Ovalchase Dragster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ovalchase Dragster

Artifact — Vehicle

Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Balaam__ on Balaam__

6 months ago

@legendofa I salted my eyes by looking through the Kaladesh sets (tqlk about going from the peak of a mountain down to the bottom of a valley...), but I found a few good ones not in your current list.

Rush of Vitality

Wildest Dreams

•The Implement cycle. You had one or two, but I think all should qualify. Implement of Combustion, Examination, Ferocity, Improvement, Malice.

Lifecrafter's Bestiary

Take into Custody


These I’m not so sure about.

Key to the City isn’t really 1st person.

Ovalchase Dragster ignoring the questionable ‘Hey! You got your anachronistic piece of high technology in my dark medieval fantasy card game’ decisions here, I at first thought we were seeing this from the point of view of someone reaching out toward the car, but the top of the head is clearly visible. So not FPP

Underhanded Designs is too side-on the be first person, I think.

Battle at the Bridge At first I thought these were somebody’s tentacles reaching out toward the man in the picture, but I think they’re coming from him instead. Again, I don’t know the lore for this crap so if that’s obvious I wouldn’t know it.

Ice Over seems possible, but that perspective is slightly off I think.

Delphen7 on When does Power/Toughness Setting on …

2 years ago

If I cast Rise and Shine on a vehicle, such as Ovalchase Dragster, it'll be a base 0/0 with 4 +1/+1 counters.

If I now crew it, does it become a 6/1 with counters, or does it stay a 0/0?

carpecanum on

3 years ago

I'd put in a boardwipe or two. Your guys will pop right out of the graveyard automatically with Greasefang. Then Ninjutsu Ink-Eyes, Servant of Oni on the vehicle thats going to you hand anyway.

Ovalchase Dragster seems like a decent fit here. Nobody wants to waste a block on Trample 6 thats reanimating out of your graveyard if you kill it.

multimedia on Budget Emmara Selesnya Tokens

4 years ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

PadreRasta on Format Concept: Chariot

4 years ago

Maybe expanding the format a little to allow equipments too? Like having to deal 21 points of damage, but command damage is only registered if the commander is equipped (no fist fighting!)

But in the main topic, Rafiq of the Many with Fleetwheel Cruiser or Ovalchase Dragster would instantly be top tier. Ramp turn 2, Rafiq Turn 3, vehicle turn 4, swing for 12.

triproberts12 on Tetsuko, No Need To Block

5 years ago

Ovalchase Dragster, Illusory Ambusher, Frost Walker, and Dandan seem good for cheap beaters. I would definitely lean hard into doing more damage, otherwise, you're just building a bad Edric, Spymaster of Trest deck.

carpecanum on Bungling Brigade (Krenko Tribal)

6 years ago

Depending on how you picture your goblins... I have a lot of fun with vehicles.

I can really see a screaming goblinn behind the wheel of an Ovalchase Dragster and goblins-in-tanks is not only funny but a Mobile Garrison gives you an extra untap with Krenko. I'm thinking about downgrading my Goblin deck a bit to add pet dinosaurs as well. If Krenko is dead nobody is worried when I play goblin, pass turn, goblin, pass turn, Charging Monstrosaur AAAAAAAARGH!

Revedeka on The Unblockables

6 years ago

Hey Struyk, what an awesome deck! I didn't realise that there were so many unblockable creatures in standard at the moment, it really opens the way for all these fun decks.

I immediately thought of buffing those unblockable creatures to deal massive damage while spells like Dive Down, Curator's Ward or Shalai, Voice of Plenty together with Siren Stormtamer would most likely offer you a lot of protection and a way to close out the game quickly. Standard doesn't give great access to hexproof creatures at the moment which is the other way this might work, just like the modern bogles deck, the best one being Slippery Scoundrel which is very unreliable.

The one enchantment I really love in this deck, and doesn't even require any protection since it doesn't put that big a target on itself is Curious Obsession, in my opinion the strongest aura in standard at the moment. Put it on a one drop unblockable turn 2, and get a card out of it immediately. The on disadvantage of aura's is that they tend to be 2 for 1's if your opponent can just kill the creature, but with Curious Obsession drawing you cards, that downside is minimalized. Prodigious Growth is a rather funny one, but probably not good in this deck since you have to heavily splash for it since it costs double green.

Other than aura's that have their disadvantages, you can also look at equipements in order to increase the power of your unblockable creatures. Torch Gauntlet, Marauder's Axe and Forebear's Blade are very basic equipment that just increase the damage a lot. Rogue's Gloves just gives some some nice value, but is inferior to Curious Obsession in my opinion. Some equipment that do both are Prying Blade and Dowsing Dagger  Flip, especially the Dowsing Dagger  Flip is great since your opponent can't do anything with the creatures since yours are unblockable.

So in conclusion, I would cut the creature count down to around 20, and keep the ones that don't need other ones to be unblockable. This would probably mean that I would cut Combat Celebrant, Warkite Marauder and probably Tetsuko Umezawa, Fugitive. I would also cut Ovalchase Dragster. Then I would add around 8 Buff cards, 4 Curious Obsession and then some equipments, and fill all leftover spots with cheap anti-removal like Negate. This way your deck can definitely race other decks, while not giving your opponent a lot of room to interact. You can also consider Trumpet Blast or some other mass team buff spell. However, this changes the deck a lot, and doesn't have to be better. If you would like to stick to the current iteration of this deck, I would still advise Curious Obsession as well as perhaps some team buff spells and/or some more counter spells, probably not anti-creature counters, but anti-spell like Negate. The burn spells in the sideboard are a good idea, I would add some extra creature removal there.

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