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Semi-Competetive Maelstrom Wanderer. Just ramp ASAP and cast Commander. Deck is able to cast Commander in 4-5 turn. If It dies - good: you can cast it next turn with 2 spells for free. If it doesn't - good: haste attack with free cascade creatures + creatures from hand next turn. Win by attacking opponents (many times commander damage will be enough)

I love random casts through double cascade. Most noticable cascades:

Now running some combos! But it's not a combo deck it's just an addition.

Noticable synergy:

Now deck is more consistent and ramp much faster.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.32_mana_land2_mana_landadditional_combat_stepadditional_combat_stepcombocombocounter_protectioncounter_protectionevadeevademana_basemana_basemass_removalmass_removalmulticastmulticastpoint_removalpoint_removalrampramptutortutorvoltron_damagevoltron_damage
Created with Highcharts 9.3.3Converted mana costMana-curve3.2%3.2%3.2%3.2%1.6%1.6%3.2%3.2%6.3%6.3%1.6%1.6%3.2%3.2%4.8%4.8%4.8%4.8%1.6%1.6%3.2%3.2%6.3%6.3%12.7%12.7%7.9%7.9%9.5%9.5%1.6%1.6%4.8%4.8%1.6%1.6%3.2%3.2%1.6%1.6%1.6%1.6%3.2%3.2%6.3%6.3%1.6%1.6%1.6%1.6%01234567805101520

92% Casual

Competitive