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Rubblebelt Rioters
Creature — Human Berserker
Haste
Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
RambIe on Wulfgar Combo
3 years ago
agreed Wulfgar of Icewind Dale is amazing, but i have him in deck and Klauth, Unrivaled Ancient as the commander
i should try a couple games with wulfgar in the zone, since he works amazing with other cards in my deck like Grand Warlord Radha, Utvara Hellkite, o and my favorite work around for stax Rubblebelt Rioters
king-saproling on Xenagos and his Pain-Train
4 years ago
Oh and maybe these too: Tana, the Bloodsower, Rubblebelt Rioters, War Elemental
Bahoola on Kalamax
4 years ago
I was considering taking Kalamax down the elemental path and make him more combat oriented. With cards like Flamekin Harbinger (Cavalier shenanigans) - Forgotten Ancient - Malignus (fun with Fling/Soul's Fire/Chandra's Ignition) - Mulldrifter - Avenger of Zendikar - Omnath, Locus of Rage - Omnath, Locus of the Roil - Risen Reef - Young Pyromancer (and/or other elemental token makers). Still want a lot of spells (preferable instants) to cast.
If u not going elemental and still want creatures to attack with i would suggest token makers and some beefy boys, Rubblebelt Rioters comes to mind or card draw dudes like Oakhame Adversary
Side note, God-Eternal Kefnet is super for the dec no matter what your doing with it.
Requillias on Korvold Commander
4 years ago
Deck Upgrades:
Creature Upgrade
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
Artefact Upgrade
To Remove: Thaumatic Compass Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument
To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp
Enchantment Upgrade:
To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven
To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition
Sorcery Upgrade:
To Remove: Severed Strands, Taste of Death, Victimize
To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent
Instant Upgrade:
To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock
To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy
Greetings, Brian
NKlim on Spellgorging Arcanist
5 years ago
Nice idea! I just threw this together on MTG:A. I find that Infuriate works super well with arcanist. Giant growth in red means this deck goes fast. Also, Rubblebelt Rioters work to close out the game once the arcanist or the spell gorger are huge.
Sarkhan420X on Berserker tribal
5 years ago
Domri's Ambush and Rubblebelt Rioters aren't very effective here due to the low power of your creatures. with so few ways to get lands into the grave, Ruination Rioter isn't effective either
Kogarashi on Does Rubblebelt Rioters ability happen …
5 years ago
Yes.
More precisely, the Combat Phase is broken down into the following:
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Beginning of Combat Step: things that trigger "at the beginning of combat" trigger here. Players receive priority to cast instants or activate abilities during this step.
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Declare Attackers Step: this is where effects that trigger "whenever a creature attacks" or similar trigger. First attackers are declared, and then players receive priority. Rubblebelt Rioters will trigger if declared as an attacker here, and when that trigger resolves (in this step), it will get +X/+0.
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Declare Blockers Step: first blockers are declared and assigned, and then players receive priority. Some things trigger "whenever a creature blocks" or similar and that will happen when the blockers are declared.
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Combat Damage Step: this is when combat damage is actually dealt, and that is the first thing that happens, after which players receive priority. This is the point where Rubblebelt Rioters will actually deal damage, which will be the X they gained from their trigger unless something else has modified it. An additional combat damage step will happen if a creature involved in combat had first strike or double strike.
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End of Combat Step: players receive priority before the game moves on to the next Main Phase.
So again, technically the +X/+0 happens after the Rioters attack (because them attacking is what triggers it), but will finish resolving before they actually deal damage.
Let's say you have the Rioters, a 4/4, and a 2/2 on your side of the battlefield. You declare Rioters as an attacker. The ability triggers, and when it resolves, it gets +4/+0 because that's the greatest power among your creatures. Then your opponent gets to decide if they're blocking and with what, and then damage is dealt.
Kogarashi on Does Rubblebelt Rioters ability happen …
5 years ago
The phrase "whenever [this creature] attacks" specifically refers to it being declared as an attacker during the Declare Attackers step of combat. You declare Rubblebelt Rioters as an attacker, triggering its ability. Once the ability resolves, it will get +X/+0, which happens before blockers are assigned.
So in short, it happens after it attacks, but before any other part of combat is handled.