(2)(R/G): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.
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|Commander / EDH||Legal|
Impromptu Raid Discussion
2 weeks ago
Well, thank you very much, Ursaromg :D. I love questions, it often helps me think of something I never thought before, or solve a problem I didn't even know I had. If not for community questions, I wouldn't have Impromptu Raid or know how to use Ranger-Captain of Eos properly. So without further delay, let's get into it:
Anafenza, the Foremost is there for manifold reasons. First, she is a creature, so game two, when I usually need her even more, she can be brought out by both Chord of Calling and Collected Company . This is the strategy for most of the cards that go into the deck, otherwise I would have a bunch more spells. Second, she has a permanent effect that lasts, something like Grafdigger's Cage , which is way better than something that just triggers once, like a spell. Third, yes is it basically just for dredge or anyone else thinking they're being clever with their graveyard, like when Phoenix in the Ice was a thing. Lastly, she is 3 for a 4/4 that can grow bigger, and automatically triggers Rhonas the Indomitable , which is always good.
Hide//Seek is yes, against any deck that just has their one card to finish things off. Allusorous combo, or Ad Nauseam , anything that tries to be cheeky like that. There are more decks with just one copy of something crucial than you think. Plus, it's always good to run a Surgical Extraction -type effect if you can, the only reason it's not mainboard is because Surgical it's not a creature that costs 3 mana or less.
I have no idea about either of the two Castles yet, I'm just testing them out so far. I will let you know as I slowly but surely find out :)
And of course I've thought about old Mr. Teeg. Yeah he literally shuts down my entire deck haha. His two abilities are: no 4 mana cost or higher spells ( Collected Company ) and no spells with X costs ( Chord of Calling ). Would literally be the worst card I could play on the side, aside from the new Kunoros, Hound of Athreos .
Thanks for asking!
2 weeks ago
Hey, Ursaromg, thanks for checking in :D. Hell yes I'm still playing this deck! I've experimented with a few different modern archetypes to see if there's anything else I like out there. I've come up with a few I actually like to play as decks for fun, but this deck is just way too good to ever not be my main. It's basically always in a good position. There is a lot more creature decks in the meta, so having good creature defense and offense is always important. I'm always putting lots of creatures out there that can act as blockers in a pinch, but can also attack if my opponent doesn't have creatures like they should. I basically get to play a bunch of the best creatures in their colors and mana slots until I suddenly win the game. Glittering Wish has all of a sudden gotten better because now it can protect against Surgical Extraction , which has become all too popular. Most of all, I love playing decks that go infinite. This one can do it in so many ways. I keep a Melira, Sylvok Outcast in the main for infect game one, but it can all of a sudden win me the game if I get either Viscera Seer or Carrion Feeder out with either Kitchen Finks or Murderous Redcap . Obviously Vizier of Remedies is better because it can not only enable the persist combo, but give me infinite green mana with Devoted Druid . With infinite green mana, I can win with Rhonas the Indomitable or Shalai, Voice of Plenty when that happens, and both of those creatures work remarkably well on their own without the mana as well. Of course, I can also win with wishing for Impromptu Raid or with Walking Ballista as well. Which brings me to Heliod, Sun-Crowned . Not only does it combo well with the life I gain through my creatures and combos by itself, but with Walking Ballista , it is a two card win combo. Giving Walking Ballista lifelink with Heliod, Sun-Crowned 's passive means that the second Walking Ballista is big enough to survive losing a counter, I win with infinite damage again. The deck is way too addicting, nothing but win cons. Oh, and Hexdrinker is a win con by itself :D
3 months ago
This looks pretty interesting. I'd consider leaning into an entirely colourless package with tron lands, and use Fist of Suns , but the bringers deserve to see the light. There are a lot of 'cheat big stuff' shells out there. Being reanimator is likely the strongest option, and I might try the dice archetype's mana package, to just make a ton of mana. Far from the most fun.
Pentad Prism is used to power out ad-nausiem, and artifact ramp cards offer options.
The unique thing about the big changeling is that he can abuse tribal cards. So go tinker with that.
Call to the Kindred , Preeminent Captain , Sorin, Imperious Bloodlord , Incandescent Soulstoke , Summoner's Egg , Quest for Ula's Temple , Descendants' Path / Leaf-Crowned Elder , AEthermage's Touch , Fold into AEther , Braids, Conjurer Adept , Reason / Believe also works as topdeck control, Call of the Wild / Impromptu Raid , Thran Temporal Gateway Champion of Rhonas , Dubious Challenge , Neoform / Allosaurus Rider , Deathrender , Unexpected Results
8 months ago
We like this deck, so first off: +1! :)
Our Xenagos deck (which still needs to be posted) also includes some more 'extra attack' cards, which enables us to include use Xenagos' ability multiple times during the same turn. This would include cards like Combat Celebrant , Relentless Assault , Savage Beating , Seize the Day and World at War .
Have fun concocting this brew :)
Mrs and Mr NV_1980
8 months ago
It's the same problem Polymorph decks have, but they don't have to set up the top card. Though, now with Lazotep Plating that creates a token and gives it hexproof until end of turn, that might not be a problem anymore.
And, if you're just manifesting creatures, Impromptu Raid pretty much does what you want it to.
1 year ago
TypicalTimmy has some wisdom...
You can easily choose to build RG dragons, with descendant's path & some mana dorks - and if you go the Descendants' Path route, then the "shitty dragons" like Slumbering Dragon will be pretty viable for you. (and on the top end you can cheat in all kind of nonsense with your Guild Feud)
However if you want to build around this due to the playstyle (and not as a deckbuilding challenge), then i would encourage you to foresake it.
And play UG instead.
It has pretty much the same effect, and it has redundant copies of the effect in multiple modern legal cards.
Reason / Believe being one - that even has enabler attached to it. Of course there is also Impromptu Raid (extra value with cards like Woodfall Primus), or Call of the Wild if you want to keep the creature.
Both effects are enchantments - hence expecting them to survive is reasonable.
You have support cards like Summoning Trap, See the Unwritten, Sifter Wurm and the like that can be upside in certain situations. And of course you must play the mandatory U(g) scry effects like Serum Visions, Mystic Speculation, Nissa, Steward of Elements...etc.
If you add some mana dorks you have a deck.
1 year ago
A more reliable way of setting the top of your deck up for cascading might be worth a look: Cream of the Crop, Brainstorm, Scroll Rack, Sylvan Library, or Mirri's Guile. If you use many of these might as well abuse similar powerful effects like Lurking Predators, Call of the Wild, or Impromptu Raid.
With the low-ish creature count Oath of Druids can drop some scary threats very early.