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ONLY enchantments and land!! No sorceries, no artifacts, no creatures, not even enchantment creatures. Attempt to make a normally broken Voltron into a fun to play deck with a gimmick. Yes, I know there are "must have" spells and creatures that will immediately make this deck 5x as strong, but not the goal here. This ends up being a great two headed giant deck because I can help my teammate ramp, regenerate and protect his creatures, and buff his commander. I have two enchantments that get out squirrels. I have a few of the old Unhinged Squirel tokens and love getting them out. Honestly, if I can get a squirrel on the battlefield, I put every aura I have on the squirrel... Every time. Any recommendations for interesting enchantments needed!

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Casual

100% Competitive

Revision 11 See all

(1 month ago)

+1 Bigger on the Inside main
+1 Case of the Locked Hothouse main
+1 Exploration main
+1 Giant Inheritance main
-1 Indrik Umbra main
+1 Kaheera, the Orphanguard side
-1 Khalni Heart Expedition main
+1 Kor Haven main
+1 Land Tax main
-1 Lightmine Field main
-1 Mana Confluence main
-1 Nylea's Presence main
-1 Rancor main
-1 Seal of Cleansing main
+1 Songbirds' Blessing main
+1 Strong Back main
-1 True Conviction main
-1 Unbridled Growth main
-1 Utopia Sprawl main
+1 Witch's Clinic main
and 21 other change(s)
Date added 7 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

50 - 1 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Angel 4/4 W, Treasure
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