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My take on Yarok, the Desecrated. I am trying to make it as efficient as possible with my current cardpool and within my budget, upgrading pieces over time.

The general plan is to ramp, which allows Yarok to come down as early as turn 3. Enchantment and artifact removal is low CMC and non-creature (so no cards such as acidic slime), in case we run in to stax pieces such as Torpor orb. Possible ways to win:

  • Infinite mana combo with cloud faeries/peregrine drake + shrieking drake/deadeye navigator/temur sabertooth. Some of these require Yarok in play, some don't.

  • Zendikar's roil + risen reef to draw most or all of your library (+ thassa's oracle)

  • Hoof 'em

There are several tutors to help set up these winconditions. Tooth and nail assembles infinite mana by itself. Emergent ultimatum can fetch you Deadeye navigator + Peregrine drake + Rune-scarred demon; you need either 1 additional mana for Shrieking drake or 2 mana for Cloud of faeries (which you grab with your Rune-scarred demon ETB trigger) depending on which combo piece they take.

Things to upgrade:

  • Counterspell/interaction package

  • Mana base: missing some essentials such as Overgrown tomb and Woodland cemetery. Fetchlands would obviously be a significant upgrade for landfall synergies.

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99% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Beast 3/3 G, Beast 4/4 G, Elemental 2/2 G, Plant 0/1 G, Zombie 2/2 B
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