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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Urabrask's Forge
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.







DungeonMimic1993 on
help with this deck
1 week ago
I would recommend replacing both Burst Lightning and Lightning Strike with Lightning Bolt as the classic is now and forever will be the best option. I'm not really sure how Loot, Exuberant Explorer fits in aside from being an extra land drop for ramp. If you are looking for ramp Azusa, Lost but Seeking is a much better choice. If you are looking for more token creation then Urabrask's Forge will creat constant and heavy hitting creatures for you. Both Axguard Calvery and Raccoon Rallier don't have the best value as the themselves have summoning sickness and tapping a three mana creature for haste to one creature kind of defeats the point of haste. If you like have has on your creatures Anger is fs the best option but Urabrask the Hidden isn't bad option either. Another thing you could do is supplement them with creatures that straight up have haste printed.
legendofa on Blinking Grasp of Fate and …
1 week ago
I want to make sure I understand the question right.
The setup is that an Urabrask's Forge is exiled with Grasp of Fate. You deal combat damage to a player with Brago, King Eternal, triggering its ability. Your question is, can you exile the Grasp, see the Forge come back to the battlefield, and exile the Forge with Brago as part of the same ability effect?
If that's right, then this doesn't work. You can't target the Grasp, let it be exiled, then target the Forge and blink that, all off a single Brago attack. All the targets are chosen at the same time (while the Forge is still exiled by Grasp), and they're all blinked at the same time. By the time the Forge would be a valid option, it's too late. The targets for Brago's ability have already been chosen and the ability is resolving.
Baldugues on Blinking Grasp of Fate and …
1 week ago
The ruling of Grasp of Fate states "The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions."
Let's assume i exiled an Urabrask's Forge.
If i blink Grasp of Fate or similar cards with texts describing "exile [...] until this enchantment leaves the battlefield" with something like Brago, King Eternal, can i target the forge again, since it came back immediately (i'm assuming before Grasp of Fate's ability came on the stack)?
nuperokaso on
steal/sac
1 year ago
- Your deck should play more win conditions. If your opponent doesn't play creatures, you effectively have only Urabrask's Forge to win, and 5 of your creatures.
- You should play more creatures on your own. After flipping Tarrian's Journal Flip, you can play creature cards from your graveyard, which is powerfull... but there are nearly none in your deck! Same problem with Dross Skullbomb.
- Your deck is almost Standard legal. Replace Improvised Club and Grima Wormtongue with some combination of Callous Sell-Sword, Dreg Recycler, Acolyte of Aclazotz or Ayara, Widow of the Realm Flip and it will be!
- Alternatively, if you don't care about Standard legality and are ok with playing Lord of the Rings cards, replace 2 Evolving Wilds and 3 Crystal Grotto with 2 Troll of Khazad-dum, 2 Oliphaunt and 1 Geothermal Bog. That way you'll have 4 more creatures to win. In your early turns, just cycle them to get lands, and in your late game you can play them with The Tomb of Aclazotz Flip.
Optimator on
Anarchy Burger
1 year ago
Pain Distributor - decent ramp, deals significant damage if your opponents use the treasures. Emergency blocker
Path of the Pyromancer - decent card selection
Urabrask's Forge - not an instant/sorcery but a strong repeatable source of damage
Vindictive Flamestoker - slow, but could draw you cards.
Solphim, Mayhem Dominus - mega power increase. 'Nuff said
Auntie Blyte, Bad Influence - could be good if you have a lot of symmetrical effects
Visions of Phyrexia - you can't utilize the Powerstone too well, but it's a free card each turn like Outpost Siege
Urabrask, Heretic Praetor - more impulse draw with a bit of a penalty to your opponent. Not as good of a blocker as the other Urabrasks with no first strike
Mishra's Command - modal, damage and card selection
Mechanized Warfare - not as good as all your other options for Torbran redundancy/damage enhancement
Brotherhood's End - modality is nice
The Red Terror - strong synergy with all the damage you're throwing around
Let the Galaxy Burn - an option for a board-wipe.
Khârn the Betrayer - chaotic, draws cards potentially
Jaya, Fiery Negotiator - strong synergy, has the misfortune of being a planeswalker. RIP
nafuller on
1 year ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
daxton001 on
kresh the best
2 years ago
Yargle and Multani Zopandrel, Drivnod, Fleshbag Marauder if you can give him trample or another creature trample ram through, Mandate of Abaddon Merciless executioner Lagomos ziatora, reyhan last of abzan, stalking vengeance, viscera seer mycoloth dragon brood mother, butcher of malakir, OG sheoldred lightning skelemental, harvester of souls, yahenni, braids arisen nightmare, meren, sprouting thrynax, sek'kuar, korvold, blood artist,
Vona's Hunger Village Rites Tend the Pests Tainted Strike Victimize Essence Harvest Culling Ritual Reanimate Damnation Deadly Brew Fungal Sprouting
skullclamp ashnods altar whispersilk cloak lightning greaves Urabrask's Forge Riveteers Ascendancy Dictate of Erebos Deathreap Ritual Moldervine Reclamation Hardened Scales Branching Evolution phyrexian reclamation grave pact phyrexian arena Evolutionary Leap Guardian Project black market
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