Kaldra Compleat

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kaldra Compleat

Legendary Artifact — Equipment

Living Weapon (When this enters, create an 0/0 black Phyrexian Germ creature token, then attach this to it.)

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Sliverguy420 on 1+1+1=7??? That's BS

1 month ago

Karn, the Great Creator was used with Mycosynth Lattice before lattice got banned. Kaldra Compleat is another option, and "ugin, eye of the storms" from the upcoming dragonstorm set is just bonkers. Kozilek's Command has been seeing play, and Echoes of Eternity seems fun.

Cloudy2024 on Green Ugin tron

1 month ago

cool!, nice addition with the Kaldra Compleat

fluffyeel on Rafiq of the Many

10 months ago

Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):

DoomNoodle on War of the Worlds (Zhulodok) Casually Competitive

10 months ago

Kaldra Compleat and Witch's Clinic work wonderfully in my eldrazi deck. Your already pumping large mana and the compleat is a living weapon so you'll benefit from it on cast with its slew of keywords including haste. And Witch's Clinic is just a fantastic land to help pad life total if you swing with zhul but if not I'd still atleast recommend giving kaldra a shot!

wallisface on Esper Midrange

1 year ago

Some thoughts:

  • you’re running a LOT of cards as only 1-ofs or 2-ofs. Typically to keep a deck consistent you want most cards in a deck to be playsets - by having soo many different cards it’s going to be hard to present a coherent strategy.

  • your mana curve is very high, and I would suggest finding ways to lower it.

  • I am not sure what both Blood Baron of Vizkopa and Kaldra Compleat are doing here - both are super slow and clumsy, and you don’t have any cards to support them.

IHATENAMES on Building Voltron, in a cave with a box of scraps.

1 year ago

The line between equipment and creatures is a hard thing to get right i think it should always be skewed more towards creatures which i think looks decent here but be careful about this number!

I would encourage you to play more creatures/ equipment that get buffed when you get multiple equipment on it. Ideas being Goblin Gaveleer , Champion of the Flame , Thran Power Suit these may not look impressive but 1+ equipment and they go big. Newer card I have tried Kellan, the Fae-Blooded is probably good but slow.

When building your sideboard i would look at protection/ recursion/ meta based archetype hate. Think Mantle of the Ancients , Blacksmith's Skill , Unlicensed Hearse , Crumble to Dust , maybe look at what other people are playing with a junk sideboard full of removal and graveyard hate for a few times then see what you need from there.

Obligatory simple answer is look at what equipment decks are currently doing good in modern. Stoneblade decks and hammer time. Both use Stoneforge Mystic to find and put in Kaldra Compleat for a quick kill. Stone blade is a midrange tempo shell to support what your doing. The hammer time deck has a plan A combo of putting Colossus Hammer on a creature and swinging for lethal in 1 to 2 turns.

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