Frostwielder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Frostwielder

Creature — Human Shaman

Tap: Frostwielder deals 1 damage to target creature or player.

If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.

carpecanum on Kelsien Go Ping

3 years ago

Daxos the Returned might give a couple more exp counters but more importantly use the ones you already have to make blockers etc.

Tariel, Reckoner of Souls can bring out all the guys you murdered

If you're going to give deathtouch to a pinger you have to have get Goblin Sharpshooter, Wojek Embermage and maybe Frostwielder. coumbajj witches would be turned against you.

Grave Betrayal

Proliferate affects Exp counters so anything with that would help.

carpecanum on Vault Dweller Thantis

3 years ago

Ragged Veins and Stuffy Doll might fit here. Maybe Treacherous Link

Wojek Embermage and Frostwielder

All your pingers and anything with Vigilance laugh at Meekstone. Neko-Te is hilarious on a pinger and better for taking out commanders that would otherwise be recast. Scythe of the Wretched with a pinget/deathtouch is fun.

Grind on "Avada Kedavra"

4 years ago

cool deck! deathtouch pingers is totally a thing.
being commander-focused, you might want to consider Swiftfoot Boots and the ilk for hexproof.
also if you want extra pingers, there are a few, like Wojek Embermage, Endbringer, and Frostwielder.
cheers!

carpecanum on Schrödinger's Pingers

5 years ago

Charisma, Meekstone, Neko-Te, Sigil of Sleep, Dismiss into Dream, Warkite Marauder, Endbringer, Cowardice, Frostwielder, Willbreaker, Silverclad Ferocidons

Thornbite Staff turns any pinger into a Goblin Sharpshooter

Meishin, the Mind Cage is freaking hilarious as you negate armies and only your guys can cause damage. 1 point at a time.

legendofa on Why is Rimescale Dragon Red …

5 years ago

Red also has some connection with the harmful aspects of ice and cold. This was mostly shown in Coldsnap and Kamigawa, with cards like Skred, Icefall, and Frostwielder. The tap effect, as SynergyBuild mentions, is based off snow, not blue, for this set.

It probably could have been printed as blue, but I'm glad it wasn't. It develops dragons in a new direction while keeping their feel. Most non-red dragons are part of a five-card cycle, and most of the rest are from Dragons of Tarkir.

sj007 on Dab on Your Enemies (Cards You Can Dab To)

5 years ago

how does Frostwielder work as a dab for you?

greatdevourer on Tsabo Tavoc, Mother of Infection

7 years ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

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