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JLK's Pingers (on a budget with a few tweaks)

This deck is all about exploiting abilities of creatures to create interesting combos and interactions.

The main mechanic revolves around playing cards that give "pingers" or "Tims" such as Prodigal Sorcerer different abilities to get your engine going. They can be used to remove/steal creatures or generate value through card draw.

In keeping with the theme I chose to base my ramp around creatures and enchantments that synergize with generating lots of mana through effects.

Throughout the deck there are slew of cards which serve to the other permanents so we can recycle those abilities and really maximize value. Cards that our creatures each turn like Quest for Renewal and Seedborn Muse are powerhouses in this deck. However, in case they die or we cant find one, there are a variety of other effects that can be used to our permanents.

Lastly, there is a slight wizard subtheme throughout the creatures which is something I would love to focus on more if possible. Obvious include would be Ertai, Wizard Adept, Patron Wizard, and Voidmage Prodigy, but my play group does not much enjoy counterspells so I have elected to leave them out. I am open to any suggestions though!

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99% Casual

Competitive

Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

33 - 2 Rares

29 - 4 Uncommons

20 - 3 Commons

Cards 100
Avg. CMC 3.06
Tokens Beast 3/3 G, Bird 2/2 U, Goblin 1/1 R, Morph 2/2 C
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