Vulshok Sorcerer

Vulshok Sorcerer

Creature — Human Shaman

Haste

: Vulshok Sorcerer deals 1 damage to target creature or player.

Latest Decks as Commander

Vulshok Sorcerer Discussion

ClockworkSwordfish on Clearcutting

1 month ago

Balaam__ Yeah, the classic Pyromancer can be a handy little creature, especially when given deathtouch. If he interests you, though, there have been a number of versions of the card printed since (and before!) then that are superior for one reason or the other - it might be worth taking a look at Vulshok Sorcerer, Cunning Sparkmage, Vithian Stinger and Goblin Sharpshooter.

Gobboleone on "Avada Kedavra"

1 year ago

Hi Grind, thank you for the input! Swiftfoot Boots are definately on my maybelist, and the first thing to go in if I find out my commander Protection is not enough. I also considered additional pingers like Cunning Sparkmage or Vulshok Sorcerer, but I don't know what to cut for these cards. i guess I will need to play the deck a few times to see what I dont need as much.

Hi seshiro_of_the_orochi, also thanks for the input! Toshiro Umezawa is definately a really cool card, but i don't think this is the right deck for him. His synergy is a little too far away from my main strategy to be worth a spot in the deck. But I will add him to my list of "cool cards I wanna use someday".

Vulnoth on Turbo Aggro Grind Time

1 year ago

It's not a bad start, but there are some clear ways to take the deck in a better direction. Firstly, keep in mind your playgroup and the ever-present specter that ruins people, "play group politics". When approaching a deck, always consider how certain cards and interactions will affect the playgroup. Some people will not particularly care until you just dome someone out of nowhere, while other people may just act when they see things they dislike. Playing to politics isn't something Rakdos does well, but the ideal way to approach is through "minimal" bad stuff that helps you keep the target off your back. It's always fun to talk about how oppressive a deck or strategy can be, but once people grow aware and start countering you, the tables will indeed table against you.

But that said, onto the said ways to better this little carnival cruiseliner of doom.

Chonk

Let's start with the fun stuff. The whole point here is to play every Big Chungus for minimal cost. You should be looking for either beefy dudes to beat your opponents with or high end utility cards that aren't literal neanderthals.

Utility Dudes

Here I'll go over more miscellaneous creatures. You mostly are going to want creatures that either fulfill Rakdos's requirement or are general good stuff.

I'll address the deck further another day as I'm getting tired.

TheMazter13 on Torburn RDW

2 years ago

Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away

And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets

Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk

Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons  Flip is super easy to transform into Spitfire Bastion , especially with cantrips

Strictly Worse / Particularily Bad Cards-

Crush < Smelt (Should probably play Vandalblast if you're gonna play artifact removal)

Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn

Liscom on Entwurf Rot-Grün

2 years ago

Crested Craghorn , Flowstone Overseer , Krosan Cloudscraper , Root Elemental , Fanatic of Xenagos sind einfach nicht gut... da gibt es besseres.

Vulshok Sorcerer da bin ich mir unsicher, was du damit willst. Ja, er kann gut sein, wenn jemand viele kleine Sachen spielt, aber sehr häufig ist er auch nutzlos.

Als Faustregel spiele ich immer 8 Mana Artefakte: Gruul Cluestone , Gruul Keyrune , Gruul Locket , Gruul Signet sind günstige Klassiker.

Ich habe noch ein paar Empfehlungen, die alle irgendwie mit Countern synergieren: Bane of Progress , Bow of Nylea , Curse of Predation , Curse of Stalked Prey , Durable Handicraft , Fangren Firstborn , Forgotten Ancient , Jiang Yanggu, Wildcrafter , Krenko, Tin Street Kingpin , Longshot Squad (stellvertretend für alle Kreaturen mit Outlast), Mowu, Loyal Companion , Ravenous Slime , Rishkar, Peema Renegade , Rubblebelt Raiders , Song of Freyalise , Verdurous Gearhulk , Ravager Wurm , Rhythm of the Wild

Hier noch Karten mit etwas höherem Preisschild (aber auch nicht zu hoch): Hardened Scales , Managorger Hydra , Pir, Imaginative Rascal

Vielleicht wäre es auch eine gute Möglichkeit Surrak Dragonclaw als Commander zu nehmen und dir so Zugriff auf Blau zu ermöglichen. Mir ist aufgefallen, dass bei dir eh ein wenig das Ziehen von Karten zu fehlen scheint.. Ansonsten empfehle ich Samut, Voice of Dissent . Ihr weiß kannst du wenn du willst ja auch ignorieren

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