Plaza of Heroes

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plaza of Heroes

Land

: Add .

: Add one mana of any colour. Spend this mana only to cast a legendary spell.

: Add one mana of any colour among legendary permanents you control.

, , Exile this: Target legendary creature gains hexproof and indestructible until end of turn.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 month ago

Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!

Crow_Umbra on

5 months ago

That makes sense. The only other thing I could think of would be adding some more utility lands like Command Beacon and Plaza of Heroes as additional means to protect Skittles or dodge commander tax. I've been including them in my decks that rely on the commander wading into and surviving combat.

Gidgetimer on Dopplegangbangers - Historic Flash Convoke Copies

1 year ago

Since tokens resulting from copying spells are not "created" Bennie Bracks, Zoologist doesn't do much here. Reki, the History of Kamigawa might be a good replacement.

As a general note, you seem a little light on mana if you don't get one of the untappers. I would probably add another land (Plaza of Heroes would be good and might make it in over a basic even if you don't go up lands), Arcane Signet, Kolvori, God of Kinship  Flip, and the three talismans.

jawz on Bodyguard Discover (not quite standard)

1 year ago

After some more testing, I felt some changes are needed.

Rocco, Street Chef works way better than expected. I feel it has to be in the deck. Even with it forcing a green mana requirement in a Jeskai colors deck that's already struggling with color consistency. It's that crazy.

To try to make it fit better, I swapped out 2xEdgewall Inn and 2xMishra's Foundry with 2xPlaza of Heroes and 2 Restless lands (Restless Bivouac/Restless Anchorage). I wasn't needing the adventure recycle from the Inn in testing but I was getting reasonable color mana value from Plaza. The Foundry is stronger in a creature land role than the Restless lands. I usually find myself with little mana left open to animate a land, so Foundry worked while Restless lands are usually too expensive, but the color fixing on the Restless lands are helping. It's a tradeoff.

I also feel like more needed to be done for mana consistency. Too many mana screw hands were showing up on 23 lands. I tried out Buried Treasure and they're working. They help ramp out a 5-cost spell (especially Quintorius Kand) or mana fix for a Rocco or one of the double-color spells, and the Discover 5 on the back end also flows naturally with the deck's flow. I took out 1xGeological Appraiser and 1xVenerable Warsinger. The Appraiser is maybe the weakest card even though the Discover 3 on cast ETB is absolutely necessary. And the Warsinger is good but getting multiples out tends to stall your gameplan in ways that put you in bad situations.

Lastly, tests with Aether Channeler were giving good results. It leveled up the tempo defensive game that feeds into successfully reaching for a couple more cards/turns before things get too bleak. In tests, that was consistently exactly what the deck needed to stabilize from early disadvantages from faster opponents. I took out the Imodane's Recruiter and reduced Ojer Pakpatiq, Deepest Epoch  Flip to 1x to fit a couple in. The Recruiter is explosive the turn it shows up but almost a complete blank after that. You almost always prefer to Discover into a Channeler instead of a Recruiter. Pakpatiq does struggle some by how instants need to be cast from hand to get the fun rebound tricks online, (and becomes worse with Rocco), so 2x was probably too much. But I still want access to it to get cheap virtues out.

Mortlocke on The Queen's Egg

1 year ago

Hi Votecat,

  • Urza's Saga is amazing in silo but i'm hesitant to include it due to the deck being so demanding regarding colored mana. Sure I could tutor for Mox Diamond, but that depends on the number of lands I have in hand 3 turns from play. I think there is an argument for the Urza's Saga, just not a very compelling one. If I were to slot it in, i'd probably put it in for Volrath's Stronghold maybe.

  • Reflecting Pool - I could've sworn this was in the deck. This is a simple oversight. I'm probably going to cut one of the pain lands to make room. Which one would you cut?

  • Plaza of Heroes is a really cool card that I honestly didn't know existed. The unfortunate drawback is that this card is a little bit narrow in use due to it practically demanding that my Commander be in play in order to be useful. As great as this land is, I just don't find the argument for its inclusion that compelling. Less so than including Urza's Saga.

I always welcome a rebuttal - please let me know if you think i'm missing something.

Votecat on The Queen's Egg

1 year ago

What’s your reasoning for not running lands such as Urza's Saga, Reflecting Pool or Plaza of Heroes?

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