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Causing a Table Flip during cEDH with Fblthp

Commander / EDH Combo Competitive Creatureless Infinite Combo Mono-Blue

mindfulvet


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What can I say, I'm a sucker for the pre-modern border style. Time Spiral Remastered and Modern Horizons 2 have added the ability to take some of my core cards to that look!


The primary goal of this deck is to assemble infinite mana, and then draw the deck. After this, there are multiple routes to victory. We aim to achieve this by stacking our deck using Proteus Staff (this combo will be explained more in-depth in the Combos section below).

This is a mono-blue deck, and with that comes certain restrictions. It's uncommon for us to be the fastest deck at the table, so we're going to want to prioritize interaction and card draw early game. The aim is to exhaust our opponents options before going for the win ourselves - we have multiple counterspells, stax pieces and disruption that allows us to do this.

Fblthp, the Lost + Proteus Staff

Resolving Proteus Staff and targeting Fblthp, the Lost allows us to stack our entire deck, and then draw 2 cards.

This works because we do not run any other creatures in the deck, meaning Fblthp, the Lost will be the only creature found during the search.

Please note: The creature is brought into play at the same time that the rest of the cards are "put back in any order". This is part of the resolution of the ability - Fblthp, the Lost's ETB will not happen until after the library is stacked in the order you want.

There's countless potential orders we can stack the deck after a successful activation of Proteus Staff. Below are some examples, but please do feel free to create your own.

Also please note, if you already have one or more of the cards listed in your hand you can replace any/all the cards with interaction (Pact of Negation being the best, due to not requiring mana or discard alternate cost like Force of Will).

  1. Gush
  2. Mana Crypt
  3. Isochron Scepter
  4. Dramatic Reversal

This is the most basic pile. It relies on us having at least to activate the Isochron Scepter and at least one producing mana rock already on the board, along with 2 Island to pay for Gush. Gush and Mana Crypt are drawn from Fblthp, the Lost, allowing us to cast Gush, returning to Islands to our hand, drawing Isochron Scepter and Dramatic Reversal. Play Mana Crypt, tapping it for , using to cast Isochron Scepter, exiling Dramatic Reversal. With the previous requirement of and , you can now activate your Proteus Staff as many times as you would like, stacking your deck everytime.

  1. Brainstorm
  2. Mox Amber
  3. Mana Crypt
  4. Isochron Scepter
  5. Dramatic Reversal

If we don't have Gush, this pile allows us to get everything for the Dramatic Reversal + Isochron Scepter combo. Again, we need to activate the Isochron Scepter, however the Mox Amber means we will have enough .

You will need two cards in hand to pitch to Brainstorm to properly crack this pile.

Isochron Scepter was destroyed, leaving Dramatic Reversal in exile. We don't have Gush but we do have mana on board. How can we get back into the game?

  1. Narset, Parter of Veils
  2. Lion's Eye Diamond
  3. Echo of Eons

We can cast Narset, Parter of Veils and activate her to get the Echo of Eons. We then cast and crack the Lion's Eye Diamond to dump Echo of Eons into our graveyard, and then cast it with flashback.

It's not pretty, but it gets us all of our graveyard back into the deck and strips our opponent's hands.

Hopefully we'll survive the turn cycle (due to them not having many cards), and we can activate Proteus Staff on our next turn to try to get an Isochron Scepter combo together.

Sometimes it's important to play your cards close to your chest until an opportunity arises. This is an "out of nowhere" pile. It relies on opponents thinking you're not a threat, and tapping out.

This also avoids Isochron Scepter - if this is an option, just make the basic pile.

The required board state before this pile is simply 5x Island in play and High Tide in hand. You also want Proteus Staff in hand, however if you tutored for it then opponents will likely not give you the opening. Save this pile for when you drew it naturally.

Begin the turn by casting High Tide, then cast Fblthp, the Lost. Draw a card then cast and activate Proteus Staff:

  1. Gush
  2. Mana Crypt
  3. Mox Amber
  4. Frantic Search
  5. Sol Ring
  6. Nexus of Fate Make sure to hold onto an Island that Gush bounced back, don't discard them both to Frantic Search (you need to hit the next land drop).

On the extra turn play your land then activate Proteus Staff again, this time getting:

  1. Nexus of Fate
  2. Mox Opal

You now have the mana to loop Nexus of Fate. Once you've hit enough mana sources, be sure to bounce Mana Crypt so you don't accidentally die to upkeep triggers!

Similar to the previous pile, this can win with only 4x Island on board and High Tide, Proteus Staff and either Mystic Sanctuary or a fetch land in hand. Begin the turn by casting High Tide. Next, either play Mystic Sanctuary (or play and crack your fetch to find Mystic Sanctuary), and put High Tide back on top of your library. Next, play Fblthp, the Lost and draw off of the ETB. Re-cast High Tide. You should have one floating. Cast and activate Proteus Staff, then stack your deck in the following order:

  1. Gush
  2. Mana Crypt
  3. Frantic Search
  4. Mox Amber
  5. Isochron Scepter
  6. Dramatic Reversal

Cast Gush by returning two Islands to your hand. Now cast Mana Crypt and Mox Amber, then cast Frantic Search (discarding the two lands from Gush). Cast Isochron Scepter and imprint Dramatic Reversal.

You can now create infinite mana and untaps to draw through your deck and find an outlet.

NOTE: This pile can be played without Mystic Sanctuary by just casting High Tide once (using a normal Island instead), however this route leaves you with an extra that can be used for interaction if needed.

This is another pile that works without Isochron Scepter. It can be risky due to Lion's Eye Diamond, however sometimes you must take risks!

  1. Gush
  2. Lion's Eye Diamond
  3. Mana Crypt
  4. Future Sight
  5. Mox Amber
  6. Mox Opal
  7. Helm of Awakening
  8. Sensei's Divining Top

This will allow you to draw your deck, after which you can use either Hurkyl's Recall or Dramatic Reversal to make enough mana to cast Jace, Wielder of Mysteries and draw to win.

  1. Dramatic Reversal

  2. Isochron Scepter

  3. Aetherflux Reservoir

  4. Sol Ring

Isochron Scepter on the battlefield imprinting Dramatic Reversal

Aetherflux Reservoir and Sol Ring on the battlefield

Tap and untap the Isochron Scepter infinite times

Aetherflux Reservoir gains you life for each cast of Dramatic Reversal, gain infinite life and can pay 50 life as many times as needed to destroy your opponents


Primary WinCons

Jace, Wielder of Mysteries + Thought Lash

Aetherflux Reservoir + Dramatic Reversal + Isochron Scepter

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Casual

100% Competitive

Top Ranked
Date added 3 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

39 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.24
Tokens Bird 2/2 U, Manifest 2/2 C
Folders Commander/EDH Decks I've Built, Other, numbers, Neat, Inspirational, Mono U, Ideas, EDH decks
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