Maybeboard


Basic Summary

Thopters.dec. I literally put "Thopter" in Gatherer and crammed every good/useful card into the deck. Cards that generate thopters repeatedly/on ETB, cards that support artifact creatures (read: thopters), cards that eat thopters and spit out good stuff, and cards that are thopters are all present.

Core Strategy

Normally, this deck would win with a whole bunch of tokens swinging for lethal. Of course, people tend to get nervous and start reaching for removal spells when they hear phrases like "swing for fifteen in the air," so things like Darksteel Forge and Indomitable Archangel/Padeem, Consul of Innovation help keep your thopter hordes alive, while Master Trinketeer and Chief of the Foundry pump them enough to be a sizable threat. A swarm of 2/2 or 3/3 fliers is nothing to sneeze at. Access to the best removal colors in the game gives the deck a suite of options, including countermagic, kill spells, and all flavors of hate to deal with threats and keep your board safe.

Things the Deck Needs

-Efficient/repeatable card draw (more of it)

-Less removal?

-More wincons besides swarming people/Thopter Foundry combo (please don't suggest infinite combos, my playgroup frowns on combos that are basically a gauranteed win)

Suggestions

Updates Add

  • Changed title to reflect deck's utter uselessness

  • Removed "help wanted" sticker

Comments