Azra Smokeshaper

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common

Combos Browse all

Azra Smokeshaper

Creature — Azra Ninja

NInjutsu (, Return an unblocked attacker you control to its owner's hand. Put this card onto the battlefield from your hand tapped and attacking.)

When Azra Smokeshaper enters the battlefield, target creature you control gain indestructible until end of turn.

Browse Alters

Azra Smokeshaper Discussion

Annorax on Yuriko, Shadow of Tigers

1 month ago

Personally I'd swap out Azra Smokeshaper for something like Okiba-Gang Shinobi or Throat Slitter . I just find that if you ninjutsu in Azra during combat and make someone invulnerable its pretty much pointless at that point cause your turn is almost over anyway. I just find that those two offer more utility for the deck than Azra would.

wallisface on I'm the Next Modern Hokage!!!

3 months ago

ValasCladdana

I’m still not convinced on the land count, but if it’s working for you, that’s all that matters

If you have to run slow-lands for Defile then surely this is a reason to run better killspells? Fatal Push just seems all-round better imo, and saves your landbase from coming in tapped (which seems like a big concession for a tempo/aggro-ish deck?)

My concern with Azra Smokeshaper comes from it only ever interacting on the attack, after blockers are declared. That’s a really narrow window, making this usefulness really niche. Also, presumably this will be only ever in response to another ninja coming out and your opponent panic-spelling them, which means you need enough mana up to be ninjutsuing this guy and someone else (seems iffy on 18, even if they get drawn fast? You’d need 4 for infiltrator, 6 for shinobi?)

Night's Whisper would be ok if you weren’t playing blue. Blue has access to Serum Visions , and if you’re really wanting to spend 2 mana, Chart a Course .

I’m writing this all with best intentions of helping your deck in mind, so hopefully this doesn’t come across as non-constructive. All the best ninjuring your way to victory!

ValasCladdana on I'm the Next Modern Hokage!!!

3 months ago

I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.

Fetid Pools was a way to improve the hits for Defile as they count as swamps.

Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own

Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.

Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder

wallisface on I'm the Next Modern Hokage!!!

3 months ago

Some thoughts:

1) I know you say the curve is low... but it’s not that low, you still have a 4-cost ninjitsu. 18 mana is more what burn plays... see how it goes but i think you will be wanting at least 22 lands.

2) i think Fetid Pools is a mistake. It’s too slow and you’ll seldom have the resources to warrant cycling. Use the UB fastland.

3) I don’t think Azra Smokeshaper is any good. Mist-Syndicate Naga , Throat Slitter or Ninja of the Deep Hours all feel a lot more playable than him.

4) some of your non-creature spells seem bad... actually everything except for Opt . You can run better killspells in the form of Fatal Push . Blue has many much more effective 1cmc drawspells than Night's Whisper. Dispel is probably more practical than Negate , but it really depends what you’re trying to counter (either way, there’s better options than Negate). Your enchantments would be better served as more 1-mana disruption and killspells so that you can get to swinging with ninjas quicker

Hissp on Two Lands One Ninja

4 months ago

Obviously Modern Horizons threw a lot of changes into the list. In my current iteration I'm running 26 creatures + Mutavault :

My ninjitsu enablers are either free ( Memnite , Ornithopter , Phyrexian Walker ) or provide repeatable utility ( Cabal Therapist , Putrid Imp , Sage of Epityr , Sidisi's Faithful ). I don't prioritize evasion at all. I'm also running all 3 1-drop changelings ( Changeling Outcast , Mothdust Changeling ,{Universal Automaton})

I'm running every creature with a ninjitsu cost of 1 or 2 ( Azra Smokeshaper , Ingenious Infiltrator , Mistblade Shinobi , Ninja of the Deep Hours , Sakashima's Student , Skullsnatcher , Walker of Secret Ways ) as well as 3 more expensive ninjas that provide value ( Fallen Shinobi , Mist-Syndicate Naga , Throat Slitter )

The other creatures I'm running either provide incredible ETB value ( Gilded Drake , Spellstutter Sprite , {I would probably run Snapcaster Mage if I had one}) or facilitate team evasion ( Filth , Tetsuko Umezawa, Fugitive , Wonder .

And of course there's the Dragon Knife itself, Draco :D

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