2 mana on later turns e.g. Coalition Relic/Component Pouch/the "__ of Ramos" rocks on T2, and follow those up with a couple more ramp pieces that create 2+ mana, you can consistently get Prog out on turn 5. Then T6 could be dedicated to giving him double strike/double power and +1 to his power so you can start taking out opponents. You also wouldn't need removal with a strategy like this since you can just remove the player that controls the worst threats.
Personally I would make these swaps:
Pyrohemia -> Utopia Sprawl (you'd ideally run fetch lands so that this will always have a target, e.g. Marsh Flats into Temple Garden)
Squall line -> Deathrite Shaman (also wants fetches to be effective)
Greenseeker -> Avacyn's Pilgrim
Vraska, Relic Seeker -> Elves of Deep Shadow
Sylvan Ranger -> Sakura-Tribe Scout
Curse of the Swine -> Skyshroud Ranger
Hull Breach -> Hunting Wilds (can find nonbasic forests like Stomping Ground)
Magus of the Mirror -> Skyshroud Claim
Pongify -> Dawn's Reflection
Rapid Hybridization -> Berserkers' Onslaught
Chaos Warp -> Firemind Vessel
Generous Gift -> Relic of Sauron
Path to Exile -> Prismatic Geoscope
Blasphemous Edict -> Timeless Lotus
anbrx on
The Princess and the Frog
6 months ago
This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.
I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.
I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.
You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes
mrweaselman on
Stompy Boys (EDH)
10 months ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
king-saproling on
Not another Bunny
1 year ago
Cadira looks like such a fun commander. Personally I would make these swaps:
Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul
enpc on Need help with Samwise Gamgee
1 year ago
Personally, I would cut:
-
Daxos, Blessed by the Sun - He's a glorified blocker
-
Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.
-
Rune-Tail, Kitsune Ascendant Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary
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Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food
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At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster
-
Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.
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Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.
-
Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.
In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.
Azoth2099 on
Anikthea, Hand of Erebos is Graverobbing
1 year ago
You need Dorks, dude! Birds of Paradise was just reprinted, and is cheaper than it's been in a long time. Not sure how much Bloom Tender is running right now, but I'd slot it in if it's feasible. Lil dudes like Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow & Avacyn's Pilgrim are needed as well. Always play your Dorks when in , unless they're not needed in a very strict, fundamental sense - which is not the case here. Maybe play a few Rituals like Dark Ritual, Cabal Ritual & Culling the Weak too. Final Parting could be cool here too.
Off the top, Aegis of the Gods, Ephemerate, Flickerform, Greater Auramancy, Sterling Grove, Idyllic Tutor, Eladamri's Call, Enlightened Tutor, Worldly Tutor, Pernicious Deed & Aura Shards are probably all worth consideration as well.
Azoth2099 on
Mayael the Anima in 2023?!
1 year ago
Mayael of the Anima is so underrated nowadays, it's refreshing to see someone brewing her!
But dude, you need more Dorks. Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Bloom Tender...I'm sure I'm missing a few, but finding space for the aforementioned would be wise. Your Commander's ability is so expensive, I'd recommend adding 5-7 more rocks as well, especially considering how many big ole chonkers are in your creature list. Hell, I'd even add some rituals like Pyretic Ritual & Seething Song for good measure. Also, Gamble was just reprinted a few sets ago, and is super cheap right now!
DrummerGarrett on
1 year ago
The biggest risk with this strategy so far, is the power level and speed at which the creatures can get to a intimidating level. The infect theme is cute but might be somewhat distracting in the grand scheme of things.
Consider replacing Avacyn's Pilgrim, Blight Mamba, Necropede, and Orim's Prayer with something from the Maybe list with more power/utility.
At this point, remove Carnivorous Canopy for a regular Disenchant.
As well, Make sure you can produce even amounts of all mana. Seems pretty good so far, but White Mana could be better.
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