cEDH deck I am planning on building. KCI is broken and Teshar works perfectly with its ability.

The pieces required for the combo are:

Piece 1: Teshar, Ancestor’s Apostle. Our commander on the battlefield is fundamental for the combo to work, and his 4 cmc collaborates for this, since we can drop him out as soon as turn 2 or 3, with the help of some mana rocks, like Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Mox Diamond, Mox Opal, Chrome Mox, Lotus Petal, etc. Some loops involving for instance KCI or Ashnod’s Altar may not require the commander to go off, but that is not a general rule.

Piece 2: An artifact sacrifice outlet (Grinding Station, Krark-Clan Ironworks, Thermal Navigator and Arcbound Ravager, just keep in mind that they do not work with pieces that are not crature artifacts, like Glint Hawk, Treasure Hunter) or creature sac outlets (Altar of Dementia, Spawning Pit, Ashnod’s Altar, Blasting Station and Phyrexian Altar).

Piece 3: Creatures with cmc 3 or less that allow artifacts to come back from the graveyard to the hand, or bounce artifacts. (Grave: Treasure Hunter, Trusty Packbeast, Junk Diver, Workshop Assistant, Myr Retriever, Scrap Trawler and Salvager of Ruin. Bounce: Glint Hawk.

Piece 4: 0 cmc artifacts (Chrome Mox, Everflowing Chalice, Lion's Eye Diamond, Lotus Petal, Mishra's Bauble, Mox Amber, Mox Diamond, Mox Opal, Urza's Bauble, Jeweled Amulet, Memnite, Ornithopter, Shield Sphere and Walking Ballista), positive mana rocks (Grim Monolith, Mana Crypt, Mana Vault and Sol Ring) or something that can pay its own cost (Cathodion and Basalt Monolith). Cost reducers (Helm of Awakening, Cloud Key and Semblance Anvil) help other artifacts to fit this category.

Wrapping up: With the commander on the board (piece 1), sacrifice one piece 3, by using piece 2. Cast one artifact (preferably one piece 4), return piece 3, sacrifice or bounce a piece 4 and repeat the process. From this point, we can begin a sac loop recursion that generally ends the game by itself, according to the combination of pieces that are being used.

Blasting station for infinite damage.

Grinding Station or Altar of Dementia for self-mill to find another wincon or milling the opponents. You can achieve self-mill using Basalt Monolith + Mesmeric Orb. From self-mill you can combo off with a Bombermen (more below). Ashnod’s Altar, Phyrexian Altar and Krark-Clan Ironworks for infinite mana and the capability of recursive usage of pieces such as Chromatic Sphere, Chromatic Star, Conjurer’s Bauble, Mind Stone, Skullclamp, Mentor of the Meek, Filigree Familiar, Skyscanner and Scarecrone, allowing you to draw the whole deck. Urza’s Bauble and Mishra’s Bauble allow the same thing, but with the disadvantage that those cards can only be drawn on the next upkeep. With infinite mana we can also cause infinite with Walking Ballista or create infinite tokens with Spawning Pit.

Arcbound Ravager for infinite modular counters in one creature, potentially causing infinite damage with simple creatures like Ornithopter.

Another option to combo off is the famous Bomberman: a card like Auriok Salvagers and Lion’s Eye Diamond (LED), where we can generate mana with the artifact and return it with the creature’s ability and finish the game with any mana sink or any artifact that can sacrifice itself for any useful effect (like Chromatic Star). But here comes another unique aspect of our deck. It is the only deck that is capable of performing the bomberman loop in 3 different ways (4 if we use the classic Auriok Salvagers)! Once that with our commander, we can have the same result as if we had the Salvagers, as long as we have a Salvage Scout (SS), Restoration Specialist (RS) or Salvager of Ruin (SR). Anyone of them, with our commander and the LED can combo us into infinite mana and artifact recursion.

Step 1: Teshar, Ancestor's Apostle, Salvage Scout|SS, Restoration Specialist|ReS or Salvager of Ruin|RuS on the battlefield.

Step 2: Sacrifice the Lion’s Eye Diamond|LED for white.

Step 3: Sacrifice Salvage Scout|SS, Restoration Specialist|RS or Salvager of Ruin|SR and return Lion’s Eye Diamond|LED to your hand.

Step 4: Cast LED and return Salvage Scout|SS/ Restoration Specialist|RS/Salvager of Ruin|SR to the field once again.

Step 5: repeat steps 2-5 as much as necessary.

Step 6: recur artifacts, using the bomberman combo, as we used in the other loops of the deck (such as Chromatic Star to draw the whole deck). Keep in mind that Salvager of Ruin only brings back artifacts put in the graveyard this turn.

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Casual

96% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 0 Rares

30 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 1.69
Tokens 2/2 C Artifact Creature Spawn, Elephant 3/3 G
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