Majestic Auricorn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Majestic Auricorn

Creature — Unicorn

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Vigilance

Whenever this creature mutates, you gain 4 life.

kenvan19 on Historic Fight Club

3 years ago

There are a high number of legends - ever thought of including something like Huntmaster Liger, Majestic Auricorn, Cubwarden, or Vulpikeet? Mutating one of them over a legendary allows it to remove its legend status while keeping its abilities. You could even throw in Necropanther since you can play it for the mutate cost without needing the black mana.

Enral on Ġệńöṃïċ Ïńṩẗäḅïŀïẗÿ (5 Ċöŀöŕ Ṃüẗäẗệ)

4 years ago

Phaetion: Thanks for the +1! This is my online brew (waiting for paper to be released) so I haven't really tested it much other than playtesting on tappedout. From over 20 playtesting games by myself here I think that Cromat is a great target to be mutated on since he kinda protects himself so you don't get 2-for-1 that often. Its regeneration and ability to put himself on top of the library is very useful but I don't see myself spending much mana to activate its ability often till mid to late game once my board is established. I also run a significant amount of ramp and usually have a ton of mana by turn 6 so I've never run into any issues with mana.

Jegantha, the Wellspring has definitely came across my mind but its not a great target for mutate since it can only ramp and doesn't protect itself. I could see myself eventually testing it out in the 99 instead. As for card draw, out of 20 playtesting games I've only have 4 games where I kinda ran out of gas but that is remedied with the inclusion of cards like Bonders' Enclave and Urban Evolution. Sylvan Library is also pretty gross in this deck since there are so many ways to gain a ton of life like Majestic Auricorn to let me draw 3 per turn essentially. There are also a surprisingly good amount of recursion mutants and my favorite so far is Lore Drakkis which is broken with cards like Demonic Tutor or Cyclonic Rift.

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