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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vulshok Sorcerer
Creature — Human Shaman
Haste
: Vulshok Sorcerer deals 1 damage to any target (creature, player, planeswalker or battle).
Rhadamanthus on Which triggers go first if …
1 week ago
If an event causes triggered abilities to trigger, those new triggers will be put onto the stack on top of anything else that's already there, meaning things can start piling up if there are abilities involved that can trigger off of each other. Because of the specific way the rules work, a 1/1 creature that's dealt damage in your example will die before you can target it with anything else, but you can make use of the indestructible 3/3 since it won't be destroyed from lethal damage.
You use Vulshok Sorcerer, targeting your opponent, and trigger Ghyrson and Chandra's Incinerator. Since they're triggering at the same time and you control them both, you get to put them onto the stack in the order of your choice (you also choose targets for them at that time). In your example you put the Incinerator trigger on top, so it resolves first. The Incinerator trigger resolves and triggers Ghyrson and Repercussion. These triggers will be put onto the stack - in the order of your choice - on top of the previous Ghyrson trigger that's still waiting. If you damaged one of the 1/1 creatures with the Incinerator trigger then the game will check state-based-actions (SBAs) right before the new triggers get put onto the stack and the creature will be destroyed by lethal damage. Whichever new trigger you put on top of the stack will resolve first, and you keep going, adding new triggers to the stack as they come up. The "old" triggers closer to the bottom of the stack will only resolve once you actually get back down to them.
zelous666 on Which triggers go first if …
1 week ago
I have Ghyrson Starn, Kelermorph on the board with Vulshok Sorcerer, Chandra's Incinerator and Repercussion. The opponent has 5 1/1 soldier tokens and an indestructible 3/3 beast token. I tap Vulshok to do 1 damage to opponent. This will trigger both Ghyrson and Chandra's Incinerator. If Incinerator triggers first and damages one of the creatures on the 1 damage, that will trigger both Ghyrson and Repercussion. My question is will triggers caused by other triggers get to go first and when do the creatures they are damaging actually die? Can I, for instance, have Incinerator and Repercussion bounce the first 1 point of damage back and forth from a 1/1 creature to player until the player dies and resolve all the Ghyrson triggers and the 1/1 death after? Can I bounce the 1 damage back and forth between the indestructible 3/3 and resolve the Ghyrson triggers after? Or do I need to resolve both the Incinerator trigger and the Ghyrson trigger before adding other triggers? If It's the latter, how do I order the multiple triggers that branch out from each after?
Icbrgr on Favorite mtg art
1 year ago
I never get tired of threads like this... the artwork is one of my favorite things about this game; even when I was a child and had no clue how to play I used to love looking through my older brothers rubber banded together cards and just look at them... Memory Lapse always intrigued me for some reason.
Now as an adult I tend to get drawn into art for 3 main reasons
- sheer awesomeness Keldon Marauders
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pretty ladies Vulshok Sorcerer
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outright adorable Canyon Jerboa
In recent sets I think my favorite would probably be Chandra, Dressed to Kill... it's my first alternate/borderless art that I've ever picked up and I'm pretty fond of it.
ClockworkSwordfish on Clearcutting
3 years ago
Balaam__ Yeah, the classic Pyromancer can be a handy little creature, especially when given deathtouch. If he interests you, though, there have been a number of versions of the card printed since (and before!) then that are superior for one reason or the other - it might be worth taking a look at Vulshok Sorcerer, Cunning Sparkmage, Vithian Stinger and Goblin Sharpshooter.
Gobboleone on "Avada Kedavra"
4 years ago
Hi Grind, thank you for the input! Swiftfoot Boots are definately on my maybelist, and the first thing to go in if I find out my commander Protection is not enough. I also considered additional pingers like Cunning Sparkmage or Vulshok Sorcerer, but I don't know what to cut for these cards. i guess I will need to play the deck a few times to see what I dont need as much.
Hi seshiro_of_the_orochi, also thanks for the input! Toshiro Umezawa is definately a really cool card, but i don't think this is the right deck for him. His synergy is a little too far away from my main strategy to be worth a spot in the deck. But I will add him to my list of "cool cards I wanna use someday".
Vulnoth on Turbo Aggro Grind Time
4 years ago
It's not a bad start, but there are some clear ways to take the deck in a better direction. Firstly, keep in mind your playgroup and the ever-present specter that ruins people, "play group politics". When approaching a deck, always consider how certain cards and interactions will affect the playgroup. Some people will not particularly care until you just dome someone out of nowhere, while other people may just act when they see things they dislike. Playing to politics isn't something Rakdos does well, but the ideal way to approach is through "minimal" bad stuff that helps you keep the target off your back. It's always fun to talk about how oppressive a deck or strategy can be, but once people grow aware and start countering you, the tables will indeed table against you.
But that said, onto the said ways to better this little carnival cruiseliner of doom.
Chonk
Let's start with the fun stuff. The whole point here is to play every Big Chungus for minimal cost. You should be looking for either beefy dudes to beat your opponents with or high end utility cards that aren't literal neanderthals.
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Akroma, Angel of Fury: Not the most exciting of cards, but in a W/U heavy meta, she'll put in work.
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Vilis, Broker of Blood: A beefy fella that keeps the machine movin', or dare I say, schmoovin'.
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Maga, Traitor to Mortals: Ever slap someone with this guy for 87? It never gets old.
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Artisan of Kozilek: Recursion plus Annihilator. It's self-explanatory.
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Ulamog's Crusher: A useful ape.
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Demon of Death's Gate: Not the most elegant of chonkers, but never underestimate a good old fashioned ass whoopin'.
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Drakuseth, Maw of Flames: Burninate the countryside. Burninate the peasants.
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Grave Titan: Generates free board presence while applying pressure.
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Pathrazer of Ulamog - Annihilator 3 that demands lots of stuff to be thrown under the bus.
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Hateflayer: Wither makes for an all around strong option when slapping something for 5 damage.
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Magmatic Force: Lightning Bolt every upkeep. Need I say more?
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It That Betrays: "This is mine now" the card.
Utility Dudes
Here I'll go over more miscellaneous creatures. You mostly are going to want creatures that either fulfill Rakdos's requirement or are general good stuff.
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Nirkana Revenant: Old fashioned mana ramp that can go super Chonk.
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Crypt Ghast: Ironically, the church will help the demon. Extort puts life loss on board while opening up mana.
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Pontiff of Blight/Basilica Screecher: Extort all the things.
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Goblin Fireslinger/Spear Spewer/Chandra, Fire of Kaladesh Flip/Vulshok Sorcerer: All random pingers that can get Rakdos available for little effort.
I'll address the deck further another day as I'm getting tired.
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