Dracogenesis

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Dracogenesis

Enchantment

You may cast Dragon spells without paying their mana costs.

Bakterius on Dwagons :D

5 months ago

Hi, lovely Ur-Dragon deck! If your idea focuses on plaing your deck via Omniscience or Dracogenesis, i would absolutely suggest adding Cloudstone Curio - and perhaps some more cards like Temur Ascendancy or Guardian Project. This will enable you to really play your entire deck in one turn, with only two creatures needed. ;-)

theNeroTurtle on Red Dragon

1 year ago

Technically, Terror of the Peaks can’t be your Commander because it isn’t Legendary. Maybe your playgroup has more casual rules. If not, I think that Livaan, Cultist of Tiamat could be pretty cool because you get to choose a background enchantment as a secondary Commander. I have a friend that also plays Ganax, Astral Hunter. He too can choose a background.

Here are some suggestions.

Dracogenesis

Dragon Tempest

Sarkhan, Dragonsoul

Dragonstorm

Here is a link to the backgrounds you can choose.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 year ago

Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!

tetsuothecat on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 year ago

I used to run scion from the early days of commander out until right before the pandemic then retired it. So couldnt help but give my two cents :) great work!

Reanimate could help IMO or something along the 'cheap single target recursion' line of cards and a Show and Tell because what you drop should be much better than whatever they have... especially if its a Dracogenesis. These would be the big suggestions.

Something I used to be fond of was See Beyond and/or just Frantic Search, however, I was a bit deeper into the reanimate game I think for strategy. The first was useful to ensure I was able to put something back into the deck if needed, the other for a free draw 2, pitch 2.

Herd Heirloom could be useful, trample on a rock is interesting. Steely Resolve helped me a lot for protection and it doesn't look like you're targeting your own stuff too much. I would also suggest Despark as part of your removal package as this game gravitates HARD at 4 CMC or Grasp of Fate because why take from 1 person at 3 mana when you can take from everyone at 3 mana, but that depends on your meta.

dralcuma on B4: Ureni of the Unwritten

1 year ago

Nice deck ! I also have a Ureni's deck, it has been super fun to play with, it is literally a dragonstorm deck.

How about Fanatic of Rhonas instead of Whisperer of the Wilds ?

Frostcliff Siege is incredible as you can choose between a haste/trample enabler or a card draw engine.

And whenever I manage to play Dracogenesis I have always close the game in that same turn. (You can also cast your commander for "free" if you don't have to pay any commander tax)

Icaruskid on Eshki, Temur's Roar

1 year ago

Icbrgr Thanks! In Search of Greatness is fine if you are going deep on the cheat subtheme. It’s probably better than Dracogenesis tbh. I ended up trying out Frostcliff Siege in its place as I often need more counterspells and a full hand more than free creatures. But I might need to swap it back in somewhere else. But where?!

Polaris on Dracogenesis and Foretell?

1 year ago

The mana cost of a spell is specifically paying the cost listed in the top right of the card. Even if, like with Snapcaster Mage, an alternate cost is "equal to its mana cost," it's still an alternate cost. If you're paying an alternate cost, you aren't paying the mana cost, which is why Dracogenesis's "without paying its mana cost" doesn't apply.

You're correct about Dracogenesis being an alternate cost. Good catch.

A related note here is that additional costs like kicker are entirely separate from the mana cost and from alternate costs. For example, Dracogenesis would let you cast Verix Bladewing for free, or you could cast it and pay the additional to cast it kicked, in which case since you didn't pay the mana cost but you did pay the kicker cost, the total cost would be .

Quickspell on Dracogenesis and Foretell?

1 year ago

And one more thing Polaris, you said Dracogenesis doesn't give an alternate cost, but I looked up 118.9 and it says: Some spells have alternative costs. An alternative cost is a cost listed in a spell’s text, or applied to it from another effect, that its controller may pay rather than paying the spell’s mana cost. Alternative costs are usually phrased, “You may [action] rather than pay [this object’s] mana cost,” or “You may cast [this object] without paying its mana cost.”

So it is an alternate cost and now it makes sense to me because foretell specifies that you may cast the card from exile for its foretell cost, but you are not able to cast it from exile by using other costs.

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