Tarrian's Journal

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The Tomb of Aclazotz  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tarrian's Journal

Legendary Artifact

: Sacrifice another artifact or creature: Draw a card. Activate this ability only as a sorcery.

, , Discard your hand: Transform this.

CNG_Stream on Dimir Zodiark

6 months ago

Interesting brew. Unsure if you want to run Singularity Rupture if you are not comboing with the Riverchurn Monument to take away opponents deck. May want to run Deadly Cover-Up to have the exile option or Villainous Wrath to just hurt opponent for their wide bord. Wrath sadly doesn't hurt them for our creatures that die, but still a decent option for 5 mana sweepers since games can sometimes be over before you cna get to 6 mana. More a fan of Cover-up between these options, but wanted to present them incase you didn't want to add the monument.

Lightless Evangel I see why you have this option here, but personally not a big fan. Would maybe trim for something like Timeline Culler as the creature can be an aggressive self recurring card that also fits the theme of what you are doing.

Maybe trade a couple copies of Vampiric Rites in favor of Tarrian's Journal. While journal does stop you from blocking and sacrificing for value, it does have the benifit of not costing anything to sacrifice so you could loop with some cards easier, but also has option to turn into land so you can replay from creatures from grave (an empty hand can flip this for no cost). Yes the creatures return with finality counter (when they die they go to exile), but this at least gives them a chance to be useful again.

Best of luck with the deck idea.

Craeter on Ratica Apocalyptica

1 year ago

capwner When I cut Skullclamp my thought process was "My tokens are getting buffed by X, so I can't equip and kill them off immediately for value." But now that I'm rethinking it, even if that's the case, Marrow Gnawer still sacs a token each turn. And since it draws twice, it's just better than Tarrian's Journal  Flip unless Marrow Gnawer is not in play, which could happen against heart removal. But then there wouldn't be tokens to sac with the journal. So yes, I will go ahead and swap those two cards. Thanks for drawing some attention there. As for your other suggestions, they could have a place in here. However I don't think the deck is lacking in ramp at the moment. And I wouldn't know how to fit the Nexus in, but it's interesting to think about. We'll see with some further play testing.

Craeter on Chatterfang and the Squirrel Gang

2 years ago

Very nice, one suggestion is Tarrian's Journal  Flip. It's an underrated card but could be useful here, you can sac squirrel or food tokens to draw each turn. And if you get board wiped you can flip it for recursion each turn.

nuperokaso on steal/sac

2 years ago
  1. Your deck should play more win conditions. If your opponent doesn't play creatures, you effectively have only Urabrask's Forge to win, and 5 of your creatures.
  2. You should play more creatures on your own. After flipping Tarrian's Journal  Flip, you can play creature cards from your graveyard, which is powerfull... but there are nearly none in your deck! Same problem with Dross Skullbomb.
  3. Your deck is almost Standard legal. Replace Improvised Club and Grima Wormtongue with some combination of Callous Sell-Sword, Dreg Recycler, Acolyte of Aclazotz or Ayara, Widow of the Realm  Flip and it will be!
  4. Alternatively, if you don't care about Standard legality and are ok with playing Lord of the Rings cards, replace 2 Evolving Wilds and 3 Crystal Grotto with 2 Troll of Khazad-dum, 2 Oliphaunt and 1 Geothermal Bog. That way you'll have 4 more creatures to win. In your early turns, just cycle them to get lands, and in your late game you can play them with The Tomb of Aclazotz  Flip.

artaud21 on Markov's Vampire Apocalypse

2 years ago

Lost Caverns of Ixalan new cards:

Master of Dark Rites - 1CMC mana producer is a perfect fit for Markov and perfect T1 drop

Order of Sacred Dusk - interesting option to change quantity into quality. Relevant if low on life or when ground forces face other token strategies or are not pumped enough to win combat

Charismatic Conqueror - it's like Blind Obedience on legs but I'm sure there will be times opponent chooses to give us more vampires instead of tapping. Tokens are though which does not please Ascendant Evincar

Bloodletter of Aclazotz - damage doubler is always nice if one can afford its high starting price

Queen's Bay Paladin - repeated Vampire reanimation can be relevant (Malakir Bloodwitch,Dominating Vampire) especialy with sac outlet but 5CMC can be too much for such a fast deck

Tarrian's Journal  Flip - repeatable draw effect is always nice especially when it can turn into double use of our dead Vampires. Mana is also nice.

Bartolome del Presidio - free sac outlet that pumps itself looks good although it doesn't help other vampires except for occassional combos (see Queen's Bay Paladin)