This deck takes the idea of Arixmethes, Slumbering Isle and Dark Depths and runs with it. Dropping huge sea-creatures, bouncing anything that is not a sea-creature and comboing off with Arixmethes with cards such as Freed from the Real and Pemmin's Aura. We also just want to generate value through Arixmethes, Slumbering Isle's mana ability with cards like Genesis Wave, Finale of Devastation and Green Sun's Zenith to put the entire deck on the board, bounce the other player's boards with cards like Whelming Wave and win with an overwhelming single assault.
Arixmethes, Slumbering Isle is a surprisingly powerful commander which a majority of people underestimate due to the first line of text having it enter tapped and with five slumber counters. Initially, the slumber counters appear to be a downside however this is actually inbuilt Commander protection. Arixmethes, Slumbering Isle being a land and not a creature means unless an opponent has land destruction/removal he is relatively safe until and allows him to provide value through the mana ability until your board is set up and your hand is prepared to win. The mana ability is what makes Arixmethes, Slumbering Isle powerful, it allows for one card combos with Freed from the Real and Pemmin's Aura for infinite mana. As with most decks, once you have infinite mana a win is almost inevitable.
This deck leans into Arixmethes, Slumbering Isle's creature type and other sea-creature types. These include Krakens, Leviathans, Octopuses, and Serpents.

We're running and which provides us with excellent card draw and ramp opportunities due to the possibility of infinite mana and Arixmethes, Slumbering Isle's power-level.

  • Traverse the Outlands and Rishkar's Expertise: With Arixmethes on the board, we just added 12 basics to the board or put 12 cards in our hand. This deck can consistently drop these turn 2-3 which turns the opponent's heads and in the case of Rishkar's we also get to drop one of our massive sea-creatures.

  • Take your pick of any of the other ramp and card draw spells in the deck. It's consistent on having a full hand and too much mana than you know what to do with and drawing with Blue Sun's Zenith is nothing to snuff at. With the recent Three Visits reprinting, I couldn't not add it to the decklist.

  • The combos are simple, we want to attach Freed from the Real or Pemmin's Aura to Arixmethes for infinite mana and then drop our deck onto the board with Blue Sun's Zenith or Genesis Wave hopefully getting Concordant Crossroads in all the madness to have haste on all creatures.

  • Dark Depths and Thespian's Stage are purely in here because who does love a 20/20 indestructible creature with flying.

  • With Arixmethes, Slumbering Isle being a 12/12 getting to 21 commander damage is simple even with Voltron being a sub-par wincon.

  • Blackblade Reforged, Fireshrieker, Skarrg Goliath and Eldrazi Conscription take Arixmethes, Slumbering Isle over 21 power which can wipe out and opponent.

  • Aqueous Form, Shadow Rift and Archetype of Imagination let us get in for damage once we're above the 21 lethal limit.

  • I built this deck when it initially came out in C18 as I loved the art and lore direction of the card. Recently, Arixmethes, Slumbering Isle has blown up on sites like EDHREC and also being featured in both The Command Zone's Extra Turns and The Commander's Quarters' Close Quarters series. I've attached them below as reference to how this deck runs and other ways you can build around such a cool commander.

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    91% Casual

    Competitive

    Date added 5 years
    Last updated 2 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    8 - 0 Mythic Rares

    40 - 0 Rares

    21 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 3.22
    Tokens Ape 3/3 G, Bird 2/2 U, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Emblem Kiora, Master of the Depths, Emblem Kiora, the Crashing Wave, Frog Lizard 3/3 G, Goblin 1/1 R, Koma's Coil 3/3 U, Kraken 9/9 U, Octopus 8/8 U, Skeleton 1/1 B, The Atropal, Treasure
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