Rush of Vitality

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.

Balaam__ on Balaam__

8 months ago

@legendofa I salted my eyes by looking through the Kaladesh sets (tqlk about going from the peak of a mountain down to the bottom of a valley...), but I found a few good ones not in your current list.

Rush of Vitality

Wildest Dreams

•The Implement cycle. You had one or two, but I think all should qualify. Implement of Combustion, Examination, Ferocity, Improvement, Malice.

Lifecrafter's Bestiary

Take into Custody


These I’m not so sure about.

Key to the City isn’t really 1st person.

Ovalchase Dragster ignoring the questionable ‘Hey! You got your anachronistic piece of high technology in my dark medieval fantasy card game’ decisions here, I at first thought we were seeing this from the point of view of someone reaching out toward the car, but the top of the head is clearly visible. So not FPP

Underhanded Designs is too side-on the be first person, I think.

Battle at the Bridge At first I thought these were somebody’s tentacles reaching out toward the man in the picture, but I think they’re coming from him instead. Again, I don’t know the lore for this crap so if that’s obvious I wouldn’t know it.

Ice Over seems possible, but that perspective is slightly off I think.

Profet93 on Tsabo Tavoc Havoc

11 months ago

SufferFromEDHD

I started playing around M10, with the Baneslayer Angel being the talk of the town.

Speaking of low creature count, how are the 2 Court cards been playing for you? I take it the goal is to try and defend the monarch?

Same question for An-Zerrin Ruins and Bend or Break. I would love to know your experience with them.

How often do you get 2 for 1ed with Gift of Doom? Have you considered swapping it for something like Battle-Rage Blessing/Rush of Vitality/Without Weakness? Blessing can be done at instant speed and is cheaper to cast. While it isn't an enchantment (to be recurred with chimes) and has anti-synergy with defense grid, it's worth considering.

jamochawoke on

3 years ago

What an absolute horror of a deck!

Wondering why no Damnation or Damn though?

There's lots of ways to protect your commander from them too with Equipment or Black cards like Darksteel Plate, Azra Smokeshaper, Daring Fiendbonder, Gift of Doom, Oblivion's Hunger, Professor's Warning, Renegade's Getaway, Rush of Vitality, Unlikely Aid, and Without Weakness.

InfectedToe on Australian Farmhouse GMO edition

3 years ago

I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

Strangelove on Big lifegain, big creatures - Willowdusk

4 years ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

MagicMarc on Kiss Of The Vampire

4 years ago

Rush of Vitality is not a must have for the deck. You can slot almost anything you like in there instead of it. I like it because it trades for removal and keeps my creatures on the field. As well as providing another way to get your Famished Paladin lifelink.

It is a utility slot so you can change it up depending on your local meta as well.

BigRed907 on Kiss Of The Vampire

4 years ago

I play tested it and got the combo first hand, was a very satisfying feeling. When it did happen for you in arena I’m sure it was a pleasant surprise for you as much as a not-so-pleasant surprise for your opponent! Gonna look in to other cards that give lifelink and indestructible or hex proof like you have Rush of Vitality. Don’t really know if that’s even needed though.

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